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OpenCL on Intel
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Author | Message |
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Send message Joined: 13 Jun 09 Posts: 24 Credit: 137,536,729 RAC: 0 |
Hi, Intel announced support for OpenCL on HD graphics, is there any chance this project will support that? |
Send message Joined: 8 May 09 Posts: 3315 Credit: 519,950,829 RAC: 21,429 |
Hi, I just saw it being supported on Seti, it might take a bit for it to find its way into the rest of the projects. Kind of a wait and see how it works for them approach. |
Send message Joined: 4 Oct 11 Posts: 38 Credit: 309,729,457 RAC: 0 |
Does the following statement from Tom's Hardware mean no Milkyway support?? or is the OpenCL FP32 only a software driver/API thingy where FP64 might come later? "HD Graphics 4000, on the other hand, supports FP32/FP64 under DirectCompute and FP32 in OpenCL. Intel currently lacks Khronos certification for ARB_gpu_shader_fp64, so it’s not enabled. " EDIT - Just had to read a little further API from Intel Needed "it’ll be interesting to see how HD Graphics 4000 compares to derivative discrete GPUs from Nvidia (particularly if Intel adds its own OpenCL FP64 extension). " Link http://www.tomshardware.com/reviews/ivy-bridge-benchmark-core-i7-3770k,3181-6.html |
Send message Joined: 13 Jun 09 Posts: 24 Credit: 137,536,729 RAC: 0 |
That article was from last year, so I think the driver that just enabled OpenCL 1.2 might have full support from Khronos? I read the tech doc's here: http://software.intel.com/sites/products/documentation/ioclsdk/2013/UG/index.htm it say's this: The CPU device implements cl_khr_fp64 to support for double precision floating-point. Plus it has a table that say's no for HD graphics (GPU) I guess this means that it does support FP64 but it's done on the CPU not the GPU I'm not sure if this would actually be any faster than normal? |
Send message Joined: 4 Oct 11 Posts: 38 Credit: 309,729,457 RAC: 0 |
I think you are correct, No FP64 on the GPU in OpenCL as of yet. 2013 SDK Double Precision Floating Point It is just not clear if they do all of the cl_khr_fp64 on the CPU or if they use the FP32 portion of the GPU in conjunction with the CPU to emulate FP64 not sure parallelization to any degree works in either case. |
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