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Number crunching :
concurrent blocks / nvidia .. question :)
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Send message Joined: 23 May 08 Posts: 4 Credit: 1,037,263 RAC: 0 ![]() ![]() |
Hello, i just found: Amount of concurrent blocks(NVIDIA GPUs Only) Higher values lead to shorter completion times at the expense of interface lag (1 .. 50000, default is 128) Someone could explain that a bit more to me? I googled a bit, tho i'm still unsure about it. Also some suggestion would be nice, i got 2 nvidia 9800 GT (with 1024 mb ram and 112 stream processors each) 02:00.0 VGA compatible controller: nVidia Corporation G92 [GeForce 9800 GT] (rev a2) 03:00.0 VGA compatible controller: nVidia Corporation G92 [GeForce 9800 GT] (rev a2) What would be a good setting? :) thanks in advance Edit: ah. they're running in SLI mode. Just found out, would probably not work at all: NVIDIA GPU 0: GeForce 9800 GT (driver version unknown, CUDA version 3020, compute capability 1.1, 1024MB, 336 GFLOPS peak) NVIDIA GPU 1: GeForce 9800 GT (driver version unknown, CUDA version 3020, compute capability 1.1, 1024MB, 336 GFLOPS peak) it needs 1.3 right? though there's no message like "your gpu lacks..." |
Send message Joined: 8 May 10 Posts: 576 Credit: 15,979,383 RAC: 0 ![]() ![]() |
[quote] Amount of concurrent blocks(NVIDIA GPUs Only) Higher values lead to shorter completion times at the expense of interface lag (1 .. 50000, default is 128)This doesn't apply anymore; that setting isn't there. You don't need to think about GPU minutia. I was considering adding a less confusing option for the OpenCL one. |
![]() Send message Joined: 21 Nov 09 Posts: 49 Credit: 20,942,758 RAC: 0 ![]() ![]() |
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Send message Joined: 23 May 08 Posts: 4 Credit: 1,037,263 RAC: 0 ![]() ![]() |
thats sad, especially as i got two cards in this box. |
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