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Message boards : Number crunching : 12 WU limit for 0.82 milkyway(ati14ati)
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Profilethebestjaspreet

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Message 52051 - Posted: 25 Dec 2011, 19:28:19 UTC

The limit of 12 WU for 0.82 milkyway(ati14ati) per computer is too small as it takes less than 15 minutes to crunch them.So we have to keep boinc always connected to internet and it increases unnecessary load on server by connecting so often.

I suggest that the project admin should look into this issue.
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ProfileBlurf
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Message 52052 - Posted: 25 Dec 2011, 20:09:25 UTC - in response to Message 52051.  

The limit of 12 WU for 0.82 milkyway(ati14ati) per computer is too small as it takes less than 15 minutes to crunch them.So we have to keep boinc always connected to internet and it increases unnecessary load on server by connecting so often.

I suggest that the project admin should look into this issue.


A new server has been ordered which might allow us to raise the limit

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W.B. Franken*

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Message 52053 - Posted: 25 Dec 2011, 20:21:34 UTC

didn't get any work for the past hours, had to switch to Einstein, sorry MilkyWay
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Profilemikey
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Message 52066 - Posted: 26 Dec 2011, 19:51:55 UTC - in response to Message 52051.  

The limit of 12 WU for 0.82 milkyway(ati14ati) per computer is too small as it takes less than 15 minutes to crunch them.So we have to keep boinc always connected to internet and it increases unnecessary load on server by connecting so often.

I suggest that the project admin should look into this issue.


So are you saying that they should increase the amount of work for just you? Or for everyone? The problems is the Server can't handle but so many units being returned and at present is keeping its head above water, but just barely. So if they increase the units for you then I would be asking for more units, then the next person etc, etc, etc. At 12 per gpu per day we all get some but no one hogs them all. Hopefully you are crunching for another project too so your gpu is not idle.
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Message boards : Number crunching : 12 WU limit for 0.82 milkyway(ati14ati)

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