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Posts by Vid Vidmar*

61) Message boards : Number crunching : Conflict MW (ATI) & Aqua CPU (Message 29302)
Posted 13 Aug 2009 by Vid Vidmar*
Post:
It is also possible to overcome many of these problems by running a virtual machine with VMWare, Virtual Box or even Virtual PC. Then you have to independant Boinc installations that know nothing about eachother and will happily crunch one project on each.

MW on the native OS with ATI, second project under VM. The result is two or more projects from the single physical host reported of course as two hosts in your accounts and stats.

You need to accept a small overhead loss due to the VM, but personally I've found this better than having to micromanage Boinc.


Hey.
I already tried that, but linux running BOINC in VirtualBox would crash every time I assign more than one CPU to it. Now, I wouldn't like to run a VM for each processor. (If anyone is interested I tried it on my q9450@3.2GHz, 2G RAM, ATI 4870 1G, VBox 3, WinXp 64 host OS, Ubuntu 9.04 guest OS)

I am now in process of acquainting myself with BOINC code, however progress is slow, as I have a lot of work at job and this week I am also dog/house-sitting for a friend. Anyway, there seems to be mo work available here again, so I guess, there is no need for me to rush.
BR,
62) Message boards : Number crunching : Conflict MW (ATI) & Aqua CPU (Message 29140)
Posted 10 Aug 2009 by Vid Vidmar*
Post:
As we all know it, boinc devs are more into facebook and other socialnetworkingbuzzcrap, that they totally forgot what boinc is about: using available resources for distributed computing. I dont know what exactly NVIDIA did, to get into boinc before facebook, but IMO boinc's CUDA support is just a mere coincidence, considering its poor implementation and scheduling (which are only now beginning to work). So, ATI... Well in next millennium we might get something resembling ATI support and I am afraid that, human race will never see boinc supporting OpenCL; however I am not willing to wait that long.

Therefore here is what I plan on trying:

1st: I'll modify boinc client, to allow more instances running, and compile it.
2nd: I'll divide projects by resources (CUDA, ATI, CPU, multi-threaded) and run a separate instance of boinc client for each of the resources with appropriate project set and resource limitations (ncpus = 1 for GPU instances, etc.). One thing I have not resolved yet is how to deal with multi-threaded apps - suggestions are more than welcome.

This way I hope to maximize resource utilization, what ATM the latest and most socialnetworkedfacebookedrepublic boinc client just doesn't know how to do. Also, it wouldn't hurt if anyone from boinc_dev "team" stumbled upon my idea and consider it as a way of resource utilization scheduling in upcoming clients.

Suggestions, comments?

BR,
63) Message boards : Number crunching : Is there a way to force "trip" the next MW cycle in .36? (Message 26535)
Posted 26 Jun 2009 by Vid Vidmar*
Post:
Q9450, ATI 4870, BOINC CC 6.5.0, Cluster's .19f ATI opt. app, connect every 0.125 days, 0.25 days additional work buffer, no suspending on activity. Resource share is the same (100) as other projects (s@h, PG, ABC) on that computer.
Since the WUs started flowing again, I never ran out of work except for occasional server hiccups. Oh, and I did have to adjust TDCF which was way too high, and FPOPS value in app_info.xml, which I can post later, when I get home from job.

[edit] Added RS and other projects info. [/edit]
BR,
64) Message boards : Number crunching : Catalyst 9.6 (Message 25831)
Posted 17 Jun 2009 by Vid Vidmar*
Post:
[ot]
Nice one, hehe... Commander Keen. Anyone guesses what game my avatar is from?
[/ot]

I'm still using 8.12 and am happy with it.
BR
65) Message boards : Number crunching : Just HAD to say Hi to the Moderator here :-) (Message 24132)
Posted 4 Jun 2009 by Vid Vidmar*
Post:
I ordered the Happy Meal. It came with a toy abacus.


Please, tell us what is its benchmark score xD
[edit]Oh, and how long does it take to crunch a MW WU on it (in fact, did u get any)?[/edit]
66) Message boards : Number crunching : Why is it so hard to get work? (Message 23483)
Posted 27 May 2009 by Vid Vidmar*
Post:
IMO, activities in this thread are hammering the servers no less than scripts do. :D
67) Message boards : Number crunching : MilkyWay_GPU - Almost There! (Message 21254)
Posted 4 May 2009 by Vid Vidmar*
Post:
... Over two weeks without a single piece of news is way too long.


However, far from unusual in BOINC world. Sadly. I have seen this happen over and over again on various projects.
68) Message boards : Number crunching : MilkyWay_GPU (Message 19184)
Posted 17 Apr 2009 by Vid Vidmar*
Post:
>wait for winter
But do they taste of chocolate? :)


They taste smoggy, more like soot and ash, but the color sometimes resembles chocolate.
J/K of course. This year we had plenty of snow, and good snow it was. I love winters and my OC'd computers love them also.
BR,
69) Message boards : Number crunching : MilkyWay_GPU (Message 19180)
Posted 17 Apr 2009 by Vid Vidmar*
Post:
Ha! Got ID #99 here and got ID #99 there (MW_GPU)! Just registred 10 min. ago... Hope it'll stick.


Do you get a Flake with that?

A double Flake I hope ;)


I wish I did.
Guess, I'll just have to walk down the street to the store. And thanks for the linky to the picture, otherwise I'd still be wondering: "What the !@#$%^ is the Flake and why would I get one with that?". You see, flakes aren't sold here. One has to wait for winter and get them for free. :D
BR,
70) Message boards : Number crunching : MilkyWay_GPU (Message 19160)
Posted 17 Apr 2009 by Vid Vidmar*
Post:
Ha! Got ID #99 here and got ID #99 there (MW_GPU)! Just registred 10 min. ago... Hope it'll stick.
71) Message boards : Number crunching : Returned Invalid Result WHY?? (Message 17448)
Posted 3 Apr 2009 by Vid Vidmar*
Post:
And now another. ps_s24_15_2532213_1238756892_0. Looking at other peoples hosts it seems quite a few s24_15 are being marked as invalid too.

I too noticed this is rather trendy with s24 WUs (no matter CPU/GPU).

BR,
72) Message boards : Number crunching : So whats DA gonna do about CUDA (Message 7916)
Posted 22 Dec 2008 by Vid Vidmar*
Post:
DA came a'bitchin about the amount of credit that was being handed out here.

Now CUDA has been released over at seti@home I see some machines getting 60+ credits for 200 or less seconds of processing time which works out to about 25000 credits a day wonder what he is going to do about that?

Those times you see are CPU times and not GPU times. The cuda app still uses a small fraction of CPU (2-10% on average) and you see these times. There was talk about timing GPU time, I guess in next app version.

BR,
73) Message boards : Number crunching : stars.txt: file not found (Message 6662)
Posted 25 Nov 2008 by Vid Vidmar*
Post:
NP, I have suspended other projects on this computer and soon enough, as it chewed through those WUs, I got a couple of test WUs.

Greetings,
74) Message boards : Number crunching : stars.txt: file not found (Message 6657)
Posted 25 Nov 2008 by Vid Vidmar*
Post:
Thanks Cori.
Reset did not help, so I downloaded and put that file where it belongs manually. Unfortunately, by resetting the project I lost all test WUs and got a batch of normal ones.
75) Message boards : Number crunching : stars.txt: file not found (Message 6655)
Posted 25 Nov 2008 by Vid Vidmar*
Post:
After deleting app_info.xml and downloading new test app. .exe I get this error when downloading new work:

25.11.2008 12:18:07|Milkyway@home|[file_xfer] Started download of file stars.txt
25.11.2008 12:18:08|Milkyway@home|[file_xfer] Temporarily failed download of stars.txt: file not found

BR,
76) Message boards : Number crunching : Which PC better for Milkyway (Message 5958)
Posted 5 Nov 2008 by Vid Vidmar*
Post:
Of all my computers attached to this project this one loves it best!

Greetings,


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