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ProfileNathan
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Message 4064 - Posted: 14 Jul 2008, 4:46:05 UTC

I've started 2 new searches, 3720282 and 3721282, in response to there being no new work; I don't quite understand yet, ho we ran out of work, but c'est la vie.

I've increased the length of the WUs in an effort to ease the server traffic. I hope that this fixes a lot of the assimilator and traffic issues. Be sure to let me know if it works! As a heads up, I increased the time by increasing the accuracy with which we do the integral calculation over the wedge volume. It's possible that I made it too dramatic and increased the runtime by too much, so please let me know what completion times you are getting so I can adjust the next searches accordingly.

I will also bring up the potential for needing a hardware upgrade to deal with the increase in traffic. I find this a good thing though as it means that we have all of you guys out there working with us. So I thank you for making this project such a success and I hope that we can get these few issues smoothed out for you as soon as possible.
~Nate~
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ProfileRAMen
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Message 4065 - Posted: 14 Jul 2008, 5:59:09 UTC

looks like your new units run very long in comparison..

old units 151 sec for 3710182's
new unit 3720282 1% completed after 178 sec

178s x 100 17800 nearly 5 hours even allowing for a fast last 50 % thats 2.5 hours

that is an agressive change 2.5 hours for 4.06 credit be prepared for a loud whinge from all and sundry


Good Luck

Ross,
Perth Australia

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ProfileWang Solutions
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Message 4067 - Posted: 14 Jul 2008, 8:56:07 UTC
Last modified: 14 Jul 2008, 8:58:13 UTC

The fastest I have completed so far is 10,612 seconds (just under 3 hours) on a stock Q9300 on 64-bit Linux. Previous tasks on this computer took about 160 seconds. Don't know what the credit is like as yet as so far everything has gone into pending.

On my slower AMD X2 4200+ on 32-bit Windows XP, it is currently looking like taking 12 hours.
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Message 4068 - Posted: 14 Jul 2008, 9:42:19 UTC - in response to Message 4064.  
Last modified: 14 Jul 2008, 9:42:37 UTC

I've increased the length of the WUs in an effort to ease the server traffic. I hope that this fixes a lot of the assimilator and traffic issues. Be sure to let me know if it works! As a heads up, I increased the time by increasing the accuracy with which we do the integral calculation over the wedge volume. It's possible that I made it too dramatic and increased the runtime by too much, so please let me know what completion times you are getting so I can adjust the next searches accordingly.

Did you adjust the credits to that in the same amount, Nathan?
Or are we getting the same 4 credits like everytime?!?
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ProfileWestsail and *Pyxey*
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Message 4069 - Posted: 14 Jul 2008, 10:03:56 UTC
Last modified: 14 Jul 2008, 10:33:51 UTC

hmm, ermm..mmkay
LOL, I thought something was broke noticed MW units that had been running for a couple hours and was like...What the? o_O

Ok, so got one finished with similar results as posted above:
The old WU would take about 194sec clicky
The new one took 11,658sec clicky
Kinda funny they went from a hair over 3 minutes to a bit over 3 hours.
Not sure about the credit yet it still says pending.

Anyway, thanks for all the work you guys do. Best run project no doubt.
Good luck with getting this sorted. Very curious about what happends with the credit. I have a feeling it may get a tad noisy on these boards over the coming days.
Peace!
-Brandon
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Message 4070 - Posted: 14 Jul 2008, 10:22:01 UTC - in response to Message 4069.  
Last modified: 14 Jul 2008, 10:27:21 UTC

The new one took 11,658sec clicky

Looking on that WU now says it got 260 credits!
Wow, that's a pretty good outcome...
I'm thrilled what my first of those will get (the hour average I mean ;-))
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Message 4071 - Posted: 14 Jul 2008, 10:38:59 UTC - in response to Message 4070.  
Last modified: 14 Jul 2008, 10:48:09 UTC

The new one took 11,658sec clicky

Looking on that WU now says it got 260 credits!
Wow, that's a pretty good outcome...
I'm thrilled what my first of those will get (the hour average I mean ;-))

WOOT!
Too cool man. Thanks for pointing that out. Ok, I'm stoked. Everything's perfect guys, don't touch a thing. ;)
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ProfileChertseyAl
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Message 4072 - Posted: 14 Jul 2008, 11:11:59 UTC - in response to Message 4064.  

It's possible that I made it too dramatic and increased the runtime by too much, so please let me know what completion times you are getting so I can adjust the next searches accordingly.


I've got a new WU running on a slow P4. Usual completion time is around 11 minutes for that machine. Looks like the new WU is going to run for 21 hours! I'll let it run to completion and get a proper run time (assuming that it checkpoints nicely, if not I'll have to kill it).

I hope the credit is more than the 260 quoted eleswhere in this thread, as that's going to be a bit mean compared to a lot of other projects ;)

Al.
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Message 4073 - Posted: 14 Jul 2008, 11:19:27 UTC - in response to Message 4072.  


I hope the credit is more than the 260 quoted eleswhere in this thread, as that's going to be a bit mean compared to a lot of other projects ;)

Al.


Credits are fixed so you won't get more than 260 credits.
Anyhow, i do like the longer crunch times cuz that should be quite a relieve for the poor server.

@Nathan job well done!
Thanks.



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Message 4074 - Posted: 14 Jul 2008, 11:28:16 UTC - in response to Message 4073.  

Anyhow, i do like the longer crunch times cuz that should be quite a relieve for the poor server.

@Nathan job well done!
Thanks.



I agree, I like short Wu's, but if the Server can't provide enough Work to the Participants or the Server can't take the strain being placed on it by the Participants then you may as well go to longer Wu's and reduced that strain.

Longer Wu's also provide some measure of time to for the Server to recover to the Participants if something does go awry with the Server ... :)
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Message 4075 - Posted: 14 Jul 2008, 12:04:13 UTC
Last modified: 14 Jul 2008, 12:29:24 UTC

You may find that a lot of people are unable to meet the deadline for these new WUs unless you increase it somewhat. It just gave me 20 WU's with a deadline of 5 days. Now I'm running a Q9450 @ 3.4GHz (WU currently @ 51mins and 10%. So even at 3 or 4 hrs per WU that's 60 - 80 hours of work to be done in 5 days, plus other work that I'm already committed to.

I know I can finish them on time but, I don't think many others will be so lucky.

Either increase the deadline or shorten the WUs a touch.

Edit: It also means, as soon as the first WUs are finished, I won't be able to get new work from other projects for a few days, but I can live with that.
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Message 4076 - Posted: 14 Jul 2008, 12:28:28 UTC

I've increased the length of the WUs in an effort to ease the server traffic. I hope that this fixes a lot of the assimilator and traffic issues. Be sure to let me know if it works! As a heads up, I increased the time by increasing the accuracy with which we do the integral calculation over the wedge volume. It's possible that I made it too dramatic and increased the runtime by too much, so please let me know what completion times you are getting so I can adjust the next searches accordingly.


just ran into some of those.
Although not ready, it looks like 14-15hrs on a C2Q 6600.

mic.
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Message 4077 - Posted: 14 Jul 2008, 12:58:12 UTC

6 units of GS_3720282 completed on Q9300 linux64 all between 148 and 150 min

same units P4_3.0 & UBUNTU32 ... boinc view estimates at 10.5 hours/ unit

OWN every thing I need
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NO wife
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Message 4078 - Posted: 14 Jul 2008, 13:12:24 UTC - in response to Message 4077.  
Last modified: 14 Jul 2008, 13:13:51 UTC

Got a bit of a problem that's stumping me. I awoke to find one MW run done at 6 hrs and 33 minutes...(Mac, Core 2 Duo @ 2.2 Ghz) so it updated and reported to server. However there is no record of this in my results or in pending credit. So I'm not sure if it was reported or lost in hyperspace.

Secondly as someone else mentioned the deadlines need to be tweaked or the amount of work handed out per run should be tweaked...I've got running high priority on my one machine trying to meet the deadlines.

But overall good idea to increase the WU's...hope you catch up on the technology end soon!
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Message 4079 - Posted: 14 Jul 2008, 13:13:54 UTC

Shouldnt you put a longer deadline than 5 days for the new units?
Cause my computer downloaded 20 wus - believing they'ld last a few minutes...
20 wus @ several hours / 5 days = big problems ahead.
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Message 4081 - Posted: 14 Jul 2008, 13:32:01 UTC - in response to Message 4078.  

Got a bit of a problem that's stumping me. I awoke to find one MW run done at 6 hrs and 33 minutes...(Mac, Core 2 Duo @ 2.2 Ghz) so it updated and reported to server. However there is no record of this in my results or in pending credit. So I'm not sure if it was reported or lost in hyperspace.


WUs get quickly purged from the db, so that's probably why you can't see it any more.


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Message 4082 - Posted: 14 Jul 2008, 13:37:24 UTC - in response to Message 4079.  

Shouldnt you put a longer deadline than 5 days for the new units?


I agree... 7 days should be a good setting.


Cause my computer downloaded 20 wus - believing they'ld last a few minutes...
20 wus @ several hours / 5 days = big problems ahead.


The BOINC client will adjust its work request to match the size/run time of the new wus. You should be able a difference when you finished the first of the big ones.








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Message 4084 - Posted: 14 Jul 2008, 13:38:51 UTC

I think there is an issue with these WUs - my 1.8GH G5 Mac that crunched the old WUs in 12 minutes is now going to take 1500 minutes perWU.

so 20 have been downloaded - 5 days to complete but it will take 20 days+

this Mac has 100% CPU allocated so its flat out 24/7

what to do?
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Message 4085 - Posted: 14 Jul 2008, 13:43:34 UTC - in response to Message 4084.  

I think there is an issue with these WUs - my 1.8GH G5 Mac that crunched the old WUs in 12 minutes is now going to take 1500 minutes perWU.

so 20 have been downloaded - 5 days to complete but it will take 20 days+

this Mac has 100% CPU allocated so its flat out 24/7

what to do?


Just let it crunch ... the estimated 1500 min/WU (i guess that's what boinc shows you) are based on the assumption that the progress is increasing linear... but that's not the case. At about 50% wu completion the crunching speed increases by 3 to 5 times ...



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Message 4086 - Posted: 14 Jul 2008, 13:47:35 UTC - in response to Message 4081.  

Got a bit of a problem that's stumping me. I awoke to find one MW run done at 6 hrs and 33 minutes...(Mac, Core 2 Duo @ 2.2 Ghz) so it updated and reported to server. However there is no record of this in my results or in pending credit. So I'm not sure if it was reported or lost in hyperspace.


WUs get quickly purged from the db, so that's probably why you can't see it any more.


Within 2 minutes of reporting? That's a bit of a quick turn around...
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