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Odysseus

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Message 6065 - Posted: 10 Nov 2008, 23:15:59 UTC - in response to Message 6050.  

[…] Here, the ONLY current work units are 5 minute work units […]

I don’t know what kind of hosts you have, but it’s all my older Macs can do to complete their tasks within deadline—even in ‘panic mode’. I don’t think I’ve seen any recent tasks taking less than thirty hours; even a fairly small increase in running time would prevent these hosts from participating.


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John Clark

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Message 6066 - Posted: 10 Nov 2008, 23:35:52 UTC - in response to Message 6065.  
Last modified: 10 Nov 2008, 23:36:39 UTC

[…] Here, the ONLY current work units are 5 minute work units […]

I don’t know what kind of hosts you have, but it’s all my older Macs can do to complete their tasks within deadline—even in ‘panic mode’. I don’t think I’ve seen any recent tasks taking less than thirty hours; even a fairly small increase in running time would prevent these hosts from participating.



My fastest is a Penryn Quad (45nM fabrication), and this completes a WU in 3minutes and 35 seconds

My second quad is a Core 2 (65nM) which completes Wus in 5 minutes 20 seconds

My third rig is a dual Prestonia Xeon server, with HT enabled, based on P4 designs. This chews up a WU in 12 minutes 46 seconds

Finally, I run a dual P3 server, with the Coppermines FSB running at 933MHz. This clears WUs in 21 minutes 18 seconds.

I have to nurse the farm to get enough WUs, if they are running MW alone. While I sleep I run Einstein and Malaria as back ups to give them something useful to crunch.
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Profile Cori
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Message 6067 - Posted: 10 Nov 2008, 23:45:16 UTC

I think the different crunch times are due to the new faster app many of us are using. There's no Mac app unfortunately (they work only on Windows and Linux systems).
Since the fast apps were provided by Milksop and not by the project itself I guess there's nothing we can do about it except begging for a faster Mac app.. ;-)
Lovely greetings, Cori
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John Clark

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Message 6068 - Posted: 10 Nov 2008, 23:59:01 UTC - in response to Message 6067.  
Last modified: 10 Nov 2008, 23:59:22 UTC

I think the different crunch times are due to the new faster app many of us are using. There's no Mac app unfortunately (they work only on Windows and Linux systems).
Since the fast apps were provided by Milksop and not by the project itself I guess there's nothing we can do about it except begging for a faster Mac app.. ;-)


True

When the Admins release a new MW client, which is partly based on Milksop's fast code, I presume there will be the equivalents for the Mac and Linux, as well as Windows?

The Macs could run the fast code using Windows under Bootcamp.
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Odysseus

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Message 6069 - Posted: 11 Nov 2008, 0:14:52 UTC - in response to Message 6068.  

The Macs could run the fast code using Windows under Bootcamp.

The ones with Intel CPUs could, but that’s not the case for the PowerPC-based systems.


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John Clark

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Message 6071 - Posted: 11 Nov 2008, 0:48:34 UTC

Sorry to hear of that.

The hope is that the MW Admins will release a more code efficient client for Macs, especially older ones, as well as the Windose versions (and Linux).
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Profile The Gas Giant
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Message 6078 - Posted: 11 Nov 2008, 21:53:15 UTC

I thought crunch3r did an optimised Mac app a long time ago - but I could be wrong.
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Message 6079 - Posted: 11 Nov 2008, 23:06:09 UTC - in response to Message 6078.  

I thought crunch3r did an optimised Mac app a long time ago - but I could be wrong.


I do remember that he(crunch3r I think) optimized it to the current specs. I don't know if he had a faster one.
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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Milksop at try

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Message 6080 - Posted: 12 Nov 2008, 2:33:50 UTC - in response to Message 6079.  

I thought crunch3r did an optimised Mac app a long time ago - but I could be wrong.


I do remember that he(crunch3r I think) optimized it to the current specs. I don't know if he had a faster one.

Of course he has a faster one. When compiled for x86 Macs (including SSE2/3) it is even a factor of two faster than the published app.
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John Clark

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Message 6086 - Posted: 12 Nov 2008, 15:07:25 UTC

The servers seemed, with a gasp here and there, to have kept up with the demand for work until about an hour ago. Now, even with hand holding, there seems to be no work available, and nothing can be forced down.

All my rigs will be starved of new MW WU and then run dry very soon. Even when asking the rigs individually to run another project(s).

I hope the feeder will generate and distribute more work soon!
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BarryAZ

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Message 6087 - Posted: 12 Nov 2008, 16:15:02 UTC - in response to Message 6086.  

I can confirm that here as well.
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Profile Cori
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Message 6088 - Posted: 12 Nov 2008, 17:50:45 UTC - in response to Message 6086.  

... I hope the feeder will generate and distribute more work soon!

Yes, pleeeeease! ;-)))
Lovely greetings, Cori
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Bill & Patsy
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Message 6089 - Posted: 12 Nov 2008, 18:14:22 UTC

Can't get work. It's been that way for hours and hours.

Why?
--Bill

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Message 6090 - Posted: 12 Nov 2008, 18:17:55 UTC - in response to Message 6088.  

... I hope the feeder will generate and distribute more work soon!

Yes, pleeeeease! ;-)))



Can't really say anything else! But I will kick the client till u take notice!! hehehe!
A clear conscience is usually the sign of a bad memory



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BarryAZ

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Message 6091 - Posted: 12 Nov 2008, 18:50:01 UTC - in response to Message 6089.  

Perhapsthe admins decided to take a Labor day holiday after Armistice day celebrations -- there has been no work for the past several hours and, a bit disappointing, no comment from the project during that time.


Can't get work. It's been that way for hours and hours.

Why?


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Honza

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Message 6092 - Posted: 12 Nov 2008, 19:02:02 UTC

Well, I might be eager to get some more work BUT...I'm also interested what have been done with results alredy finished.

I mean - there has been considerable speed-up in work processing, more results completed and delivered back to the project...so where is the science? What science progress has been achieved?
BOINC Project specifications and hardware requirements
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BarryAZ

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Message 6093 - Posted: 12 Nov 2008, 19:41:55 UTC - in response to Message 6092.  

Also a fair question -- it would be nice to have some science discussion as well.


Well, I might be eager to get some more work BUT...I'm also interested what have been done with results alredy finished.

I mean - there has been considerable speed-up in work processing, more results completed and delivered back to the project...so where is the science? What science progress has been achieved?


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Message 6094 - Posted: 12 Nov 2008, 20:33:30 UTC - in response to Message 6091.  

no comment from the project during that time.


When is there ever any comments from the admins anymore?
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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Message 6095 - Posted: 12 Nov 2008, 20:38:53 UTC
Last modified: 12 Nov 2008, 20:39:42 UTC

I think I will be switching projects soon.

Check out AI's site, it is loaded with info and admin comments. It is run by only 2 people. http://www.intelligencerealm.com/aisystem/system.php

To me the science here is fairly close to what SDSS is doing.

Simply put, the Sloan Digital Sky Survey (SDSS) was the most ambitious astronomical survey ever undertaken. It has provided detailed optical images covering more than a quarter of the sky, and a 3-dimensional map of about a million galaxies and quasars.

http://www.sdss.org/

And by 2015 a 3.5GB(Gigabyte not megabyte) digital camera will be mapping the sky every 3.5 days, charting all of the objects.
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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BarryAZ

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Message 6097 - Posted: 12 Nov 2008, 20:50:24 UTC - in response to Message 6095.  

Unfortunately, that project is unavailable at the moment....


I think I will be switching projects soon.

Check out AI's site, it is loaded with info and admin comments. It is run by only 2 people. http://www.intelligencerealm.com/aisystem/system.php

To me the science here is fairly close to what SDSS is doing.



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