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Message boards : News : nbody simulation assimilator up and running
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It looks like the nbody simulation assimilator is up and going. I know the workunits are really short, but right now we're just testing to see if the searches can get to the known best position and trying to debug the assimilator. It's a lot easier when we have a bit more of a work flow going. | |
| ID: 41503 | Rating: 0 | rate:
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I just processed over 20 WUs that all "crashed on take-off", i.e. returned a computing error almost immediately after starting. The error files seem to all contain: It looks like the nbody simulation assimilator is up and going. I know the workunits are really short, but right now we're just testing to see if the searches can get to the known best position and trying to debug the assimilator. It's a lot easier when we have a bit more of a work flow going. | |
| ID: 41506 | Rating: 0 | rate:
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Yes, that problem has hypothetically been solved. Are you on and old version of OS X? It seems to be because by default, statically linked binaries on 10.6 don't work on older versions of OS X. | |
| ID: 41507 | Rating: 0 | rate:
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I'm running 10.5.8. Will the new WUs eventually work with an OS older than 10.6 or should I take my upgrade DVD closer to the top of my pile of "things to do" on my desk? | |
| ID: 41508 | Rating: 0 | rate:
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It should work eventually. I added something which might have fixed it last night, but I don't know if Travis has updated the binaries being sent out yet. I also don't have an old OS X to test on, so I don't know if it actually works yet. However, when the OpenCL applications are ready at some point in the future, you'll need 10.6 to use those. | |
| ID: 41510 | Rating: 0 | rate:
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Just crashed the app on my system, or exceeded the max time. | |
| ID: 41518 | Rating: 0 | rate:
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http://milkyway.cs.rpi.edu/milkyway/apps.php | |
| ID: 41520 | Rating: 0 | rate:
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http://milkyway.cs.rpi.edu/milkyway/apps.php They'll be going simultaneously. There's different research being done with the applications.
Hopefully we'll be able to get the nbody applications nice and optimized ourselves so other people don't have to do it. Also, the code for milkyway@home is now all open source on github: http://github.com/Milkyway-at-home/milkywayathome_client So if any of you guys come up with code optimizations it'd be nice if you'd share them with us so everyone can benefit. We also can add people who are interested in working on the code to the project so they can submit improvements and optimizations and maybe even get their name of the milkyway@home people page as independent contributors. :P --Travis ____________ | |
| ID: 41521 | Rating: 0 | rate:
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I know this is still in the testing phase, but could you add an option to the Milkyway@Home Preferences (the "Preferences for this project") to only crunch for the nbody search? I wouldn't be adding much trying to compete with the GPUs on the normal WUs. | |
| ID: 41523 | Rating: 0 | rate:
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I know this is still in the testing phase, but could you add an option to the Milkyway@Home Preferences (the "Preferences for this project") to only crunch for the nbody search? I wouldn't be adding much trying to compete with the GPUs on the normal WUs. I'll look into it, not quite sure how to do it to be honest. Although it doesn't seem like it would be too difficult. ____________ | |
| ID: 41525 | Rating: 0 | rate:
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I'll look into it, not quite sure how to do it to be honest. Although it doesn't seem like it would be too difficult. Thanks :) If it turns out to be difficult to figure out, the Einstein@Home scientists should be able to help out; they allow you to disable crunching for the "Arecibo Binary Pulsar Search (STSP)" (though I wouldn't want to in that case, especially given their recent discovery!) | |
| ID: 41542 | Rating: 0 | rate:
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I know this is still in the testing phase, but could you add an option to the Milkyway@Home Preferences (the "Preferences for this project") to only crunch for the nbody search? I wouldn't be adding much trying to compete with the GPUs on the normal WUs. Hi, one idea to make this to an auto-setup: If a GPU-version for an app is available and the pc reports a valid gpu, cpu-apps of this type are automatic disabled. If no gpu-app is available, cpu-apps are are enabled by default. This could make things easier, especially if new apps arise or currently inactive apps (mw3) become active again. Regards, Alexander | |
| ID: 41548 | Rating: 0 | rate:
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I know this is still in the testing phase, but could you add an option to the Milkyway@Home Preferences (the "Preferences for this project") to only crunch for the nbody search? I wouldn't be adding much trying to compete with the GPUs on the normal WUs. Well, I posted on the BOINC mailing lists, and DA said it would be non-trivial to implement. But I think we'll have GPU versions of the nbody simulation application out pretty soon anyways, so hopefully it won't be that big of a deal. ____________ | |
| ID: 41549 | Rating: 0 | rate:
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Hi Emanuel, maybe they could, but do they want to help? I checked the gpu-load with the cuda app of e@h, it uses ~9% of the gpu. So I posted a request for help for an app_info, which allows to set the nr. of gpu's to 0.5 to run 2 apps at a time. And of course, it should include the cpu-apps they want us to run. This was three weeks ago, no answer. I posted a request for help for a mw app_info yesterday, and its running since 10 hours! What a difference! I posted the request also in the seti-germany forum, one reply supporting my request but nothing else. If one of the xml-gurus here also crunches e@h, maybe he could help? Kind regards, Alexander | |
| ID: 41594 | Rating: 0 | rate:
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Hello | |
| ID: 41603 | Rating: 0 | rate:
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Why you didn't asked me? ;-) AFAIK, it should be very easy to do this.. At SETI@home you go to the entry in your app_info.xml file: <coproc>
<type>CUDA</type>
<count>1</count>
</coproc> and edit it to: <coproc>
<type>CUDA</type>
<count>0.5</count>
</coproc> And you would see 2 WUs/GPU. It should be the same at Einstein@home. I don't crunch Einstein@home, so I can't give you a complete app_info.xml file. But, AFAIK (not for sure), you would need at least WinVista for to see 2+ WUs/GPU. ____________ Best regards! | |
| ID: 41606 | Rating: 0 | rate:
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I could post my MilkyWay@home app_info.xml . | |
| ID: 41609 | Rating: 0 | rate:
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Is there any problem with the validation currently? It appears all results are going into pending, even those with quorum=1 and not counting those with errors of course, and the status remains 'Completed, waiting for validation'. | |
| ID: 41611 | Rating: 0 | rate:
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Looks like your'e right. The nbody's are all waiting even if the wingman has completed his wu. | |
| ID: 41612 | Rating: 0 | rate:
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This is why I love this forum! CU there, Alexander | |
| ID: 41613 | Rating: 0 | rate:
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Since nearly all wu' of the nbody-simulation failed in the last two hours I stopped crunching them. CPU-time could be used better. | |
| ID: 41615 | Rating: 0 | rate:
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At least the validation is running again and all that are not failing due to that 'Maximum elapsed time exceeded' error seem to get credit. | |
| ID: 41619 | Rating: 0 | rate:
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Five days after that "fix", they still "crash on take-off". There seems to be no WUs available other than the nbody ones. All computers running OSX earlier than 10.6 will come to a grinding halt fairly soon... or keep returning one computing error after another. | |
| ID: 41646 | Rating: 0 | rate:
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Message boards :
News :
nbody simulation assimilator up and running