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![]() Send message Joined: 2 May 10 Posts: 57 Credit: 2,138 RAC: 0 ![]() ![]() |
![]() This thread will be continually updated with the screensaver progress in its final stages. Here is the latest screenshot of the wedge and galaxy backdrop with the current Sagittarius stream estimate provided by David R. Law et al. Adding color uses considerably more memory for pre-drawn frames along with a decrease in speed, so at this time, a trade-off would have to be made between having real-time motion and having color given that only a small portion of the CPU is dedicated to graphics. Color seems to be the popular choice so far, but additional votes are welcome. Click here for a full size image. |
Send message Joined: 2 Aug 10 Posts: 1 Credit: 2,184,378 RAC: 0 ![]() ![]() |
Sweet! |
Send message Joined: 4 Jun 09 Posts: 45 Credit: 447,355 RAC: 0 ![]() ![]() |
You never did say if GPU crunchers can use this screensaver in the other thread.. |
![]() Send message Joined: 2 May 10 Posts: 57 Credit: 2,138 RAC: 0 ![]() ![]() |
The explanation given for GPU interaction could have seemed a bit cryptic in retrospect. In short, yes, any application, whether it interacts with the GPU or not will function, albeit a little more slowly while MilkyWay@Home is crunching on a double precision floating point GPU. The screensaver does not rely on GPU's so it should have no effect for or against the screensaver. There are nearly a dozen applications which will be integrated with this screensaver, including ATI, NVIDIA and CPU versions for Mac, Windows, and Unix-based operating systems. I plan to release CPU versions first, NVIDIA shortly after. The ATI version will take a bit longer as it is currently under major redevelopment and I have to wait for it to be completed by those working on it. |
Send message Joined: 11 Feb 10 Posts: 5 Credit: 9,460 RAC: 0 ![]() ![]() |
awwww, i just got a new iMac with a ATI card.. and now i have to wait longer. :( by the way, my vote is on colour! Is the yellow bit the part that we crunched? |
![]() ![]() Send message Joined: 12 Aug 09 Posts: 172 Credit: 645,240,165 RAC: 0 ![]() ![]() |
Great work Shane: I tend not to use screen savers myself, but I appreciate the effort you are putting into this project. Question: I run up to four GPU's at a time, so how would this affect the screen saver, if at all? Kind Regards David ![]() |
![]() Send message Joined: 19 Feb 08 Posts: 350 Credit: 141,284,369 RAC: 0 ![]() ![]() |
Really looks nice! Great job! Alexander |
![]() Send message Joined: 19 Feb 08 Posts: 350 Credit: 141,284,369 RAC: 0 ![]() ![]() |
[quote]Color seems to be the popular choice so far, but additional votes are welcome. quote] No change, still voting for color! Or would you like to eat a black and white steak, chicken or salad? And how do you think about a grey bear? I spend some FLOPS for a nice background! Alexander |
![]() ![]() Send message Joined: 27 Mar 09 Posts: 11 Credit: 908,762 RAC: 22 ![]() ![]() |
Hi David, Hi everyone here! Despite a less amount of CPU job during screensaver mode, I think a nice and colorful one would be a good promo for the project: you know, many BOINC users choose projects depending on a brilliant graphic or not. I think you can try to develop a screensaver nice for the eyes and not so "vampiric" for the CPUs: the main result for the project as credits growth will tell if we're right! In my humble idea, of course ;-) Greetings! The Dreamer ![]() |
![]() ![]() Send message Joined: 12 Aug 09 Posts: 172 Credit: 645,240,165 RAC: 0 ![]() ![]() |
Hi Dreamer I agree with you, color is important. Cheers David ![]() |
![]() ![]() Send message Joined: 18 Nov 07 Posts: 18 Credit: 38,429,435 RAC: 0 ![]() ![]() |
Another vote for color! "There is no limit to the amount of good a person can do if they do not care who gets credit for it." ![]() |
![]() Send message Joined: 2 May 10 Posts: 57 Credit: 2,138 RAC: 0 ![]() ![]() |
Is the yellow bit the part that we crunched? -Koen Visser Yes, the SDSS wedge spanning out from Earth is used to determine the best fit for the Sagittarius Stream. The wedges are displayed in yellow because only the F-stars are shown. F-stars have the least error when calculating star position. The bright spot on the wedge indicates where the stream (shown in blue) intersects it although the precise position and shape of the stream is the problem that is being solved (the stream shown is one of many estimations). A different wedge is calculated every month or so and the compilation of the results is ongoing (as is the SDSS survey). I've modified the demo image for this thread to include a more accurate model of the Milky Way by changing the original ESO image that the Milky Way stars are sampled from. Seeing the change may require refreshing the browser (ctrl or apple-R) for those who are viewing it a second time. |
![]() Send message Joined: 2 May 10 Posts: 57 Credit: 2,138 RAC: 0 ![]() ![]() |
I run up to four GPU's at a time, so how would this affect the screen saver, if at all? -David Glogau* It shouldn't effect the screensaver adversely at all. I was told by the person that wrote the NVIDIA GPU code that the GPU applications free up the CPU by about 90% although 4 GPU's I imagine might use about 50% of the CPU at idle. If the screensaver were able to tap this resource it would change matters altogether. In retrospect, having a double precision GPU might be advantageous if one were to assume that the BOINC automated graphics pinching function is able to see this opportunity and allow the screensaver more CPU time as a result. I will look into it. It is also worth mentioning that the team is using the currently crunched data to form an N-Body simulation to representing the findings so far. The N-body simulation will also use distributed computing to calculate stream motions and will be run alongside the "separation" application. We appreciate all your help! The N-body project should be done in the next few months and it will have a screensaver of its own using the same screensaver infrastructure. I should have a demo at least for Windows up by tomorrow. The Linux and Mac ports will be up shortly after. If things go well, I will begin releasing the modified main applications. |
![]() ![]() Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 ![]() ![]() |
The color looks much better the black and white. It helps to visualize the pictures better. I think the Milkyway could be toned down just a tad so it doesn't look as bright. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
![]() Send message Joined: 2 May 10 Posts: 57 Credit: 2,138 RAC: 0 ![]() ![]() |
The color looks much better the black and white. It helps to visualize the pictures better. I think the Milkyway could be toned down just a tad so it doesn't look as bright. -banditwolf The brightness is touchy. I like to create a little over-brightness in the blue to maximize the contrast, but the tiniest amount over and resolution is lost since the Milky Way is relatively small compared to the wedge. On top of this, the effect of multiplying intensity changes over the thousands of stars used to draw the Milky Way leads to a relatively large difference resulting from a change of even 1 unit intensity per star. This problem could be overcome by a number of techniques, but I will try to solve by adjusting the view distance to simplify things for now. This should be a little better (changing the thread image as well). Original image here. ![]() The demo that will be released allows interaction through the keyboard and screenshots (Prnt Scrn key on PC), so anyone that would like to can submit enhancement ideas. I look forward to seeing them! |
Send message Joined: 18 Nov 07 Posts: 280 Credit: 2,442,757 RAC: 0 ![]() ![]() |
Wow, it's so pretty - I don't suppose you could also release a dedicated standalone version? XD Edit: oh, or do you already intend to? I should have read your last post more carefully. |
![]() ![]() Send message Joined: 8 Jul 09 Posts: 19 Credit: 1,667,175 RAC: 0 ![]() ![]() |
Colour. That is amazing, and I agree, it will likely add interested users just because you have an interesting "eye-candy" screen saver which more or less shows what milkyway is doing (in a pictorial sense - pictures are worth 1000 words). http://www.joescat.com/boinc/ |
Send message Joined: 29 Apr 10 Posts: 1 Credit: 1,927,594 RAC: 0 ![]() ![]() |
Yes, yes, yes, yes, yes. I am so glad to be living in these days when I can be part of something like this. Even if what I am adding to the whole is not significant right now, just being part of it is wonderful. I really dig where your are going with the screensaver. I vote for color. |
Send message Joined: 17 Nov 08 Posts: 9 Credit: 20,001 RAC: 0 ![]() ![]() |
The coloured version looks very nice! One idea to speed up the screensaver: It seems you try to display a lot of points (stars). I guess many of them will be verry close (at lest on the screen). Would it be possible to reduce the data to display by some kind of "abstraction" ? Maybe you can select only some representatives of the whole star dataset, based on distances to each other. Another idea would be to "merge" several stars together, and replace them by one star with an "averaged" position and brightness. What do you think? About the ATI GPU version: I have a relatively fast ATI Mobile HD 5850 in my new laptop, but it does not support double precision. Will there be a GPU app for single precision GPUs some day ?? Best regards, Frank |
Send message Joined: 17 Nov 08 Posts: 9 Credit: 20,001 RAC: 0 ![]() ![]() |
Another idea to optimize the sceensaver: Which part will be changed more often, the Milky Way, or the wedge? The wedge on the preview screenshot basicially looks like a slice moving in 3D. Maybe you could use a 2D surface to render the wedge into, and then let OpenGL project the data onto the "slice" in 3D? If the Milky Way will not change, you might get some speed back by "preparing" the data once, instead of colouring and transforming it for every screen update. best regards, Frank. |
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