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Number crunching :
Looking to optimize number crunching
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![]() Send message Joined: 1 Sep 11 Posts: 3 Credit: 4,400,077 RAC: 0 ![]() ![]() |
Hope this is the right place. The reason for this thread is I just notice a new Work Unit (N-Body Simulation 1.08 "349110070) with 1200+ hours until completion. This is gonna blow the deadline of 05/11/2013 unless the estimate is way off. Most other estimate are bang on though at + or - a few minutes. I have 2 questions: 1 - How can I optimize the number crunching? The only custom I did was give boinc permission to run for all users (me only as Admin or MeTheUser) since I don't use the Admin account for day to day stuff. Since the Install I let boinc do it's thing but don't interfere. Boinc is set to suspend when I play my games (see below). 2 - Screen tearing. Every once in a while I get bad(blank - no color) pixels in my display. This only seems to happen when boinc is running. I am hoping that any custom I set here will also fix this, but probably not. It is probably a driver issue. My Computer Specs: CPU: AMD FX8320 - 8 core Black Edition RAM: 12 GIG (soon to be 8 gig instead, donating 4 gig to 2nd computer with bad ram) OS: Windows 7 Home Premium, Service pack 1 Video Card: Sapphire HD7770 PCIE Video Driver: Catalyst 13.1 BOINC Ver: 7.0.28 (X64) Please note this is primarily a gaming system. I play World of Warcraft, FarCry3, and soon Crysis3. Any ideas? “Any fool can know. The point is to understand.†― Albert Einstein I on the other hand am just confused. |
![]() Send message Joined: 1 Sep 11 Posts: 3 Credit: 4,400,077 RAC: 0 ![]() ![]() |
OK... seriously confused..... When I went to bed last night, the computer had 5 N-body WU running with at least 800 hours estimated to completion each. Now they are all complete and either validated, or awaiting validation. Is the estimated time to completion that far out of whack? Just before bed I had told boinc to not get new tasks so it could concentrate on finishing what it had. This gives new meaning to estimate.... 800 hours completed in less than 24. Is this normal? “Any fool can know. The point is to understand.†― Albert Einstein I on the other hand am just confused. |
![]() ![]() Send message Joined: 8 May 09 Posts: 3339 Credit: 524,010,781 RAC: 14 ![]() ![]() ![]() |
OK... seriously confused..... As you finish units the time to completion gets recalculated for each of the remaining and any new units that you get. As you then finish those units in a more 'normal' time frame the time to completion will come down and you will get more units again. What you are seeing IS normal behavior for a pc that has had a so called 'stuck' unit and is now moving forwards. Some units are much more complicated then even the project folks can guess, so it can take a very long time sometimes. This does NOT mean you found something, it just means the unit had lots of stuff in it that it had to go thru that normal units don't. In the case of a gpu unit it happens when the the gpu crashes and the cpu takes over crunching the unit. But the n-body units are cpu units not gpu units. Over the next several days Boinc will bring the time to completion back down to the more normal for you time frame again. I had a project go from 45 minutes to 7 hours, it took almost a week to come back to normal again. |
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