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Brian Silvers

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Message 29182 - Posted: 10 Aug 2009, 18:39:18 UTC - in response to Message 29181.  

that's a small price for 430 TFlops :)


Oh, dare I even say that you're getting that amount of work done "on the cheap"? ;-)

Why not get the separate project off the ground and move the GPUs to that project though? There are still plenty of CPU-only people to do the tasks that you have now. You could then have the GPUs do the more intensive work that those of us with CPUs only cannot do fast enough...

-Brian
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Profile The Gas Giant
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Message 29184 - Posted: 10 Aug 2009, 19:05:28 UTC - in response to Message 29182.  

that's a small price for 430 TFlops :)


Oh, dare I even say that you're getting that amount of work done "on the cheap"? ;-)

Why not get the separate project off the ground and move the GPUs to that project though? There are still plenty of CPU-only people to do the tasks that you have now. You could then have the GPUs do the more intensive work that those of us with CPUs only cannot do fast enough...

-Brian

LOL, I'd have to agree that 430TFLOPS doesn't come much cheaper! But then again some of us aren't spending small amounts of money (relatively speaking).

As long as there is check pointing on the GPU project - bring it on!
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Message 29185 - Posted: 10 Aug 2009, 19:46:50 UTC - in response to Message 29181.  

Hello again,

The server should be running nicer now (let me know if it isn't), we went from having 4 runs [2.5deg 2s (2): 2.5deg 3s (2)] to 8 [2.5deg 3s (4): 5deg 2s (2): 5deg 3s (2)]. So there are WUs in total, more 3 stream runs, and more 5 degree stripes.

On a thread-related note-- yes, we do go out of the way to make you guys happy with the server speed. But I think this is part of our relationship-- we keep you happy by giving you work and credits, you keep us happy by providing the computing power we need. If keeping your boxes busy is the price to keep you crunching for us; well, that's a small price for 430 TFlops :)

Cheers,
John Vickers

Nicely done - 'ready to send' is again a 3-digit figure.
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Donnie
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Message 29186 - Posted: 10 Aug 2009, 20:16:31 UTC - in response to Message 29181.  

Hello again,

The server should be running nicer now (let me know if it isn't), we went from having 4 runs [2.5deg 2s (2): 2.5deg 3s (2)] to 8 [2.5deg 3s (4): 5deg 2s (2): 5deg 3s (2)]. So there are WUs in total, more 3 stream runs, and more 5 degree stripes.

On a thread-related note-- yes, we do go out of the way to make you guys happy with the server speed. But I think this is part of our relationship-- we keep you happy by giving you work and credits, you keep us happy by providing the computing power we need. If keeping your boxes busy is the price to keep you crunching for us; well, that's a small price for 430 TFlops :)

Cheers,
John Vickers


This is all well and good, IMHO, if it's work needed to be done and not just make-work to appease the masses. I have a small sum in GPU cards and PSU upgrades and would not feel that good just to keep them busy on work that wasn't necessary. Thanks.
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Message 29210 - Posted: 11 Aug 2009, 10:26:02 UTC
Last modified: 11 Aug 2009, 10:29:03 UTC

My no-doubt-simplistic fix:

if(pc's rac>50,000) //most likely gpu
{
send larger WUs
}
else //most likely cpu
{
send smaller WUs
}

Cheers,

PeterV

.
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Profile cornel
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Message 29215 - Posted: 11 Aug 2009, 14:20:42 UTC - in response to Message 29210.  

My no-doubt-simplistic fix:

if(pc's rac>50,000) //most likely gpu
{
send larger WUs
}
else //most likely cpu
{
send smaller WUs
}



Hey, hey, your solution is good but the RAC is too high. I am just managing to get a 10,000 RAC with my GPU.
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Message 29218 - Posted: 11 Aug 2009, 17:57:25 UTC - in response to Message 29210.  

better:

if(cpu-time<200sec) //most likely gpu
{
send larger WUs
}
else //most likely cpu
{
send smaller WUs
}


mic.


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Brian Silvers

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Message 29219 - Posted: 11 Aug 2009, 18:07:38 UTC - in response to Message 29218.  

better:

if(cpu-time<200sec) //most likely gpu
{
send larger WUs
}
else //most likely cpu
{
send smaller WUs
}



best:

if(complaining-continues)
{
create gpu project;
}
else
{
create gpu project anyway so that there won't be complaining;
}

:-)
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STE\/E

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Message 29224 - Posted: 11 Aug 2009, 21:37:31 UTC - in response to Message 29219.  

create gpu project anyway so that there won't be complaining


hahahahahahahahahahaha ... Really
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Message 29232 - Posted: 11 Aug 2009, 23:17:52 UTC - in response to Message 29219.  


best:

if(complaining-continues)
{
create gpu project;
}
else
{
create gpu project anyway so that there won't be complaining;
}

:-)


if(complaining-ceases)
{
say nothing and leave quitely;
}
else
{
everyone will remember and start complaining again;
}
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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M0CZY
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Message 29243 - Posted: 12 Aug 2009, 10:17:39 UTC

My slight complaint is not about the size of the work units, it's about the size of the data file download.
The file size was 8.17 MB, and is a bit much for my slow, expensive dial-up!
I hope that there aren't too many more large data file downloads like that.
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Message 29244 - Posted: 12 Aug 2009, 10:22:29 UTC

>a bit much for my slow, expensive dial-up!

Try attaching to CPDN, where the base download is 30+MB, and many uploads are also in the 30MB range. :)
Cheers,

PeterV

.
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Odd-Rod

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Message 29253 - Posted: 12 Aug 2009, 17:11:28 UTC - in response to Message 29232.  


if(complaining-ceases)
{
say nothing and leave quitely; <- this line will never execute :D
}
else
{
everyone will remember and start complaining again;
}

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Brian Silvers

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Message 29254 - Posted: 12 Aug 2009, 17:35:21 UTC - in response to Message 29243.  

My slight complaint is not about the size of the work units, it's about the size of the data file download.
The file size was 8.17 MB, and is a bit much for my slow, expensive dial-up!
I hope that there aren't too many more large data file downloads like that.


Every time there's a new search that you download, there'll be a download around that size. If you're looking for always having small file transfers, out of the projects that you're attached to that I have experience with, Cosmology would be my suggestion, however their tasks take up a lot of system memory, take a very long time, and the project management thinks that is absolutely fantastic, disregarding that it appears to be chasing away new users... Second choice would be to go with Einstein. You'd have a large download every now and then, but should be able to have no downloads at all for a little while as you process units out of that large download.
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YoDude.SETI.USA [TopGun]

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Message 29430 - Posted: 16 Aug 2009, 18:31:59 UTC

Current_result = UNHAPPY

While Current_result <> HAPPY
call Complain_a_lot
call Read_forum
call Check_for_new_result(new_result)
if new_result = HAPPY then Current_result = HAPPY
Wend
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M0CZY
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Message 29497 - Posted: 19 Aug 2009, 8:52:16 UTC

Every time there's a new search that you download, there'll be a download around that size.

This project is actually not that bad. After the last data file download (stars-82-3stream.txt), I have received several work units that use that file to work from.

As for the work units being short, even my 12 year old 233MMX can finish one in only 20 hours. The longer ones usually take 40 hours!
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