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Message boards : News : N-body screensaver available for testing
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I wrote a screensaver for the nbody application. You can manually install it and try it from here: http://milkyway.cs.rpi.edu/milkyway/download/nbody_0.92/ (available for Linux, Windows and OS X 64 bit. OS X requires 10.7 Lion). It requires OpenGL 3.2 so it needs a DirectX 10 class GPU (Something newer than Radeon HD 2xxx or GeForce 8000 series)
- The orbit trace view will not do what you expect except when using the option to stop the simulation for the graphics - The optional axes are ugly - The preference descriptions aren't very good I added a bunch of preferences to the web project preferences, but they're not quite finished yet (e.g. the default values don't show up in the boxes when you don't have them set). | |
| ID: 54378 | Rating: 0 | rate:
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Looks like the graphics application has the wrong filename for what the app_info.xml references: it's "milkyway_nbody_graphics_0.92_windows_x86_64.exe" but should be "milkyway_nbody_graphics_0.92_windows_x86_64__mt.exe" (i.e. add __mt at the end). With that I don't get any errors in BOINC, but I haven't gotten any tasks yet. | |
| ID: 54421 | Rating: 0 | rate:
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Dear Creator, | |
| ID: 54440 | Rating: 0 | rate:
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Beautiful. | |
| ID: 54450 | Rating: 0 | rate:
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^ ok then... | |
| ID: 54456 | Rating: 0 | rate:
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^ ok then...I wasn't really sure what it should do when the workunit finishes 2. Needs more... fluidity. When I watched your demo, the particle motion seemed rather fluid and smooth. In contrast, when I viewed the same from my end, it was quite jumpy.. or rather, it just updated whenever it felt like. IN fact, i dont think it updated per .001 Gyr (as it did in the demo). It just updated all over the place, and it was slow at updating. I did not notice a regular interval. is this something that can be fixed? it would look much better if it acted the way your demo had it.This is one of the problems I mentioned. The way it runs now it just updates the display whenever it can and lets' the actual simulation go ahead on its own. The demo video made the simulation stop so that everything is smooth. Another option which I might make the default just updates the displayed scene every 10 seconds or so jumping to the current view. 3. a little thing, but the fact that you couldn't pause the screen from rotating annoyed me. could you add an option to enable and disable screen rotation? I would really like to see the particles move on their own instead of seeing it happen while flying around ;)There already is, it (and all the other on/off preferences) aren't enabled in the web preferences yet. | |
| ID: 54457 | Rating: 0 | rate:
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Dear Creator,It should work. The running standalone part might be the problem | |
| ID: 54458 | Rating: 0 | rate:
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Hello. =) Looks like the graphics application has the wrong filename for what the app_info.xml references: it's "milkyway_nbody_graphics_0.92_windows_x86_64.exe" but should be "milkyway_nbody_graphics_0.92_windows_x86_64__mt.exe" (i.e. add __mt at the end). With that I don't get any errors in BOINC, but I haven't gotten any tasks yet. Then I have some WU. But still have a problems. This WU didn't run. =( Thanks in advance. | |
| ID: 54465 | Rating: 0 | rate:
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Guys, how to install this graphics on windows 7? | |
| ID: 54467 | Rating: 0 | rate:
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@Alexone: | |
| ID: 54469 | Rating: 0 | rate:
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Thank you =) | |
| ID: 54470 | Rating: 0 | rate:
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I'm only getting milkyway_nbody_0.84 WU's so no 0.92 ones. | |
| ID: 54478 | Rating: 0 | rate:
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Remember, TJ: The 0.92 ones are Win-x64 binaries! | |
| ID: 54501 | Rating: 0 | rate:
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Thank you =) First: I Love this project! It is the only real BOINC multi-core/threaded (mt) project in existence (I know about). :) And on my low-end i7 (1.6 GHz mobile CPU with 8 logical cores), they crunch only 54 seconds! :((( Please, is it possible to create WUs in the future with approx. 10 times more calc.operations in each one? Or maybe to send those more complicated only to 4+ cores clients? :) That would surely balance and optimize the effectivity: crunching-time / idleCPU-manage-only-time ratio. I loose about 10 percent of the CPU time on project-managing actions (sending old WU and downloading new WU) + some time before the new WU is fully loaded and READY (2 seconds or so! ) in RAM and finally really starts crunching! And thats a lot CPU time wasted especially when combined with the now-needed managing time. Please, try to: Either fix the bug with limit of 1 task per computer or create 10 times greater work units, so the manage-time will be only a small percentage in the whole process. Thanx :-) | |
| ID: 54509 | Rating: 0 | rate:
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That can not be the problem as the machines I use for MW are all 64Bit. | |
| ID: 54519 | Rating: 0 | rate:
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That can not be the problem as the machines I use for MW are all 64Bit. Try to reset the project (If You have low estimated time already, You may have run into "my favourite" bug of "LIMIT 1 task" + if you have one or more ghost WU(s)..., you can never get more work than that one ghost). And If You install the 0.92 x64 binaries again, oh! Did You rename the file to "milkyway_nbody_graphics_0.92_windows_x86_64__mt.exe" as suggested above? *Namaste* Filip P.S. Ghost detector app. - works for all projects (NOT just for SETi). Here, after their maintanance of the project DB, hihihi... will be available: http://setiathome.berkeley.edu/forum_thread.php?id=61519[/url] | |
| ID: 54551 | Rating: 0 | rate:
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News :
N-body screensaver available for testing