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Message boards : News : bad workunits
| Author | Message |
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I think i've fixed the problem with the recent batches of workunits not working. Let me know if they're still having problems. | |
| ID: 38859 | Rating: 0 | rate:
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What is new with work units? I Don't see any difference. | |
| ID: 38860 | Rating: 0 | rate:
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What is new with work units? I Don't see any difference. That's the point :) ____________ | |
| ID: 38862 | Rating: 0 | rate:
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Hmm, I'm currently (the last 2 weeks or so) experiencing an issue that my current Milkyway workunit is restarting computation instead of continuing on returning to work when other Projects are pausing. Progress bar starts with 0% when commencing instead of (e.g.) 84% (of the previous state). | |
| ID: 38865 | Rating: 0 | rate:
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Hmm, I'm currently (the last 2 weeks or so) experiencing an issue that my current Milkyway workunit is restarting computation instead of continuing on returning to work when other Projects are pausing. Progress bar starts with 0% when commencing instead of (e.g.) 84% (of the previous state). Yeah we've had a couple reports of checkpointing not working on OSX for some reason. I'm trying to figure it out. ____________ | |
| ID: 38866 | Rating: 0 | rate:
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thx | |
| ID: 38867 | Rating: 0 | rate:
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FWIW, the last two WUs that I have rub on MWH .26 and OSX 10.6.3 both were somewhat strange. One took 8 hours to get to 2-3% and then finished in another 10 hours. The other experienced the "no checkpoint" problem. It had run for 8-9 hours, then I shut BOINC (and my computer) down for the night. This morning, it restarted from scratch. | |
| ID: 38868 | Rating: 0 | rate:
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bad workunits