Posts by sygopet
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1) Message boards : MilkyWay@home Science : Differential Evolution? (Message 31136)
Posted 18 Sep 2009 by sygopet
On August the 28th, Travis told us he was starting up a new type of searches - and that he would explain them in more detail in a forum post. I'm putting this up as a bit of a reminder - could you give us more information about the new searches?

. . and what is the significance of units beginning gs_?
also, while I accept that computer users sometimes have an excessive desire to make up new words to describe their trade, what on earth does "constrainted" indicate?
2) Message boards : Number crunching : (reached limit of 6 tasks) (Message 31059)
Posted 16 Sep 2009 by sygopet
hi

with the limit of 6 tasks per processor, is there a way to stop Boinc giving messages every 3 to 6 minutes like this

14/09/2009 16:41:01 Milkyway@home Sending scheduler request: To fetch work.
14/09/2009 16:41:01 Milkyway@home Requesting new tasks
14/09/2009 16:41:11 Milkyway@home Scheduler request completed: got 0 new tasks
14/09/2009 16:41:11 Milkyway@home Message from server: No work sent
14/09/2009 16:41:11 Milkyway@home Message from server: (reached limit of 12 tasks)

thanks Paul

To put is as simply as possible: No ... :)


There is a way - but you might not like it.
Just switch to "no new tasks" for a few hours - long enough to allow one or two units to report.
I find that the cycle of asking for more units, when I already have my ration, is broken and the problem has gone.
At least, for a few days - although it does eventually come back.
There is, of course, the new problem of remembering to switch back to "allow new tasks"!
3) Message boards : Number crunching : Why is it so hard to get work? (Message 20802)
Posted 29 Apr 2009 by sygopet
Now when BOINCSIMAP had a similar problem, where the faster crunchers got 100s of units while others got none, they introduced a rationing scheme . . .
(But they can still only provide units for 2 or 3 days a month because they are dependent on basic information from other sources which is produced slowly!)

I still have a problem understanding where the MilkyWay bottleneck really is: if it is true that MilkyWay cannot create sufficient units, is that because there is a real maximum or would more hardware allow increased production?
Several people have commented that while the server status page indicates several hundred units as being available at any time, these get sucked up so quickly that your chances of getting a few are minute: so let's have a bigger buffer of units.

Can we have some ideas for a short-term fix as all the suggestions I've seen are likely to take a month or two before they become effective.
4) Message boards : Number crunching : Little help for those using opti apps. (Message 20472)
Posted 25 Apr 2009 by sygopet
Sorry, what was that again? At my age I tend to rely more on computer memory than my own!
The suggestion was mainly to help newcomers to MW. But that's pretty academic really unless you can get units to crunch.
5) Message boards : Number crunching : Little help for those using opti apps. (Message 20283)
Posted 24 Apr 2009 by sygopet
Is it possible that the information included in this thread early on, about optimisation, be edited into a separate permanent page? This would include the links to zslip and cpuid - and can be linked from the front page and updated when necessary.
All the funny(?) and otherwise interesting chit chat about GPU applications are not relevant to the initial topic and has made it difficult to find the useful information.




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