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Number crunching :
Recent Optimizations
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Send message Joined: 8 Oct 07 Posts: 289 Credit: 3,690,838 RAC: 0 |
Great job Crunch3r on the 64bit Linux (and32's) recent performance. (And I thought you were done):)~ My times on the 64's have gone down 30-50%.Whats next oh magician? |
Send message Joined: 5 Feb 08 Posts: 236 Credit: 49,648 RAC: 0 |
Great job Crunch3r on the 64bit Linux (and32's) recent performance. (And I thought you were done):)~ haha i agree. cruncher is a great asset to this team. Dave Przybylo MilkyWay@home Developer Department of Computer Science Rensselaer Polytechnic Institute |
Send message Joined: 28 Aug 07 Posts: 146 Credit: 10,664,138 RAC: 4,735 |
Great job Crunch3r on the 64bit Linux (and32's) recent performance. (And I thought you were done):)~ Yeah, agreed too. The performance is really unbelievable... Member of BOINC@Heidelberg and ATA! My BOINCstats |
Send message Joined: 17 Feb 08 Posts: 363 Credit: 258,227,990 RAC: 0 |
Great job Crunch3r on the 64bit Linux (and32's) recent performance. (And I thought you were done):)~ Oh, thanks! I feel honored :) What's next... well we need to see what the new app (longer crunching times) will look like... There are some thoughts of using GSL for the complex math stuff but we need to see what the new code will look like and if we can use GSL for that. Some other things that I'd like to see is an SMP app (like Folding@Home has)... there's already code for that but you know, getting all thing working and plaing ahead is a different pair of shoes ;) EDIT The new app for 64 bit linux should be out now already. I think that it'll solve all issues from the prvious release. So if you're running and 64 bit linux and experience issues like a SIG 11 please let me know. Thanks. Join Support science! Joinc Team BOINC United now! |
Send message Joined: 18 Nov 07 Posts: 280 Credit: 2,442,757 RAC: 0 |
There are some thoughts of using GSL for the complex math stuff but we need to see what the new code will look like and if we can use GSL for that. Do you mean GLSL? I've worked with shaders before, if only the OpenGl type, so if you could use any assistance let me know. |
Send message Joined: 17 Feb 08 Posts: 363 Credit: 258,227,990 RAC: 0 |
There are some thoughts of using GSL for the complex math stuff but we need to see what the new code will look like and if we can use GSL for that. No. Sorry if i counfused you all with that crazy talk ... GSL is a GNU Scientific Library... GNU GSL Well, since you're experienced with graphics etc. i'm sure we could use your help for an openGL screensaver and some fancy GFX for the app. We might need to move to the new boinc_api_V6 to offload the gfx code to a separate app. But your offer sounds very interesting and i'm sure we'll get back to you pretty soon when new code is ready. So stay tuned ;) And thanks for the offer, we will count on you :) Join Support science! Joinc Team BOINC United now! |
Send message Joined: 18 Nov 07 Posts: 280 Credit: 2,442,757 RAC: 0 |
Well, since you're experienced with graphics etc. i'm sure we could use your help for an openGL screensaver and some fancy GFX for the app. Whoa, I'm overwhelmed! Well, I hate to disappoint you but my experience is mostly with the shading language (and some ARB assembly) rather than with the rest of OpenGL. Certainly I'd like to look into it, but don't expect an expert.. PS: Your enthousiasm is rather inspiring though, might make work of this.. kinda need something new as I've been going through a rough patch emotionally. |
Send message Joined: 17 Feb 08 Posts: 363 Credit: 258,227,990 RAC: 0 |
Well first of don't feel forced to anything! I was just taking a note of your posting about GFX stuff so i thought you have some insight into that stuff. Things like moving the app to the new boinc api v6 has some adavantages. Some of you might know Einstein@home like they did, open up the api to get a some GFX/screensaver working, is the probably the best way to go.
Don't feel forced to do anything! as long as there's no fix for other things (not talking about the MB), we're still in a dev. phase... so all is taking it's time and no one is forced to do anything... (well except Dave...he has to manage all things that are broken :) ... LOL !! sorry buddy coud not resist :P ) Heck i don't even know if MW is Alpha or Beta anyone willing to help me out about that one ? :P Join Support science! Joinc Team BOINC United now! |
Send message Joined: 8 Oct 07 Posts: 289 Credit: 3,690,838 RAC: 0 |
If Tanapaku,Primegrid,and Ufluids are all considered Alpha then I would say a quickly matured Alpha ;) |
Send message Joined: 18 Nov 07 Posts: 280 Credit: 2,442,757 RAC: 0 |
Heck i don't even know if MW is Alpha or Beta anyone willing to help me out about that one ? :P I'm pretty sure it's still in the Alpha stage officially. By the way I should've mentioned I would like to be involved in this if I can. I know a fair bit about the workings of C/C++ (as well as a basic understanding of assembly) but I'm still just a student. It's just that distributed computing is one of several fields I'd very much like to be involved in. |
Send message Joined: 17 Feb 08 Posts: 363 Credit: 258,227,990 RAC: 0 |
Thanks for the heads up! Was kind of confusing the last couple of weeks and didn't even had a look for the status of the project... heck you don't really wanna know how that version number changes are... good lord i won't even tell you... it's kinda mad when you get lost in some version number jungle ;) Join Support science! Joinc Team BOINC United now! |
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