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started a new nbody search: de_nbody_model1_1
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Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
Are you seeing a lot of WUs with granted credit much lower than the claimed credit? I don't think that should be happening. |
Send message Joined: 17 Oct 08 Posts: 36 Credit: 411,744 RAC: 0 |
Are you seeing a lot of WUs with granted credit much lower than the claimed credit? No. None with such big differences. My guess was that in the above case it was caused somehow by the restart, the checkpoint bug and the ongoing count of the run time, making the total run time somewhat bigger than it actually was. |
Send message Joined: 13 Aug 10 Posts: 15 Credit: 122,278 RAC: 0 |
Is this new, drastically longer nbody search in preparation for new GPU apps, or are they just longer to keep less load on the server? Yeah, I'm being a intentionally aannoying about wanting a GPU app because quite frankly, I'd like to be putting my processing power towards something a bit more important than trying to prove/disprove a mathematical conjecture. |
Send message Joined: 8 May 10 Posts: 576 Credit: 15,979,383 RAC: 0 |
Is this new, drastically longer nbody search in preparation for new GPU apps, or are they just longer to keep less load on the server? They are longer because they are going to be actual work units. The 4096 ones have just been for testing the application and the actual search. More bodies are needed for enough resolution. The work unit times also vary drastically depending on the other parameters. For 10,000 bodies the worst case runs for around 12 hours, to only a few minutes in the best cases. Yeah, I'm being a intentionally aannoying about wanting a GPU app because quite frankly, I'd like to be putting my processing power towards something a bit more important than trying to prove/disprove a mathematical conjecture. That will happen eventually. It mostly depends on how much time I have after homework and classes this semester. The O(n log n) tree n-body will be somewhat tricky to get working on the GPU, while the basic O(n^2) one is pretty trivial and seems to be the most commonly used GPGPU example. I'm not sure how long it will take to get working. First I'm trying to get a working OpenCL version of the separation code, which is mostly done. We're also talking about doing the rough phases of the search with single precision which would allow more GPUs to work on it. |
Send message Joined: 17 Oct 08 Posts: 36 Credit: 411,744 RAC: 0 |
We're also talking about doing the rough phases of the search with single precision which would allow more GPUs to work on it. Would this be an application which does a part of the calculations on the (single precision) GPU and the other part on the CPU? A bit like the current Einstein CUDA application, using the GPU really as a coprocessor? Sounds interesting. |
Send message Joined: 8 May 10 Posts: 576 Credit: 15,979,383 RAC: 0 |
Would this be an application which does a part of the calculations on the (single precision) GPU and the other part on the CPU? A bit like the current Einstein CUDA application, using the GPU really as a coprocessor? Sounds interesting. No. I only know a little bit about the search; this is Travis' area. It would be more like double precision results would only be needed as the likelihoods get closer. The float result is significantly different from the double result, but still close enough to be sort of useful. Lots of float results could be used to do a rough search, and then as the fitnesses get closer, double results would be needed. |
Send message Joined: 19 Feb 09 Posts: 29 Credit: 5,452,691 RAC: 0 |
Hi My one finally finished at 25 hours 27 minutes with a CPU time of just under 17 hours and got 213 points or just over 8 points an hour. this seems very low as I think most other projects give more than this. what do others think? regards Paul |
Send message Joined: 18 Nov 07 Posts: 280 Credit: 2,442,757 RAC: 0 |
No. I only know a little bit about the search; this is Travis' area. It would be more like double precision results would only be needed as the likelihoods get closer. The float result is significantly different from the double result, but still close enough to be sort of useful. Lots of float results could be used to do a rough search, and then as the fitnesses get closer, double results would be needed. That idea was thrown around for the other applications too, but at the time it meant setting up a second project for the single precision work. If you can make it work for the nbody search, I wonder if the other searches can switch over to a similar system? |
Send message Joined: 13 Feb 09 Posts: 51 Credit: 72,827,746 RAC: 2,413 |
There are SETI WUs for GPUs that you could run -- assuming they ever get their air conditioning problems fixed so their servers can be put back on line. :-( |
Send message Joined: 19 Feb 08 Posts: 350 Credit: 141,284,369 RAC: 0 |
some wu's were not validated due to 'Checked, but no consensus yet' One example: http://milkyway.cs.rpi.edu/milkyway/result.php?resultid=196605674 Alexander |
Send message Joined: 8 Feb 08 Posts: 261 Credit: 104,050,322 RAC: 0 |
some wu's were not validated due to 'Checked, but no consensus yet' <search_likelihood>-1662.3825647507408</search_likelihood> <search_application>milkywayathome nbody 0.04 Windows x86 double</search_application> <search_likelihood>-50430.548520685144</search_likelihood> <search_application>milkywayathome nbody 0.07 Windows x86 double</search_application> Something changed in the calculations? |
Send message Joined: 19 Feb 09 Posts: 29 Credit: 5,452,691 RAC: 0 |
my latest one took 26 hours so you can see it has hogged one of my cpus for a whole 24 hours and I just get credits of 213 again this seems very low and I may be detaching soon although I have done this project for 17 months paul |
Send message Joined: 20 Dec 09 Posts: 1 Credit: 26,589 RAC: 0 |
Same here 90 hours for one and 75 for an other, But that's a lot of data :-> |
Send message Joined: 19 Feb 09 Posts: 29 Credit: 5,452,691 RAC: 0 |
as an example I have just got 141 credits on another project for 7 hours so they a giving 20 credits an hour not 8 Paul |
Send message Joined: 5 Apr 09 Posts: 71 Credit: 6,120,786 RAC: 0 |
boinc manager do not manage to download the apps for uts 64 b 0.06 No body, why do you think? I app_info this file, maybe that comes from there? <app_info> <app> <name>milkyway</name> </app> <file_info> <name>astronomy_0.21_x64_SSE3.exe</name> <executable/> </file_info> <app_version> <app_name>milkyway</app_name> <version_num>21</version_num> <file_ref> <file_name>astronomy_0.21_x64_SSE3.exe</file_name> <main_program/> </file_ref> </app_version> <app_version> <app_name>milkyway</app_name> <version_num>20</version_num> <file_ref> <file_name>astronomy_0.21_x64_SSE3.exe</file_name> <main_program/> </file_ref> </app_version> <app_info> <app> <name>milkyway_nbody</name> </app> <file_info> <name>milkyway_nbody_0.06_windows_x86_64__sse2.exe</name> <executable/> </file_info> <app_version> <app_name>milkyway_nbody</app_name> <version_num>6</version_num> <file_ref> <file_name>milkyway_nbody_0.06_windows_x86_64__sse2.exe</file_name> <main_program/> </file_ref> </app_version> </app_info> <app> <name>milkyway</name> </app> <file_info> <name>milkyway_0.24_windows_intelx86__cuda23.exe</name> <executable/> </file_info> <file_info> <name>cudart.dll</name> <executable/> </file_info> <file_info> <name>cutil32.dll</name> <executable/> </file_info> <app_version> <app_name>milkyway</app_name> <version_num>24</version_num> <plan_class>cuda23</plan_class> <avg_ncpus>0.040000</avg_ncpus> <max_ncpus>0.040000</max_ncpus> <coproc> <type>CUDA</type> <count>1</count> </coproc> <file_ref> <file_name>milkyway_0.24_windows_intelx86__cuda23.exe</file_name> <main_program/> </file_ref> <file_ref> <file_name>cudart.dll</file_name> </file_ref> <file_ref> <file_name>cutil32.dll</file_name> </file_ref> </app_version> <app> <name>milkyway</name> </app> <file_info> <name>milkyway_0.03_windows_intelx86__cuda23.exe</name> <executable/> </file_info> <file_info> <name>cudart.dll</name> <executable/> </file_info> <file_info> <name>cutil32.dll</name> <executable/> </file_info> <app_version> <app_name>milkyway</app_name> <version_num>3</version_num> <plan_class>cuda23</plan_class> <avg_ncpus>0.040000</avg_ncpus> <max_ncpus>0.040000</max_ncpus> <coproc> <type>CUDA</type> <count>1</count> </coproc> <file_ref> <file_name>milkyway_0.03_windows_intelx86__cuda23.exe</file_name> <main_program/> </file_ref> <file_ref> <file_name>cudart.dll</file_name> </file_ref> <file_ref> <file_name>cutil32.dll</file_name> </file_ref> </app_version> </app_info> Team Alliance francophone, boinc: 7.0.18 GA-P55-UD5, i7 860, Win 7 64 bits, 8g DDR3, GTX 470 |
Send message Joined: 17 Oct 08 Posts: 36 Credit: 411,744 RAC: 0 |
We're at v0.07 for Windows already, please see here: http://milkyway.cs.rpi.edu/milkyway/forum_thread.php?id=1917 |
Send message Joined: 13 Feb 09 Posts: 51 Credit: 72,827,746 RAC: 2,413 |
my latest one took 26 hours so you can see it has hogged one of my cpus for a whole 24 hours and I just get credits of 213 again That's strange ... I just completed a WU that took 8.15 hrs total run time and 7.53 hrs CPU time on a dual core 2.4Ghz AMD running Windows XP 32 and was granted 213.76 points. |
Send message Joined: 13 Feb 09 Posts: 51 Credit: 72,827,746 RAC: 2,413 |
my latest one took 26 hours so you can see it has hogged one of my cpus for a whole 24 hours and I just get credits of 213 again Never mind ... that was NOT an n_body WU! (Engage brain before activating keyboard... :-) ). |
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