Message boards :
Number crunching :
Validate Error
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Author | Message |
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Send message Joined: 13 Feb 09 Posts: 1 Credit: 457,619 RAC: 0 |
All my work units on a new CPU & Motherboard are coming up with a validate error on them. Is there any way I can determine whats wrong? RobbieJ |
Send message Joined: 8 May 10 Posts: 576 Credit: 15,979,383 RAC: 0 |
All my work units on a new CPU & Motherboard are coming up with a validate error on them. Is there any way I can determine whats wrong?You're using an antique version which doesn't report results the same way as newer versions. You need to update to something newer. |
Send message Joined: 16 Dec 10 Posts: 46 Credit: 205,697,511 RAC: 0 |
Since the new server is on i have again some validate errors on GPU tasks... not so much, but more than last time on old server... |
Send message Joined: 8 Feb 08 Posts: 261 Credit: 104,050,322 RAC: 0 |
WU 49477159 GPU (ATI) not validated against linux 32bit and linux 64bit. Before this one I haven't seen an invalid result in ages on this gpu. |
Send message Joined: 28 Dec 11 Posts: 4 Credit: 2,786 RAC: 0 |
I have had a validate error but it seems it was due to a coding issues (due to the error log). Now I wouldn't be so peeved or bother mentioning it but for the fact that clearly a file was missing but it went ahead and processed for 89,170.97 seconds anyway (despite likely producing an invalid unit) and then it turns out that the canonical result that it chose was 2.92 seconds of processing... that might explain a few of the problems people have had here... check your error logs for the work unit (!) On the other hand I would have said that there is a fundamental flaw in attempting to go ahead with processing a unit with the incorrect set of files since that is surely likely to produce an invalid result!!! (And I believe this may have been the second time this has happened to me but I can't find any of the old results to check (and two out of four WU makes me think my processing time is better spent elsewhere :( WU 48513484 StrongARM |
Send message Joined: 28 Dec 11 Posts: 4 Credit: 2,786 RAC: 0 |
I should had added this above - it is the Stderr output from my WU... Stderr output <core_client_version>6.12.34</core_client_version> <![CDATA[ <stderr_txt> Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path Error loading Lua script 'astronomy_parameters.txt': [string "number_parameters: 4..."]:1: '<name>' expected near '4' Error reading astronomy parameters from file 'astronomy_parameters.txt' Trying old parameters file Using SSE3 path </stderr_txt> ]]> StrongARM |
Send message Joined: 28 Dec 11 Posts: 4 Credit: 2,786 RAC: 0 |
Can anyone suggest what this means? It'd be useful to know if it is a common problem (or even non-problem) and whether I can start looking at doing more work for Milkyway@Home or just assume that a lot of my work will always be thrown away... Thank you for any help or advice, StrongARM |
Send message Joined: 8 Feb 08 Posts: 261 Credit: 104,050,322 RAC: 0 |
That message about the Lua script is a bit missleading. You can ignore it. Everyone sees it. At the beginning the prog checks different ways how the parameters are given. That's where it comes from. It's more an annoyance than a real error. The actual prog is getting it's parameters via comandline instead of a separate file. And the result is sent back via stderr instead of a result file. Makes it a bit harder for you to find them (hidden in the logs) on your computer but is far easier for the server to handle the heavy load. |
Send message Joined: 8 May 10 Posts: 576 Credit: 15,979,383 RAC: 0 |
In some cases the stderr from BOINC is truncated or missing completely. I think I mostly fixed the problem for future updates |
Send message Joined: 10 Nov 07 Posts: 37 Credit: 11,855,733 RAC: 0 |
I've taken one of my machines off M@H altogether due to validation errors, 78,000 seconds cpu time for 0 credit from the results that haven't been purged :( |
Send message Joined: 8 Feb 08 Posts: 261 Credit: 104,050,322 RAC: 0 |
I've taken one of my machines off M@H altogether due to validation errors, 78,000 seconds cpu time for 0 credit from the results that haven't been purged :( Those 3 invalids (AMD cpu, SSE3 path) are all separation WUs validated against 2 ATI gpus. Have seen something similar before (2 Linux valid, 1 ATI invalid). Wonder if it's a precision problem between the applications for different hardware or a problem of the validator. |
Send message Joined: 28 Dec 11 Posts: 4 Credit: 2,786 RAC: 0 |
Thank you for clearing up the error messages. It's a shame to receive the validation errors though, I've not much of a processor to be crunching with and the time is precious and I remember the teething troubles Seti@home had with verifying Intel against AMD way back, I guess the GPU / CPU thing is going to cause a few projects the same thing... I'll just have to stick to the ones that don't do GPUs yet or are short WUs *sigh* but I like doing the Astronomy ones... Oh well, if things get better I'll be back :) StrongARM |
Send message Joined: 1 Jan 12 Posts: 6 Credit: 190,724 RAC: 0 |
Can anyone tell me why over half of my large Milkyway@home v0.88 uploads have validate errors? They are 21, 28 and 42 thousand runtimes each so its rather disappointing to see them fail like that. Thanks. |
Send message Joined: 15 Jul 08 Posts: 383 Credit: 729,293,740 RAC: 0 |
Can anyone tell me why over half of my large Milkyway@home v0.88 uploads have validate errors? They are 21, 28 and 42 thousand runtimes each so its rather disappointing to see them fail like that. Thanks. Might take a stab at it but your computers are hidden. Validate errors are a problem here though and seem to be climbing again :( |
Send message Joined: 24 Feb 09 Posts: 620 Credit: 100,587,625 RAC: 0 |
Validator is borked, so will see lots of "Waiting for Validation" as opposed to "validation inconclusive" (which means wait for a wingman) or Validate error. Depends which you are getting but as pointed out cant see them as you have hidden computers. Regards Zy |
Send message Joined: 8 May 10 Posts: 576 Credit: 15,979,383 RAC: 0 |
There seem to be an increasing number of cases where the ATI stuff doesn't validate against CPU ones; I'm looking into it. This doesn't happen in any of my current tests but I do see people getting some where it does happen. |
Send message Joined: 1 Jan 12 Posts: 6 Credit: 190,724 RAC: 0 |
Validator is borked, so will see lots of "Waiting for Validation" as opposed to "validation inconclusive" (which means wait for a wingman) or Validate error. Thanks for that. I didn't know my system was hidden. How do I unhide it? I'm off-line a lot as I have to use a dongle at the moment due to no phone line. Cheers. Paul |
Send message Joined: 15 Jul 08 Posts: 383 Credit: 729,293,740 RAC: 0 |
Thanks for that. I didn't know my system was hidden. How do I unhide it? I'm off-line a lot as I have to use a dongle at the moment due to no phone line. In your account page go to: "Preferences for this project - MilkyWay@Home preferences" and set: "Should MilkyWay@Home show your computers on its web site?" to "yes" |
Send message Joined: 1 Jan 12 Posts: 6 Credit: 190,724 RAC: 0 |
Many thanks, changed and Updated my preferences. |
Send message Joined: 8 Feb 08 Posts: 261 Credit: 104,050,322 RAC: 0 |
Many thanks, changed and Updated my preferences. One invalid left in your list and it's one of those cases Matt mentioned: CPU against GPU (ATI and NVIDIA validated, CPU lost) |
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