Welcome to MilkyWay@home

Posts by Bobsama

1) Message boards : News : bypassing server set cache limits (Message 45827)
Posted 27 Jan 2011 by Bobsama
Post:
2) Message boards : Number crunching : MW@H = GPU, not CPU (Message 41948)
Posted 6 Sep 2010 by Bobsama
Post:
I decided to unlink my BAM! account to the computer. I'm running a second but I don't have a Radeon HD _800 GPU in it so I can't do MW@H on it. If someone from the local area (ie: Troy) wants to donate one, I'd be glad to take it. :P

Anyways, it seems to be mostly sorted out I suppose. I'm clearing that last CPU one right now. My view is "play nice or don't play at all".
3) Message boards : Number crunching : MW@H = GPU, not CPU (Message 41884)
Posted 2 Sep 2010 by Bobsama
Post:
Are you certain that you have the computer set in the correct venue?

Other option would ne to use the anonymous platform to only download GPU work.
http://www.arkayn.us/milkyway/Win64_0.23_ati.zip

Quite sure it's already set.

I am running official BOINC 6.10.56.

Pentium E2140 @ 2.66GHz
3x2GB DDR2-800
Abit IP35-E
Radeon HD 3850-256
Windows 7 Pro 64-bit
4) Message boards : Number crunching : MW@H = GPU, not CPU (Message 41879)
Posted 1 Sep 2010 by Bobsama
Post:
Is there any way to simply disabled Milkyway@home from running 1.00 on CPU? I'm perfectly alright with it running 0.05 CPU & 1.00 GPU, but I don't want it to use CPU since it's a gigantic waste of power and potential. I have already set MW@H to not use CPU & to have a "1" resource share, while I set World Community Grid to have a "100" resource share, yet Milkyway@home still runs on the CPU.

Please, someone help me with this!

I have a Radeon HD 3850 that crunches MW@H packets in ~15 minutes. It pisses me off to see it running on the CPU where one takes >12 hours.
5) Message boards : News : issue with not getting work resolved (Message 38996)
Posted 22 Apr 2010 by Bobsama
Post:
I've been having issues for a few hours now with MW@H. I'm running BOINC_64 6.10.43 and there's no WU's available for me. Earlier I was running a World Community Grid-branded Manager (on the BOINC Manager now) but I updated that since I had the 32-bit version and wanted to grab the 64-bit version that I have now. I've got a Radeon HD 3850 awaiting WU's (I only crunch MW@H on the GPU and WCG on the CPU--an E6300@4GHz)




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