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ProfileCrunch3r
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Message 7327 - Posted: 3 Dec 2008, 13:29:38 UTC - in response to Message 7155.  
Last modified: 3 Dec 2008, 14:02:23 UTC


We havent updated the windows version to 0.6 yet (still waiting on Dave, i think he has a class project due today). Hopefully it should be out soon.


Now that the v 0.6 is released... will you update the source code too ?
There's still the broken code in the archive that will make the app crash if compiled on windows (i wonder why that even works on linux/osx).

Besides that i'd suggest both you and dave should sync your codebase since it's obviously a different one for *nix and windows.

especially the evaluation_optimized.c... i assume that dave uses the one from the fgdo source, since that's the one with proper progress calculation that doesn't make the app crash on windows... caused by the nm_stripe_86 wus when number_cuts is set to 1 (if set to 0 it works).

EDIT

Besides that i'd also suggest adding "-pedantic" to the gcc compiler flags.

This helps geting proper source code that is portable and which follows the ANSI/ISO standard.

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Message 7348 - Posted: 3 Dec 2008, 18:17:34 UTC - in response to Message 7327.  


We havent updated the windows version to 0.6 yet (still waiting on Dave, i think he has a class project due today). Hopefully it should be out soon.


Now that the v 0.6 is released... will you update the source code too ?
There's still the broken code in the archive that will make the app crash if compiled on windows (i wonder why that even works on linux/osx).

Besides that i'd suggest both you and dave should sync your codebase since it's obviously a different one for *nix and windows.

especially the evaluation_optimized.c... i assume that dave uses the one from the fgdo source, since that's the one with proper progress calculation that doesn't make the app crash on windows... caused by the nm_stripe_86 wus when number_cuts is set to 1 (if set to 0 it works).

EDIT

Besides that i'd also suggest adding "-pedantic" to the gcc compiler flags.

This helps geting proper source code that is portable and which follows the ANSI/ISO standard.


The v0.6 code should be working for windows... it's what dave compiled and is the stock app for windows right now. I'll re-update the code again.
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Message 7353 - Posted: 3 Dec 2008, 19:14:14 UTC

I'm using .06 now, does anyone know if the new app is going to error out if i suspend boinc fer awhile? When I suspended boinc b4 with .04 it errored out that WU. I wanted to play Games but didnt want to mess up any WU'S. Guess I'll take a chance & suspend boinc, then check out WU afterward.I'll let ya know if it errors out again. Hope we are getting GOOD science done with new app.
Bye fer now, keep on crunching.
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Message 7355 - Posted: 3 Dec 2008, 19:20:48 UTC - in response to Message 7353.  

I'm using .06 now, does anyone know if the new app is going to error out if i suspend boinc fer awhile? When I suspended boinc b4 with .04 it errored out that WU. I wanted to play Games but didnt want to mess up any WU'S. Guess I'll take a chance & suspend boinc, then check out WU afterward.I'll let ya know if it errors out again. Hope we are getting GOOD science done with new app.
Bye fer now, keep on crunching.


0.6 shouldn't error out when you suspend boinc. AFAIK checkpoint is working smoothly.
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Message 7359 - Posted: 3 Dec 2008, 19:40:43 UTC - in response to Message 7355.  

I'm using .06 now, does anyone know if the new app is going to error out if i suspend boinc fer awhile? When I suspended boinc b4 with .04 it errored out that WU. I wanted to play Games but didnt want to mess up any WU'S. Guess I'll take a chance & suspend boinc, then check out WU afterward.I'll let ya know if it errors out again. Hope we are getting GOOD science done with new app.
Bye fer now, keep on crunching.


0.6 shouldn't error out when you suspend boinc. AFAIK checkpoint is working smoothly.

From the few suspends I've done, it seems it is.
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Message 7367 - Posted: 3 Dec 2008, 20:27:38 UTC - in response to Message 7353.  
Last modified: 3 Dec 2008, 20:29:31 UTC

Kool I suspended & still got a good result! Excellent. A crunchin' we will go, a crunchin' we will go!! Thanks for the quick reply Travis & the others that replied too.
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Message 7493 - Posted: 6 Dec 2008, 0:55:39 UTC

Thanks guys for all the work your doing to try and improve things... I have NO idea what it is you guys do, but it's working and I have no complaints. Keep up the good work!
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Message 7536 - Posted: 8 Dec 2008, 0:23:15 UTC

I downloaded 0.7 sources on my FreeBSD/amd64 machine, edited make.linux a bit and compiled the app. Loaded it into the boinc-client, seems to run (at 25% now). So far looking good.

Guess you're about to get two "exotic" machines from me :)
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Message 7858 - Posted: 18 Dec 2008, 19:09:32 UTC

Hi,

In the process of building milkyway on some "exotic" archs, I gave a shot at simplifying the linux makefile a bit. As an added bonus, it even generates the app_info.xml proper

the new make.linux file:
http://pastebin.fr/3055

and the accompanying app_info.xml.tpl file:
http://pastebin.fr/3056

Successfully tested on Debian amd64/ia64/hppa so far

HTH
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Message 7874 - Posted: 19 Dec 2008, 17:52:05 UTC

Also, while I'm on the topic of code release, what license is the code released under? I couldn't find trace of any licensing anywhere in the code, save for some default headers probably added by Xcode or some other IDE...

For funsies, I might be interested in packaging this app in Debian, provided it's properly licensed :)

HTH
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Message 7875 - Posted: 19 Dec 2008, 18:32:13 UTC - in response to Message 7874.  

For funsies, :)



YAY!!! for FUNSIES!!!!`````.....:p
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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rene

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Message 7967 - Posted: 23 Dec 2008, 20:56:47 UTC - in response to Message 7536.  

Any plans to update the FreeBSD port?
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Message boards : Application Code Discussion : milkyway code releases

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