Welcome to MilkyWay@home

Posts by Stefan Ledwina

1) Message boards : Number crunching : Problem ATI v0.2 and Win7? (Message 30874)
Posted 14 Sep 2009 by Profile Stefan Ledwina
Post:
Great! With Cat 9.9 it's working now! :)
Thanks !
2) Message boards : Number crunching : Problem ATI v0.2 and Win7? (Message 30854)
Posted 14 Sep 2009 by Profile Stefan Ledwina
Post:
Ok, thanks... Do you have any idea why 0.20 is only giving errors and 0.19 f works fine on Windows 7 X64?
3) Message boards : Number crunching : Problem ATI v0.2 and Win7? (Message 30836)
Posted 14 Sep 2009 by Profile Stefan Ledwina
Post:
I'm also having problems with 0.20 on Win 7 x64.
But for me all tasks are failing... Noticed this in the stderr -


<core_client_version>6.10.3</core_client_version>
<![CDATA[
<message>
Unzulässige Funktion. (0x1) - exit code 1 (0x1)
</message>
<stderr_txt>
Running Milkyway@home ATI GPU application version 0.20 (Win64) by Gipsel
ignoring unknown input argument in app_info.xml: --device
ignoring unknown input argument in app_info.xml: 0

CPU: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz (4 cores/threads) 3.18772 GHz (252ms)

CAL Runtime: 1.4.283
Found 1 CAL device

Device 0: ATI Radeon HD 4800 (RV770) 512 MB local RAM (remote 2047 MB cached + 2047 MB uncached)
GPU core clock: 750 MHz, memory clock: 900 MHz
800 shader units organized in 10 SIMDs with 16 VLIW units (5-issue), wavefront size 64 threads
supporting double precision

0 WUs already running on GPU 0
Starting WU on GPU 0

main integral, 320 iterations
predicted runtime per iteration is 104 ms (33.3333 ms are allowed), dividing each iteration in 4 parts
borders of the domains at 0 400 800 1200 1600
0, integration, Kernel Execution : Failed to create Program

</stderr_txt>
]]>


I'm using the normal app_info provided with the win64 0.20 download. Only changed <count> to 0.5. On another host with Vista x64 everything works fine... And yes, I have installed the MSCV++ 2005 SP1 for x64 too...

Any ideas?

[edit]Using BOINC 6.10.3...
4) Message boards : Application Code Discussion : CUDA for Milkyway@Home (Message 29620)
Posted 22 Aug 2009 by Profile Stefan Ledwina
Post:
Nice!
Will there also be a 64bit Windows CUDA application?
5) Message boards : Number crunching : Conflict MW (ATI) & Aqua CPU (Message 29025)
Posted 8 Aug 2009 by Profile Stefan Ledwina
Post:
I see you are using BOINC 6.6.20...
Maybe try 6.5.0 or one of the later 6.4.x clients. 6.5.0 works pretty good for my with AQUA on the CPU and Milkyway on the GPU.
6) Message boards : Number crunching : PC rebooting when running the graphic application (Message 17560)
Posted 4 Apr 2009 by Profile Stefan Ledwina
Post:
If I understood correctly it shouldn't work at all with 9.2, if you don't do the file modification. So you should get an error message instantaneously instead of a reboot.

MrS


That's right... ;-)
I also had some reboots with 0.19e and the 9.1 and 9.2 drivers. Catalyst 9.3 works fine for me, but of course you have to copy/rename the 3 files like stated in the readme for 9.3 too...
7) Message boards : Cafe MilkyWay : What are You listening to? (Message 16172)
Posted 20 Mar 2009 by Profile Stefan Ledwina
Post:
http://www.last.fm/user/StefanLedwina ;)
8) Message boards : Number crunching : post milkyway_x86_64-pc-linux-gnu problems here (Message 6553)
Posted 24 Nov 2008 by Profile Stefan Ledwina
Post:
It should work if you download the app from here and place it in the milkyway directory.
9) Message boards : Number crunching : New App status (Message 6503)
Posted 23 Nov 2008 by Profile Stefan Ledwina
Post:
*ROFL* +1...

Hey, every post has a [+] button.

(which nobody uses)


Well, have you tried it over here? It's either not working, or disabled... ;)
10) Message boards : Number crunching : BOINC 6.3.23 Released for Alpha (Message 6241)
Posted 17 Nov 2008 by Profile Stefan Ledwina
Post:
Yup, every new 6.x.x client does it...
11) Message boards : Number crunching : No further Support for Milkyway at this time! (Message 6188)
Posted 15 Nov 2008 by Profile Stefan Ledwina
Post:
I think the "extra" credits (I mean that part of the credits which some people consider as "too high") must be awarded for having to read all this whining and squabbling about credits.


1+ Cori!
Maybe those people should get a real live... ;)
12) Message boards : Number crunching : @MW staff: credit limit and credit level (Message 6180)
Posted 15 Nov 2008 by Profile Stefan Ledwina
Post:

I wonder if DA has been harassing the heck out of PS3Grid for giving out 6 1/2 times as much credit as seti? Better yet I wonder if the admins there even care!


Hehe, it's funny to see how everyone tries to compare "normal" projects that use the CPU for their calculations with PS3GRID/GPUGRID. I don't mean only your post now, but I have tried to explain it in a few other project fora too...

The Cell processor of the PS3 and especially a Nvidia GPU does a lot more work in the same time like a regular CPU, therefore people get more credits for their work done. PS3GRID/GPUGRID is using FLOPs counting - AFAIK the prefered way to give credits. They only give credits based on the work that is actually done.
13) Message boards : Number crunching : Compute error: Can't acquire lockfile (Message 6073)
Posted 11 Nov 2008 by Profile Stefan Ledwina
Post:
6.3.14 was an older alpha version. 6.3.21 is the current BOINC alpha version...
Maybe try if things are better with the new version...
14) Message boards : Number crunching : I think you made your point !! (Message 5590)
Posted 24 Oct 2008 by Profile Stefan Ledwina
Post:

Btw:
MilkyWay isn't the project with the highest credit rate per hour.
It is way beaten by PS3Grid, where you can make at least over 150 Credits/hour even with the slowest NVidia card!
But the users there are still very less. Consider when they get some thousand users in the future, it will blow up the stats sites and will beat SETI for sure some day. ;-)


Yea, but the only difference between PS3GRID/GPUGRID and Milkyway is that PS3GRID is using FLOPS counting. So you really get the credits for what is computed and not a fictional number of credits...
The CUDA code on GPUs is faster than a something computed on a CPU. That's the way things are... ;)
15) Message boards : Number crunching : program with CUDA (Message 4306)
Posted 21 Jul 2008 by Profile Stefan Ledwina
Post:


stream processing isn't yet ready for BOINC.


Ever heard about gpugrid? ;-)
16) Message boards : Cafe MilkyWay : Team Recruitment thread - CLOSED (Message 1321)
Posted 3 Jan 2008 by Profile Stefan Ledwina
Post:

boinc.at ein gemütliches Team mit charmanter Rechenleistung

Boinc.at würde 2005 gegründet, ist ein stetig wachsendes, aufstrebendes Team und derzeit auf Platz 2 in Österreich. Wir haben ein eigenes Teamforum mit angenehmer Atmosphäre, Team- und Mitgliederstatistiken, BOINC-FAQ und nette Cruncher die man bei gelegentlichen Forentreffen auch im richtigen Leben treffen kann!
Wenn Du noch immer ohne Team bist (oder Dein altes Team langweilig geworden ist ;) ), besuche uns doch einfach auf boinc.at, und tritt unseren Team bei den Projekten bei für die Du rechnest. Gemeinsam crunchen macht doch viel mehr Spaß! Bis bald bei boinc.at!

boinc.at a relaxed Team with charming computing power

Boinc.at was founded in 2005, it is a steadily growing, upcomming team and as of now on the 2nd place in Austria. We have a pleasing forum, team- and user statistics, BOINC-FAQ and nice crunchers which you can also meet in real life at occasional forum meetings!
If you still crunch without beeing in a team (or your old team got boring ;) ), meet us at boinc.at and join our team in the projects you are crunching. Crunching together in a team is much more fun! See you at boinc.at!




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