Message boards :
Number crunching :
App 1.13
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Author | Message |
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Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
I am still getting memory leaks with the 'gs_' wu's. No other problems noticed yet. Almost identical times to complete as the previous wu's. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 24 Oct 07 Posts: 22 Credit: 130,021 RAC: 0 |
no problems here too since 113 application. what i can see is i beat down the work ~20 secs faster no matter if gs or ps :). happens to both of my computers. maybe using gcc 4.2x was a good idea ^^ |
Send message Joined: 18 Nov 07 Posts: 280 Credit: 2,442,757 RAC: 0 |
This project is using GCC 4.2? Out of curiosity (sorry if it's off-topic) what optimisations are you using? As for the new binaries, they did seem a bit faster to me, though I wasn't sure. Crunching is going smoothly :) |
Send message Joined: 22 Nov 07 Posts: 36 Credit: 1,224,316 RAC: 0 |
My G5 appears to complete a WU in the same amount of time with either 1.12 or 1.13. My MacBookPro Core Duo, though, takes about 5% less time with 1.13 than it did with 1.12. No apparent errors or problems with the G5, G4, MGP, or old iMac (333MHz) C |
Send message Joined: 17 Nov 07 Posts: 77 Credit: 117,183 RAC: 0 |
As for the new binaries, they did seem a bit faster to me, The two mine have done (so far) are about a minute faster (~13:38 vs 14:30-15:10). |
Send message Joined: 10 Nov 07 Posts: 96 Credit: 29,931,027 RAC: 0 |
My G5 appears to complete a WU in the same amount of time with either 1.12 or 1.13. My MacBookPro Core Duo, though, takes about 5% less time with 1.13 than it did with 1.12. So far my dual G5, running BOINC v5.4.9 under “Tigerâ€, is looking just about 5% faster with v1.13. |
Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
My G5 appears to complete a WU in the same amount of time with either 1.12 or 1.13. My MacBookPro Core Duo, though, takes about 5% less time with 1.13 than it did with 1.12. part of the reason that the work units are running faster is that Nate put in some wrong parameters for the wedge of the sky it's calculating over. we'll be updating the binaries again in another day or two with the new stuff (so times should be back to what they were before). i'll also be starting up some convolution searches soon, and these workunits should take much much longer. |
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