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Work Units don't finish

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Alberto

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Message 77647 - Posted: 30 Sep 2025, 6:43:36 UTC

Hi!
I'm having a problem with some work units.
These units reach a high percentage of work but stop advancing. They stopped at that point for many hours/day.
An example is this task:
de_nbody_orbit_fitting_09_21_2025_v193_OCS_north_MW2014__data__2_1758550502_250610 fixed at 87,597%

Does anyone know why this is happening?

Thanks

Alberto
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Message 77648 - Posted: 30 Sep 2025, 7:33:57 UTC - in response to Message 77647.  

Do you allow BOINC 100% of CPU time? If not, that's why it's happening.
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Alberto

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Message 77655 - Posted: 5 Oct 2025, 12:22:10 UTC - in response to Message 77648.  

Hi!
Thank you for the answer.
Why does this task need 100% of CPU time if others work with less ?

I suspended the task for a few days and today when I resume it, it finished in few seconds.
Was there a fix to the app?
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Message 77657 - Posted: 6 Oct 2025, 9:45:14 UTC - in response to Message 77655.  

The project devs need to fix it. If you have temperature issues when running on all cores 100% of time, use less threads instead. Or even better: limit the boost frequency of your CPU, the last few hundred MHz generate lots of heat for almost nothing. I run my Ryzen 5700G at 4.0 GHz instead of the 4.65 it would like to run at and can keep it below ~75°C at pretty much any load with the stock cooler it came with. Now when running 14x Milkyway and 1x Einstein on iGPU it's even just 52°C since Milkyway generates in general extremely little heat, but when I run WCG or anything else on the CPU cores it's up to 75°C. Around 30-35% lower package power (= heat generation) for 14% lower clock speed and that while the iGPU works significantly harder for some reason. Definitely worth it.
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Questions and Answers : Windows : Work Units don't finish

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