nbody 1.64 release for Mac
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Message 66430 - Posted: 11 May 2017, 19:14:08 UTC

Hey All,

I just released the newest version of nbody, version 1.64, for Mac single and multi-threaded. Please let me know if there are any issues.

PLEASE NOTE: We only have one mac machine for building and testing, meaning I had to test the binaries on the same machine that I built them on. So please let me know if anything strange crashing is seen.

Thank you all for your continued support,

Shayol Ghul
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Message 66556 - Posted: 8 Aug 2017, 19:02:29 UTC

from general user
Do you have any packages that are custom made for users?
IE. My Tesla card takes two minutes to finish NVidia app and 8 cpu's takes 11 minutes to finish nbody sim, or 6 nbody sims an hour and 30 NVidia apps an hour.
One package = 6 nbody sims + 30 NVidia apps per hour.
Right now my tesla burns the NVidia apps up and sits idle for 2 to 3 hrs while the cpu's play.
Idea or going fishing?

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Message 66573 - Posted: 26 Aug 2017, 20:31:35 UTC

Shayol Ghul, I would suggest not running Milkyway on your CPU, in your situation.

Find a project that does not have a GPU app, and run that on your CPU instead.

To the Admins/developers: Do you STILL have a much too low limit (80 tasks?) for Milkyway?

Jake Weiss
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Message 66576 - Posted: 28 Aug 2017, 14:56:48 UTC

Hi 10esseeTony,

We have done things to mitigate the low task limit. We have started bundling workunits so instead of it being 80 single workunits, they are now 80 bundled workunits with 5 workunits each. This means that you effectively have 400 workunits.


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