1)
Message boards :
Number crunching :
Disecting the new validator.
(Message 38086)
Posted 5 Apr 2010 by UBT - Ben Post: I'm having that problem also.. :S |
2)
Message boards :
Number crunching :
Setting up s GPU's
(Message 27687)
Posted 13 Jul 2009 by UBT - Ben Post: My 4850X2, or 2x 4850 setup, uses Cat 8.12 no probs (the 4850X2 requires Cat 8.12 from Sapphire itself, as ATIs 8.12 on its own doesn't work). Ah cheers. Thought that might be the problem! D'oh |
3)
Message boards :
Number crunching :
Setting up s GPU's
(Message 27671)
Posted 13 Jul 2009 by UBT - Ben Post: That's not his problem GG - just that MW is crunching on one card only, not that BOINC is not getting enough work. I have been using Catalyst 9. something for a little while now and it seems to work fine, however if it defiantly causes problems with using dual gpus then i will roll back. When i installed the cards i didn't have a crossfire cable to link the cards, which is OK as i have read somewhere that you couldn't use them (just like CUDA in dual configuration). GPU-Z reports crossfire is disabled. I still wonder if the DVI -> VGA converter in the back of the 2nd card is not fooling it into thinking it has actually got a cable stuck in the back. Anyone got some good links for a dummy plug? |
4)
Message boards :
Number crunching :
Setting up s GPU's
(Message 27596)
Posted 12 Jul 2009 by UBT - Ben Post: I have tried searching the forum for an answer to this, but as yet i haven't found anything which can help me. Scenario: Vista x64 2 x HD4850's (Single Cards) Drivers installed and files copied Latest MW application being used (v.f by Gipsel) The problem is that i can crunch fine on the 1 card, however when the 2nd card is in, BOINC won't crunch on it (GPU-Z reports seeing both cards). I plugged in a DVI->VGA adapter into the back of the second card to hopefully fool it into thinking that a cable is plugged in (although I'm not sure if that will be enough resistance). Is that the problem, or have i missed something which is making the 2nd GPU not work correctly? Thanks to anyone with any input on this. Confused cruncher... |
5)
Message boards :
Number crunching :
Milestones II
(Message 25669)
Posted 16 Jun 2009 by UBT - Ben Post: 500,000 on MW xD Slacking! :S |
6)
Message boards :
Number crunching :
Confused..about what GPU support is coming 1st
(Message 25418)
Posted 14 Jun 2009 by UBT - Ben Post: Just to lighten the mood a little... If i have a cricket ball in one hand, and a cricket ball in another hand. What do i have? :-) ...A very large cricket :P |
7)
Message boards :
Number crunching :
Confused..about what GPU support is coming 1st
(Message 24484)
Posted 7 Jun 2009 by UBT - Ben Post: Well said! :P |
8)
Message boards :
Number crunching :
Catalyst 9.4 question
(Message 18839)
Posted 15 Apr 2009 by UBT - Ben Post: It's running fine here on the 9.4 drivers (one i had made copies of the .dll files). Running Vista x64 SP1 9.4 Catalyst Driver |
9)
Message boards :
Number crunching :
3rd.in - optimized apps
(Message 18385)
Posted 12 Apr 2009 by UBT - Ben Post: A BIG thanks!! Although a bit of a pain at the moment as for some reason i can't access zslip.com to re-install the program... D'oh! |
10)
Message boards :
Number crunching :
Core i7 and Optimized App
(Message 11265)
Posted 17 Feb 2009 by UBT - Ben Post: No problem. Nice rig! I'd like to build an i7 but with the mobo and special ram that you had to get as well it just gets very expensive, so i have opted to build another Quadcore instead :) |
11)
Message boards :
Number crunching :
Core i7 and Optimized App
(Message 11258)
Posted 17 Feb 2009 by UBT - Ben Post: 6mb DDR3 Triple Channel RAM lol hope you have enough to run Milkyway alongside windows :-P |
12)
Message boards :
Number crunching :
Is anyone glad with the project?
(Message 10154)
Posted 8 Feb 2009 by UBT - Ben Post: OK -- this is getting rather tedious. I think I will for now approach the problem from the client side by suspending Milkyway processing, and setting it up for 'no new work'. Well said Debs! |
13)
Message boards :
Number crunching :
workunit limit increased
(Message 9565)
Posted 2 Feb 2009 by UBT - Ben Post: Thanks Travis :) |
14)
Message boards :
Application Code Discussion :
GPU app teaser
(Message 9311)
Posted 28 Jan 2009 by UBT - Ben Post: If someone has thought, the screenshot may be a fake, there is a video of the running app. Jeeeeeezzzz... And i thought you mean't 1 result every 10 or so seconds! But 4!! Wohay, why the hell did i get Nvidia! :P Great app! |
15)
Message boards :
Application Code Discussion :
problem with checkpoints?
(Message 9236)
Posted 26 Jan 2009 by UBT - Ben Post: @Travis: Have you read my PM about the GPU stuff? What do you think of it? I'd love to see this kind of program being implemented! The only concern i have is, because a lot of people here would only be too happy to run it how would the server fair up? With the GPU's running the WU's would either have to become much longer or the server would have to be upgraded as i don't think the network would hold up on the server end if that was the case :P |
16)
Message boards :
Application Code Discussion :
GPU app teaser
(Message 9232)
Posted 26 Jan 2009 by UBT - Ben Post: Holy mother of moo moo's... 8seconds per WU!! Great to see some people can develop such an application on a GPU (not the easiest of things!) Just a shame that the BOINC dev's have decided to cast ATI to one side and adopt only CUDA is all i can say. Well done, keep it up :) |
17)
Message boards :
Number crunching :
Poll: How much credit do you think is fair?
(Message 2727)
Posted 24 Mar 2008 by UBT - Ben Post: 4 |
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