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Number crunching :
Aaargh! Server out of new work!
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Author | Message |
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Send message Joined: 4 Oct 08 Posts: 1734 Credit: 64,228,409 RAC: 0 |
Still nowt to crunch! Go away, I was asleep |
Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
Validator crapped out again. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 20 Sep 08 Posts: 1391 Credit: 203,563,566 RAC: 0 |
OK, back to Collatz, sigh .... Don't drink water, that's the stuff that rusts pipes |
Send message Joined: 30 Jan 09 Posts: 56 Credit: 85,464 RAC: 0 |
Told ya so. |
Send message Joined: 31 Oct 09 Posts: 20 Credit: 12,074,198 RAC: 0 |
and again no work :( |
Send message Joined: 18 Jul 09 Posts: 7 Credit: 21,357,652 RAC: 0 |
My GPU-fan went eerily silent a couple of minutes ago. I guess all those Collatz crunchers returned the favour with Collatz down and sucked our well dry as well :-) |
Send message Joined: 4 Oct 08 Posts: 1734 Credit: 64,228,409 RAC: 0 |
Argh! The servers have little or no work to distribute, so we are in for another dry period until the servers are kicked. It looks like the validator has a backlog of over 20K results to clear (again) Oh woe is me, with Collatz offline as well Just attached to DNETC as well for my HD4850 and the old AGP HD3850 so when Milkyway caches (24 WUS) are empty, then DNETC will crunch until MW returns. On the older ATI cards the output looks like it is less productive, in output terms, than MW (lower RACs per GPU). Go away, I was asleep |
Send message Joined: 4 Jun 09 Posts: 45 Credit: 447,355 RAC: 0 |
Noooooooo I just got my ati 5870 and amd x6 rig with every part now in it and no work to do :( |
Send message Joined: 14 Feb 09 Posts: 999 Credit: 74,932,619 RAC: 0 |
I also keep an account on DNETC, just in case. I downloaded 50 5xxx units to keep my GPU busy. |
Send message Joined: 12 Aug 09 Posts: 172 Credit: 645,240,165 RAC: 0 |
This is great news. Time to swap out a failing PSU and do some maintainence Dusting now, caugh, caugh. |
Send message Joined: 14 Dec 09 Posts: 161 Credit: 589,318,064 RAC: 0 |
out of work. this starts to happen so often. |
Send message Joined: 4 Jun 09 Posts: 45 Credit: 447,355 RAC: 0 |
out of work. this starts to happen so often. And its going to be out of work for awhile .. http://milkyway.cs.rpi.edu/milkyway/server_status.php Its got nothing to send..and with a growing number of people getting their WUs done that have yet passed validation..I imagine its going to be another mad rush when the server does get up again.. I got to say though..this is getting silly for server downtime. I think they need a new guy behind the scenes for the server or something.. |
Send message Joined: 14 Dec 09 Posts: 161 Credit: 589,318,064 RAC: 0 |
out of work. this starts to happen so often. I believe that the guy is good enough but the hardware lacks the capability to catch up. Maybe it is time to renew or upgrade the server. |
Send message Joined: 30 Jan 09 Posts: 56 Credit: 85,464 RAC: 0 |
Look at bright side... just think how boring the graphs would be without the occasional high hills and deep, wide valleys. Then again, boring isn't so bad. |
Send message Joined: 19 Feb 08 Posts: 350 Credit: 141,284,369 RAC: 0 |
out of work. this starts to happen so often. More and more people use faster GPU's, which results in more wu's to be processed. Maybe the next part, which lacks the required capabilities is the network (collatz!!!). This is a good example how evolution works! @ all responsible stuff: please think about a solution for at least 6 months or so! Regards, Alexander |
Send message Joined: 19 Feb 08 Posts: 350 Credit: 141,284,369 RAC: 0 |
Look at bright side... Hmmm ... Always look at the byte side of life ! There's a song as well .. Alexander |
Send message Joined: 22 Mar 09 Posts: 99 Credit: 503,422,495 RAC: 0 |
If it is possible from the science, much longer WU could be a solution. It will reduce traffic and server load. Of course then a checkpoint-system must be implemented in the application code. Maybe the constraint is not the server, but the brain... |
Send message Joined: 19 Feb 08 Posts: 350 Credit: 141,284,369 RAC: 0 |
Maybe the constraint is not the server, but the brain... This is the reason why I will not join this team. |
Send message Joined: 31 Oct 09 Posts: 20 Credit: 12,074,198 RAC: 0 |
There is 1 WU available, let´s look who get it ;) Perhaps the server works now |
Send message Joined: 10 Oct 07 Posts: 79 Credit: 69,337,972 RAC: 0 |
Hello, I must admit not usually being a complainer but having to baby sit this project through server downtime is a bit of a pain now I would really like to just hook the system up leave it crunching and forget about it but now find myself having to check up on it way to often more workunits per core has been discussed and ruled out the above suggestion of longer work units would cure two problems 1. less down time for our machines 2. less spin down down and spin up between work units this idea also doesnt seem to be getting any attention for some reason collatz doesnt quite give the same credit but seems online more often than here and dnetc seems to give more credit per gpu work done using longer work units I'm stuck here just now because neither of the two projects above will work with my 3 ATI cards in crossfire but the longer this fiasco with the server carries on the more likely I am to set up another couple of machines splitting the cards so they each can work on the projects above hopefully the hardware IT dept will announce on here there next set of upgrades soon so we can have a more consistant flow of work best regards Ian ....Please Join team Scotland HERE |
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