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Number crunching :
Running 4 CPUs for one WU?
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Author | Message |
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Send message Joined: 5 Oct 18 Posts: 6 Credit: 585,992 RAC: 0 |
Hi all. I just started participating in the project but am very disappointed that one MilkyWay WU is using 4 CPUs, preventing me from processing on my other projects. Is there a way I can get it so that the one WU uses only 1 CPU space so I can participate in the other projects simultaneously? If not, I will have to remove this project, unfortunately. Thanks. |
Send message Joined: 8 May 09 Posts: 3321 Credit: 520,484,862 RAC: 26,419 |
Hi all. I just started participating in the project but am very disappointed that one MilkyWay WU is using 4 CPUs, preventing me from processing on my other projects. Is there a way I can get it so that the one WU uses only 1 CPU space so I can participate in the other projects simultaneously? If not, I will have to remove this project, unfortunately. That's because you have selected to run the n-body workunits, they use multiple cpu cores per workunit. |
Send message Joined: 8 May 09 Posts: 3321 Credit: 520,484,862 RAC: 26,419 |
Hi all. I just started participating in the project but am very disappointed that one MilkyWay WU is using 4 CPUs, preventing me from processing on my other projects. Is there a way I can get it so that the one WU uses only 1 CPU space so I can participate in the other projects simultaneously? If not, I will have to remove this project, unfortunately. IF you uncheck the n-body workunits in your preferences, here on the website, then what will happen is you will get single cpu workunits but you may run 4 of them at one time as Boinc does not have a built-in setting to allow us to run for example 2 workunits from projects a, 1 workunit from project b and 1 workunit from projects c. Or any combination of cpu cores and projects, it chooses which project to run based on a formula and you will often run 4 workunits from project a and then switch to 4 workuntis from project b. |
Send message Joined: 5 Oct 18 Posts: 6 Credit: 585,992 RAC: 0 |
OK. Thanks, Mikey, for this information. It was a clear explanation. |
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