Message boards :
Number crunching :
Milky Way processes going zombie?
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Send message Joined: 13 Apr 11 Posts: 33 Credit: 29,536,820 RAC: 5,393 |
Several times recently I've noticed I don't have the long yellow bars ("nice" priority tasks on each CPU) in my system monitor widget, and on checking I find the Milky Way tasks have stalled in some fashion, getting reported as "zombie" -- and I can't individually stop/kill those tasks, I have to kill the entire BOINC client, and then restarting BOINC manager fails to restart the client or its tasks (hangs at "connecting to local host"); I have to do a full system restart to get BOINC back in operation (logout/login won't fix it; BOINC runs as a system task and loads before login). For whatever it's worth, I'm running BOINC 6.10.58 in MEPIS 11 Linux 64-bit (can't find a newer version in the repos recommended for MEPIS 11/Debian Squeeze, even Testing, can't seem to get alioth to show me packages, and haven't ever gotten the direct download Berkeley installer to work), on a 2.5 GHz Intel E5200 (dual core), 4 GiB RAM, nVidia GT520 w/ 1 GiB (which doesn't get me GPU tasks on Milky Way), lots of hard disk space free, and haven't installed anything new recently. |
Send message Joined: 8 May 09 Posts: 3319 Credit: 520,373,633 RAC: 23,342 |
Several times recently I've noticed I don't have the long yellow bars ("nice" priority tasks on each CPU) in my system monitor widget, and on checking I find the Milky Way tasks have stalled in some fashion, getting reported as "zombie" -- and I can't individually stop/kill those tasks, I have to kill the entire BOINC client, and then restarting BOINC manager fails to restart the client or its tasks (hangs at "connecting to local host"); I have to do a full system restart to get BOINC back in operation (logout/login won't fix it; BOINC runs as a system task and loads before login). First I am NOT a Linux guy, but in Windows if you suspend the project and then after a slow 5 count resume it again, the stuck units should pick back up and get crunching again. I have not experienced it here at MW but at other projects this works just fine. |
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