Message boards :
Number crunching :
Percentage complete.
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Author | Message |
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Send message Joined: 25 May 14 Posts: 31 Credit: 56,750,059 RAC: 0 |
The current program SEEMS to be running okay, but I can see the percentage complete jumping up and down all over the place. Runs up to 20% drops to 5%, up to perhaps 35%, down again, sometimes many repetitions. |
Send message Joined: 11 Apr 15 Posts: 58 Credit: 63,291,127 RAC: 0 |
The percentage count is somehow broken at the moment. The new WUs consist of 5 "normal" WUs in one package. For OpenCL NVidia version 1.43 on Windoze it runs like follows, resetting to zero after each part: 1st WU: 0-20% 2nd WU: 0-40% 3rd WU: 0-60% 4th WU: 0-80% 5th WU: 0-100% For the CPU version 1.42 on Windoze it is even more weird: 1st WU: 0-19.999% 2nd WU: 0-19.999% 3rd WU: 0-39.999% 4th WU: 0-59.999% 5th WU: 0-79.999% Jake mentioned to fix that when times come, but that was last year... ;) Aloha, Uli |
Send message Joined: 22 Jan 11 Posts: 375 Credit: 64,657,871 RAC: 0 |
Interesting, any word on why the GPUs result times are significantly affected by the CPU speed & model now? (even when leaving a spare CPU core). Team AnandTech - SETI@H, DPAD, F@H, MW@H, A@H, LHC, POGS, R@H, Einstein@H, DHEP, WCG Main rig - Ryzen 5 3600, MSI B450 G.Pro C. AC, RTX 3060Ti 8GB, 32GB DDR4 3200, Win 10 64bit 2nd rig - i7 4930k @4.1 GHz, HD 7870 XT 3GB(DS), 16GB DDR3 1866, Win7 |
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