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Posts by James Lee*

1) Message boards : News : New Release 1.64 (Message 66415)
Posted 9 May 2017 by James Lee*
Post:
I don't overclock the GPUs (not much on CPUs, either). But, I did use overclocking software to SLOW DOWN several GPUs. Made NO difference.
2) Message boards : News : New Release 1.64 (Message 66414)
Posted 9 May 2017 by James Lee*
Post:
It's the bundle5 modfit constraints that are erring out. How do I keep those from being downloaded?
3) Message boards : News : New Release 1.64 (Message 66413)
Posted 9 May 2017 by James Lee*
Post:
Too many of my machines are getting too many errors today. Should I let them continue?
4) Message boards : News : Server Update (Message 66021)
Posted 15 Dec 2016 by James Lee*
Post:
Thank you for the responses.. maybe "Waiting for Validation" would be a better/clearer message (at least, for me, lol). OK, since everyone made me feel so much better, I'll add some GPUs into the mix and should be doing some serious crunching here as soon as my other projects run out from their buffering. Again, Thanks All!
5) Message boards : News : Server Update (Message 66018)
Posted 14 Dec 2016 by James Lee*
Post:
I do carry a 2 day buffer, and so you may have fixed something that will soon show up. In the meantime, I added the new machines, so now have 10 crunching, for now, but removed all GPU processing. Let me know if I have to do something as simple as resetting the project to get things to work properly, as I would like to add 8 GPUs.
6) Message boards : News : Server Update (Message 66016)
Posted 14 Dec 2016 by James Lee*
Post:
I just checked in to check my results, as I was going to add 7 more machines to crunch here... when I noticed TOO MANY are getting "Completed, Validation inconclusive". Seems more are failing, especially Nvidia GPUs, which has a 3 to 1 ratio of failure to the CPUs. If there is some problem that I should know about, tell me, as I will not run 12 machines with this fail rate, and will pull out the 3 or 4 that are running this project.




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