Message boards :
Number crunching :
Cuda WUs get suspended before finishing
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Send message Joined: 6 Sep 09 Posts: 3 Credit: 376,621 RAC: 0 |
I have a GTX 285 for crunshing the cuda gpus (no other projects running, no cpu jobs atm). Very often workunits get supended before they are finished (happens between 1% and 99% finished). When I have 20 wus to crunch, maybe 70% of them will get suspended before they are finished. Any idea how I can stop this behaviour? It costs a lot of crunching time, since the suspended wus start from the beginning when its their turn again. |
The Gas GiantSend message Joined: 24 Dec 07 Posts: 1947 Credit: 240,884,648 RAC: 0 |
I have a GTX 285 for crunshing the cuda gpus (no other projects running, no cpu jobs atm). You need to "leave applications in memory" in your preferences. And there is a preference to run on the GPU always in the BOINC manager. |
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Send message Joined: 6 Sep 09 Posts: 3 Credit: 376,621 RAC: 0 |
Thanks for you answer. I already had the cpu preference on active. I tried leaving applications in memory, the problem is that with a lot of suspended wu's I'm starting to get out of memory errors with new wus. I'll try to keep the queue now as short as possible to avoid this, I hope that will work. |
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Send message Joined: 6 Sep 09 Posts: 3 Credit: 376,621 RAC: 0 |
Reducing the amount of wus requested at a time helped, since the queue is now too small to cause any problems :) |
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