Message boards :
Number crunching :
8 Workunit limit
Message board moderation
Author | Message |
---|---|
Send message Joined: 10 Jan 08 Posts: 7 Credit: 209,009,251 RAC: 13,999 |
Hi, this new policy punishes my 8 core crunchers with idle time. I really like these longer WUs because they give me a safer feeling in failure situation of the project. With only 1 WU per core, I have to add another project. Sorry, but this reduction is not a good idea. I hope, you will change it back. On friday, I leave for holidays. Cannot let my crunchers in this state when I'm not at home... Regards Joerg |
Send message Joined: 29 Aug 07 Posts: 486 Credit: 576,548,171 RAC: 0 |
What is it with these Projects, they start up & then do everything in their Power to make life miserable for the Participants. Here I was hoping they would increase the Cache Limit and they reduce it, way to go MilkyWay. |
Send message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
Even for 4 cores it's not enough, assuming 5-6hrs per WU it needs at least 16 per day. |
Send message Joined: 29 Aug 07 Posts: 486 Credit: 576,548,171 RAC: 0 |
Even for 4 cores it's not enough, assuming 5-6hrs per WU it needs at least 16 per day. My Quads run them in the 3-4 hour Range with less than 3.5 Hours being the norm, so 8 only gives me 6-7 Hours Max. This Project is slowly becoming the Cosmology Project of the West, No Communication, No Wu's & soon to be NNW across my Pharm too, just like the Cosmology Project ... 0_o |
Send message Joined: 29 Aug 07 Posts: 327 Credit: 116,463,193 RAC: 0 |
It just depends on how many of the short WUs you get at any one time. I've seen up to half of my cache be the short WUs as recent as last Monday. I run thru those at just over 4 minutes each on my quads. Calm Chaos Forum...Join Calm Chaos Now |
Send message Joined: 29 Aug 07 Posts: 486 Credit: 576,548,171 RAC: 0 |
It just depends on how many of the short WUs you get at any one time. I've seen up to half of my cache be the short WUs as recent as last Monday. I run thru those at just over 4 minutes each on my quads. Yup, I didn't even think about those short ones when saying 6-7 Hours Max ... |
Send message Joined: 29 Jul 08 Posts: 267 Credit: 188,848,188 RAC: 0 |
It just depends on how many of the short WUs you get at any one time. I've seen up to half of my cache be the short WUs as recent as last Monday. I run thru those at just over 4 minutes each on my quads. I'll take what I can get and right now I've got WU's that takes about 4-6 hours to do, PC3@3.2GHz(4-5hrs) crunches them faster than PC4@2.6GHz(5-6hrs) and so the longer ones take longer on slower PCs. In about 13.5 hours PC1 will be available to crunch and It's the fastest PC I have as It will do 3.52GHz, But It needs water cooling at those speeds so It's limited to 3.29GHz right now. :( |
Send message Joined: 17 May 08 Posts: 16 Credit: 528,507 RAC: 0 |
Even for 4 cores it's not enough, assuming 5-6hrs per WU it needs at least 16 per day. You get a new batch when you finish the ones you have. ;) With 8 w/u limit A quad core would never run out of work, unless the server went down of course. :D Here's the trouble I see. If I was running a V8 I'd be worried. Because if my boinc client didn't return results immediately it would either timeout until the next work unit finished, or wait until the next automatic boinc (refill work unit cue) communication. Or worse yet timeout from the server, if my 'additional work cue' from the Milkyway@home server(communication deferred for xx amount of seconds), was set to high. Either way 8 work units on a V8 or higher cpu count, would only keep 7 cores at a running constant. Follow me? The client would sit a core idle intermittently every other contact. [eye's rolling] How about 10? As long as there isn't a V16 on the block. [/eye's rolling] |
Send message Joined: 10 Jan 08 Posts: 7 Credit: 209,009,251 RAC: 13,999 |
My dual 5440 needs 2:50 for 8 long WUs... Only 3 Min for 8 short one :( And there are still short WUs on the way. They produce a lot of idle time when only loading one after finishing one. The 20 WU discussion is going on till some month. What is the problem here?? The only problem is the amount of WUs! Sorry admins, but i don't understand the backgroud of your decision to deliver only 20 now 8 WUs. Deliver not more then 5 WUs per Core or something similar. Artificial Intelligence is using this. And it works... |
Send message Joined: 28 Jul 08 Posts: 22 Credit: 4,652,099 RAC: 0 |
duplicate message |
Send message Joined: 28 Jul 08 Posts: 22 Credit: 4,652,099 RAC: 0 |
Hi all, I think I may have been the cause of this clamp down. Yesterday a couple of my computers using the stock 1.23 Linux client, one of them quite fast, smoked through a heap of work units in almost no time generating trash and getting more. By the time I caught the error the fast machine had reached its daily max. Crunch3r has since put me on the right track with his 1.24 client with statically linked libs and AFAIK they are behaving. There obviously has to be someway to choke off a runaway machine and perhaps this limitation is a stop gap measure until a suitable control solution is found. UncleVom |
Send message Joined: 29 Aug 07 Posts: 486 Credit: 576,548,171 RAC: 0 |
How about 10? As long as there isn't a V16 on the block. [/eye's rolling] How about 10 Per Core, Jesus you'd think these Wu were made out of Gold & the Government didn't want People to have them. The Majority of us are going to finish & return them on time, for the few that won't they probably wouldn't even if the Limit was 1 because all they do is get the Wu's and sit on them while they run 50 other Projects ... :) |
Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
With getting all 3 lengths at any given point it only messes up everyone's setup & proportions for each project. 2 of the lengths need to be dropped (to make it consistent) unless MW can be setup so each person could choose which length to crunch. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 27 Aug 07 Posts: 85 Credit: 405,705 RAC: 0 |
This is a case of the project using the wrong setting. If they need the answers back quickly, they need to set the deadline short. (It is already short enough with the current length of the tasks though). BOINC WIKI |
Send message Joined: 10 Jan 08 Posts: 7 Credit: 209,009,251 RAC: 13,999 |
No message from admins... My first v8 is now moved to another project. The next one will follow this evening. |
Send message Joined: 29 Aug 07 Posts: 486 Credit: 576,548,171 RAC: 0 |
No message from admins... That seems to be the growing trend at a lot of Projects if it isn't the norm already. My first v8 is now moved to another project. The next one will follow this evening. Can't blame you there, I'm probably going to move my whole Pharm to another Project too, one that allows enough work to be cached so in the event of a burp by the server I have time to notice it and fire up another Project. 20 Wu's here was cutting it kinda close but I could live with it & didn't complain about it. But 8 cut's to close for comfort & since I usually only run 1 Project @ a time then it's time to move on if thats all thats going to be allowed to be Cached. |
Send message Joined: 29 Aug 07 Posts: 327 Credit: 116,463,193 RAC: 0 |
The 8 WU limit would have gotten me just now if I hadn't been lucky enough to spot it. I had 5 of the shorties in one of my quad's cache, 3 were complete, two were running, and 12 minutes left before the automatic update. Need to go back to at least 20, or more preferably, 8 - 10 WUs per core. Calm Chaos Forum...Join Calm Chaos Now |
Send message Joined: 29 Jul 08 Posts: 267 Credit: 188,848,188 RAC: 0 |
The 8 WU limit would have gotten me just now if I hadn't been lucky enough to spot it. I had 5 of the shorties in one of my quad's cache, 3 were complete, two were running, and 12 minutes left before the automatic update. On one quad I'm down to My last two WU's and It won't download any new WU's yet, The other two have 5 3/4 and almost 10 hours of WU's each. 10 WU's per core doesn't sound too bad, I wasn't too alarmed when It was 20, I mean what's next 4 or maybe 1? I mean do Duals and single core cpus still get 20 WU's at a time, Or If 20 was working, Why the shift to 8? Are they against having Quads work here? |
Send message Joined: 29 Aug 07 Posts: 486 Credit: 576,548,171 RAC: 0 |
I mean do Duals and single core cpus still get 20 WU's at a time, Or If 20 was working, Why the shift to 8? Are they against having Quads work here? There in lies the problem, some people with dual or single cores waht the Caches dropped without giving any thought to the Quads or 8+ Cores that might be running the Project. Whether they are or are not against Quads the Projects doing it's best to drive a lot of them out of here ... Maybe we're to much strain on the Mousekateer Server ... hahaha ... ;) |
Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
No message from admins... For this project it really started to run down after christmas break until nothing. Wasn't this tried months ago and everybody agreed with 20 wu's. Until this last change I only got 1 wu at a time which is fine on my pc since I am mostly doing other projects. And the deadline is still 5 days. I wonder if anything tried on here is even thought through before something is changed? Is it possible to set a max of 20, but allow each person to go into MW personal settings and pick the max that can be downloaded each time? Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
©2024 Astroinformatics Group