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maximum time limit elapsed bug
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Author | Message |
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Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
It looks like more than a few people are still having a problem where clients are aborting workunits early because of max time limit elapsed. If you could post here with any information about your client (and if you're using an anonymous platform or anything like that), I'd appreciate it -- so it's all in one place for us to look over. Is anyone having this happen for the CPU applications, or is it just limited to the GPU applications? |
Send message Joined: 1 Sep 08 Posts: 520 Credit: 302,525,188 RAC: 0 |
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Send message Joined: 18 Jan 09 Posts: 1 Credit: 11,616,928 RAC: 0 |
HD4770 Driver version 11.2 Windows 7 x64 BOINC 6.10.58 & HD4770 Driver version 11.4 Ubuntu 11.04 x64 BOINC 6.10.58 2011-05-08 09:04:54 Milkyway@home Aborting task de_separation_13_3s_fix20_1_457402_1304833085_1: exceeded elapsed time limit 143.041835 |
Send message Joined: 26 Feb 11 Posts: 170 Credit: 205,557,553 RAC: 0 |
WinXP 32Bit SP3 ATI HD3850 BOINC 6.10.58 Seems only an GPU App Problem. DSKAG Austria Research Team: http://www.research.dskag.at |
Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
I've tried increasing the RSC_FPOPS_BOUND of newly generated workunits. I'm hoping this might increase the bounds the clients are calculating high enough so they won't automatically be canceling workunits. Let me know if it helps. |
Send message Joined: 26 Feb 11 Posts: 170 Credit: 205,557,553 RAC: 0 |
ok i will try now. Wait some minutes for my answer ^^ Edit: After 9:11 Minutes ~ 75% I think it runs longer then last times (~55%?), but still not long enough. <core_client_version>6.10.58</core_client_version> <![CDATA[ <message> Maximum elapsed time exceeded </message> <stderr_txt> <search_application> milkywayathome_client separation 0.62 Windows x86 double CAL++ </search_application> Found 1 CAL devices Chose device 0 Device target: CAL_TARGET_670 Revision: 41 CAL Version: 1.4.1016 Engine clock: 720 Mhz Memory clock: 950 Mhz GPU RAM: 512 Wavefront size: 64 Double precision: CAL_TRUE Compute shader: CAL_FALSE Number SIMD: 4 Number shader engines: 1 Pitch alignment: 256 Surface alignment: 256 Max size 2D: { 8192, 8192 } Estimated iteration time 740.316840 ms Target frequency 30.000000 Hz, polling mode 1, using responsiveness factor of 1.000000 Dividing into 25 chunks Integration range: { nu_steps = 640, mu_steps = 1600, r_steps = 1400 } Using { 1, 25 } chunk(s) of size { 1400, 64 } Unhandled Exception Detected... - Unhandled Exception Record - Reason: Breakpoint Encountered (0x80000003) at address 0x7C91120E Engaging BOINC Windows Runtime Debugger... DSKAG Austria Research Team: http://www.research.dskag.at |
Send message Joined: 24 Apr 09 Posts: 13 Credit: 66,932,064 RAC: 0 |
I am wondering what kind of points are allotted for the N-body projects. I've noticed that they start grabbing processor threads before they even start running. This shuts down processing on my other projects and reduces productivity on my machines. This type of project grabs all the processing threads of my 12 core system. If the points are high enough or the project important enough then OK. Please advise. Mark W. Patton |
Send message Joined: 12 Aug 09 Posts: 262 Credit: 92,631,041 RAC: 0 |
I am running only GPU windows7, ultimate x64 12 GB ram, i7 960 2 ATI 5870, driver 11.3 BOINC 6.10.58 The first time I had errors was May 7 in the afternoon when I started the rig after a few days off. Greetings from, TJ |
Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
I am wondering what kind of points are allotted for the N-body projects. I've noticed that they start grabbing processor threads before they even start running. This shuts down processing on my other projects and reduces productivity on my machines. This type of project grabs all the processing threads of my 12 core system. If the points are high enough or the project important enough then OK. Please advise. The n-body workunits are multi-threaded -- so they'll use all cores that are available AFAIK. |
Send message Joined: 17 May 09 Posts: 5 Credit: 25,350,789 RAC: 0 |
The first 4 have made it through my 5870 CF rig. Your fix seems to worked. One question. Why are they running High Priority, they are only 2 minute tasks. Dan |
Send message Joined: 29 Feb 08 Posts: 3 Credit: 13,094,240 RAC: 0 |
Running CPU only, have had several workunits fail. My client is shown in my stats, and the errored workunits listed, as of this post. It's NOT just a name, it's an attitude. |
Send message Joined: 4 Mar 11 Posts: 7 Credit: 10,029,218 RAC: 0 |
Originally, I was experiencing the "timed out" error and the WU's only had an estimated time of 0:00:06 to 0:00:10 each. There was a fix applied and the times then went up to around normal - around 3:30 to 4:00 each. I had approximately 10 old WU's that were downloaded around 2:15 a.m. EDT (5/8). I opened one up for work and it timed out as before, and I received new 2 WU's around 1:30 p.m. EDT (5/8). The first one downloaded and was completed, as well as the second one. When the second one was completed, I was given ONE new WU instead of having the usual limit of 12. I'm not complaining about not getting any work, just advising of what's happened. Here's my rig's information: BOINC Version 6.10.58 - all programs are NOT OPTIMIZED Platform: Microsoft Windows7 64-bit Home Premium 8Gb RAM Intel Core2 Quad Q8400 ATI HD4850 I am also attached to PrimeGrid and Collatz, both using GPU. Paul |
Send message Joined: 28 Apr 11 Posts: 3 Credit: 8,487,173 RAC: 0 |
BOINC 6.10.58 Radeon 4850, Catalyst 11.2 Windows 7 x64 All WUs fail with computational error about 65% through http://pastebin.com/raw.php?i=3idYGNvE |
Send message Joined: 12 Aug 09 Posts: 262 Credit: 92,631,041 RAC: 0 |
Hello Travis, This is about GPU I see a few strange things: 1. The WU's run complete again without error but are 2 to 4 times longer. 2 to 4 minutes instead of 1.12 it was last week. 2. I got 24 new but they were not going to MW. I did manually. After all complete I got one new and one was runnig, so one ATI card has nothing to do. After half an hour I got 24 new ones, but they are not moved and replaced by new ones as last week. 3. The runtime is very variable but the cpu time is almost the same variing around 6 secs. Credits seem te be granted by cpu use and not the total running time. 4. High priority is gone now. 5. BOINC has an estimated run time of 2 hours, 21 minutes, 40 seconds for the WU's who take between 2 and 4 minutes now. Windwos7, ultimate x64 12Gb RAM with 2ATI 5870 driver 11.3 BOINC 6.10.58 stock app, no modifications or tweaks and no anonymous client. Greetings from, TJ |
Send message Joined: 30 Mar 09 Posts: 63 Credit: 621,582,726 RAC: 0 |
Have no problems at all with my HD6970 (cath 11.4 preview) I only cruch Milkyway on GPU ( 2 iterations using xml file) There is some lag, but I don't care. Win 7 64 AMD Phenom(tm) II X6 1090T (all 6 cores crunch other projects) 5% OC |
Send message Joined: 27 Apr 10 Posts: 35 Credit: 90,828,595 RAC: 0 |
My GPU WUs are completing and validating now. |
Send message Joined: 4 Feb 11 Posts: 86 Credit: 60,913,150 RAC: 0 |
The n-body WUs are failing due to maximum time limit elapsed. Everything else is fine. I have Win7 64-bit, an Intel Core i7 980X, and a Sapphire Radeon HD 6970. I am using BOINC 6.10.60. My Catalyst drivers are the 11.4 production drivers. I am using stock everything, no app_info.xml, and no overclocking whatsoever. |
Send message Joined: 28 Jan 10 Posts: 7 Credit: 23,770,510 RAC: 0 |
BOINC 6.10.58 Radeon HD3850, Catalyst 10.8 Windows XP SP3 Athlon XP 2600+ All WUs fail after 2 seconds. I think the problem for my computer is the problem related here: http://milkyway.cs.rpi.edu/milkyway/forum_thread.php?id=2345 My CPU don't support SSE2. Can you do something pleas? |
Send message Joined: 19 Aug 09 Posts: 23 Credit: 631,303 RAC: 0 |
nbody WUs continue to error out in a few seconds on my CPU. |
Send message Joined: 10 May 10 Posts: 27 Credit: 43,104,187 RAC: 0 |
BOINC 6.10.58 update to 11.3 |
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