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Profile Cori
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Message 2086 - Posted: 7 Mar 2008, 23:13:20 UTC

YAY, my old Win2K box is now crunching fine with the new 1.22 app! :-)))
Lovely greetings, Cori
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Profile Crunch3r
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Message 2087 - Posted: 7 Mar 2008, 23:17:53 UTC - in response to Message 2086.  
Last modified: 7 Mar 2008, 23:28:33 UTC

YAY, my old Win2K box is now crunching fine with the new 1.22 app! :-)))


Yepp, as expected ;) Though it's a bit slower, it'll work on old boxes too...
As i posted in some earlier thread... that's the "price" you gotta pay.. but i'm sure it's better having an app that will work on "2k,NT4 and Win98" rhather than one that only works on XP ;)

I'm sure ya'll agree to that one;) Or not ?






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Message 2088 - Posted: 7 Mar 2008, 23:33:40 UTC - in response to Message 2087.  

YAY, my old Win2K box is now crunching fine with the new 1.22 app! :-)))


Yepp, as expected ;) Though it's a bit slower, it'll work on old boxes too...
As i posted in some earlier thread... that's the "price" you gotta pay.. but i'm sure it's better having an app that will work on "2k,NT4 and Win98" rhather than one that only works on XP ;)

I'm sure ya'll agree to that one;) Or not ?






Well....would be nice if the server could send different windows versions based on what you were running ;)
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Message 2089 - Posted: 7 Mar 2008, 23:35:07 UTC - in response to Message 2087.  

... will work on "2k,NT4 and Win98" rhather than one that only works on XP ;)

I'm sure ya'll agree to that one;) Or not ?

Partially. I'd ignore Win9x... ;-)

Good job!
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Profile Crunch3r
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Message 2090 - Posted: 7 Mar 2008, 23:40:54 UTC - in response to Message 2089.  

... will work on "2k,NT4 and Win98" rhather than one that only works on XP ;)

I'm sure ya'll agree to that one;) Or not ?

Partially. I'd ignore Win9x... ;-)

Good job!


Hi Buddy ! Long time no see ;)

However, we have to deal with i686 compatiblility and even go back to have win98SE support ... that's how life goes ;) ya know...

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Message 2091 - Posted: 7 Mar 2008, 23:45:00 UTC
Last modified: 7 Mar 2008, 23:45:12 UTC

@Crunch3r: Can you put the logo in the header, looks nice?!
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Message 2093 - Posted: 7 Mar 2008, 23:46:21 UTC - in response to Message 2091.  

@Crunch3r: Can you put the logo in the header, looks nice?!

Not sure what you're talking about ? What logo ?



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Message 2094 - Posted: 7 Mar 2008, 23:47:52 UTC - in response to Message 2093.  
Last modified: 7 Mar 2008, 23:48:16 UTC

@Crunch3r: Can you put the logo in the header, looks nice?!

Not sure what you're talking about ? What logo ?



Your signature below (mw.png) ;)
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Profile Crunch3r
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Message 2096 - Posted: 8 Mar 2008, 0:00:14 UTC - in response to Message 2094.  
Last modified: 8 Mar 2008, 0:13:26 UTC

@Crunch3r: Can you put the logo in the header, looks nice?!

Not sure what you're talking about ? What logo ?



Your signature below (mw.png) ;)


Ahh i see... well the boinc server code here will be upgraded after "springbreak" ... not sure what that means but i was told it's in about 1 week or so... So after the "upgrade" worked out well on the test project ... we'll see if my "logo" will make it on the front page ... (done that in about 15 min.or so... but i like it too !!)

So "logo creation" is still up but since you like what i've done ... ;)
It's apreciated :)





EDIT

for ya'll to get what's on that picture... on the left you see the sagitarus galaxie on it's elyptical way around milkyway... below the "text MW@HOME " it's our milkyway galaxy.... right on the right is the sagitatius galaxy on it's own ... (some time "soon" both milkyway and sagitarius will merge into one galaxy cluster)... am i right Travis ? ( Dude help me outa here !!! ;) ... )

/EDIT


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Message 2097 - Posted: 8 Mar 2008, 0:15:17 UTC - in response to Message 2026.  

[quote]Hello. I'm running Windows ME on 3 of my PCs and all are popping up computation errors for 1.21. They ran fine with 1.19. Thanks. Mike


OK... i've compiled a new linux 32 bit app and both windows apps as well,wich should take care of that issues on Win ME and W2k.

I guess those will be up later today.

The Application Saga Continues (Part 10) is on it's way... LOL ;)





Win Me works fine now! Thanks Crunch!! :-)
Mike
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Message 2098 - Posted: 8 Mar 2008, 0:22:01 UTC - in response to Message 2097.  
Last modified: 8 Mar 2008, 0:35:27 UTC


Win Me works fine now! Thanks Crunch!! :-)
Mike


Well don't thank me ;) Thank DAVE!!!

He compiled it now as it works now... Hmmm... feel like i have kind of having an "apprentice" ... that's kinda strange .. however... DAVE !! Job well done !!!

Hail all Dave for doing great work !!!


P.S. @Dave, you'll gooing to be stuck in the code that deep now... you really don't wanna know.. gotta earn your PhD now ;)

LOL good job buddy !!!!











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Message 2106 - Posted: 8 Mar 2008, 3:30:47 UTC

Good Job!

1.22 working fine here with Win2000Pro SP4
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Message 2108 - Posted: 8 Mar 2008, 7:42:40 UTC

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Message 2110 - Posted: 8 Mar 2008, 10:23:07 UTC

W2K and NT4 issue Fixed (hopefully)! Well done!
I successfully finished a WU with 1.22 on my NT4 box, so I hope it will run on W2K, too.
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Message 2126 - Posted: 8 Mar 2008, 19:14:13 UTC - in response to Message 2089.  

... will work on "2k,NT4 and Win98" rhather than one that only works on XP ;)

I'm sure ya'll agree to that one;) Or not ?

Partially. I'd ignore Win9x... ;-)

Good job!


Well that would eliminate 1 host for me. I wonder how many slightly faster XP hosts it would take to make up the crunching loss? Now that gets me wondering how many 98's are still out there.

Rod
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Message 2127 - Posted: 8 Mar 2008, 20:18:41 UTC - in response to Message 2126.  

Now that gets me wondering how many 98's are still out there.


Hmm, well it seems to me that people still using 98 either
a) Don't use their computer that much/too used to it to switch, which makes it likely that they're not that into the internet-based projects that much either
b) Have a large amount of computers to look after but don't have time to upgrade them all (but the Win98 computer would be one of the older ones, so the loss wouldn't be that great)

So I don't think Milkyway would be using -that- many client PCs.. still good to support it though, of course.
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Message 2135 - Posted: 9 Mar 2008, 20:54:22 UTC - in response to Message 2127.  

Now that gets me wondering how many 98's are still out there.


Hmm, well it seems to me that people still using 98 either
a) Don't use their computer that much/too used to it to switch, which makes it likely that they're not that into the internet-based projects that much either
b) Have a large amount of computers to look after but don't have time to upgrade them all (but the Win98 computer would be one of the older ones, so the loss wouldn't be that great)


or
c) Have 1 or more pc's that are too low spec to upgrade to XP, but would like to help Boinc projects where possible.

Yep, that's me in (c), with 2 old laptops crunching various projects nearly all of the time. Unfortunately I think the oldest one is too low on RAM for Milkyway, I will be looking at that in the morning.


So I don't think Milkyway would be using -that- many client PCs.. still good to support it though, of course.


If 98 is not supported here it would mean one less project for my older hosts, which would disappoint me since I am in fact very into this whole Boinc thing. But, hey, if the effort to support old OSes outweighs the returns then who am I to insist on that support?

Anyway, drifting away from the topic, so I'll try to keep to reporting problems.

Rod
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Message 2136 - Posted: 9 Mar 2008, 21:31:00 UTC - in response to Message 2127.  

Now that gets me wondering how many 98's are still out there.


Hmm, well it seems to me that people still using 98 either
a) Don't use their computer that much/too used to it to switch, which makes it likely that they're not that into the internet-based projects that much either
b) Have a large amount of computers to look after but don't have time to upgrade them all (but the Win98 computer would be one of the older ones, so the loss wouldn't be that great)

So I don't think Milkyway would be using -that- many client PCs.. still good to support it though, of course.


OR simply have a stable cruncher with no reason to spend $$ to update to a more bloated MS operating system
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Message 2165 - Posted: 11 Mar 2008, 20:10:25 UTC

Just reporting I had 4 workunits "freeze" on 1 host with Linux 32bit v1.22. A restart of boinc in all cases solved the freezes. Other WUs (and projects) were crunched in between the freezes.

One of them was (forgot to take note of the other 3):
http://milkyway.cs.rpi.edu/milkyway/result.php?resultid=4988091

One thing I noticed at all 4 WUs was that running time was app. 5 seconds longer in boinc than other WUs (8m40s vs 8m35s), but looking at the above WU shows reported CPU-time at app 7m57s (and I see 3 other WUs with same short CPU-time, so it's likely those were the other frozen ones).

I should mention this particular host runs with FreeBSD 7.0-Release, with boinc compiled with platform i686-pc-linux-gnu (seems projects don't agree upon which platform-response to support on FreeBSD). Also running S@H and Cosmology with no problems.

Have 2 hosts with WinXP Pro running v1.22 but have had no freezing on those.
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Message 2171 - Posted: 11 Mar 2008, 20:45:08 UTC



All seems fine, using ver.122 and complete at 6.30 to6.53. when I ran 121 it would freeze up at 95%. my PC- windows vista home premium. 2 gigs ram, Amd Athlon 64x2 duel core 4400+.Looks good
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