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Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
Probably silly question, but, Why can these certain graphics cards do their own work for projects and not older cards? Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
Probably silly question, but, Why can these certain graphics cards do their own work for projects and not older cards? Because the older cards can only do single precision calculations (32bit) and the HD38x0 and HD48x0 are the only ones (besides nvidias GTX2xx series) that can handle double precision (64bit). |
Send message Joined: 27 Aug 07 Posts: 647 Credit: 27,592,547 RAC: 0 |
I reinstalled Boinc this morning with default value, and now all seems to work, some freeze on the screen but some tuning needed, i suppose. Thanks for your support No, per default the protection mode is off, you have to choose the "Protected application execution" option separately. Lovely greetings, Cori |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
I reinstalled Boinc this morning with default value, and now all seems to work, some freeze on the screen but some tuning needed, i suppose. Thanks for your support Oh, I guess they have changed it because of the CUDA apps for SETI *lol* |
Send message Joined: 27 Aug 07 Posts: 647 Credit: 27,592,547 RAC: 0 |
I reinstalled Boinc this morning with default value, and now all seems to work, some freeze on the screen but some tuning needed, i suppose. Thanks for your support Hehe, I think it was disabled for default from the very beginning. I've tried it once when it was newly added and it didn't convince me too much. *grin* So I was glad I didn't have to un-check that option everytime I upgraded BOINC. :-D Lovely greetings, Cori |
Send message Joined: 17 Jan 09 Posts: 98 Credit: 72,182,367 RAC: 0 |
Sorry to sound stupid but is a 9700 all in one wonder to old to use this application? Thanks in advance. According to GPU-Z the GPU is an R300 |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
Sorry to sound stupid but is a 9700 all in one wonder to old to use this application? Sorry, but some years too old. |
Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
Probably silly question, but, Why can these certain graphics cards do their own work for projects and not older cards? Isn't that what pc's do? But older cards could do single calc's then. Why not add support for those? There would be plenty, since these new cards aren't that old. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 17 Jan 09 Posts: 98 Credit: 72,182,367 RAC: 0 |
Sorry to sound stupid but is a 9700 all in one wonder to old to use this application? No worries. Thanks for the swift reply. |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
Probably silly question, but, Why can these certain graphics cards do their own work for projects and not older cards? This is about the floating point precision. Travis has set quite strict limits for the reslts of the test WUs. You can't reach them with single precision calculations on older cards (the really old ones support only 16 or 24bit FP). It may be possible to get there with some kind of software emulation, but this would be a lot of effort which would be lost in the future as more and more cards get double precision support. Furthermore it would be most likely as slow ;) or even slower than to do the computations on a CPU. |
Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
Ok. I guess if it was worth it, other projects would be using it for the 'older' cards. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
Ok. I guess if it was worth it, other projects would be using it for the 'older' cards. Don't forget for most other projects (like SETI or GPUGrid) single precision is enough. That is the reason you can also use slightly older cards there. MW is just more demanding in this specific area. |
Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
Ok. I guess if it was worth it, other projects would be using it for the 'older' cards. I haven't seen much mention of their use till recently. Though I haven't checked the other projects boards. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 25 Nov 07 Posts: 25 Credit: 54,443,893 RAC: 0 |
Running pretty well on my HD4830, but I would like it to be running 2 wu's instead of the 8 or so it's running currently. I have played with the app_info file and so far have had no success. Right now it's set on avg_ncpus to 0.2, and max_ncpus to 5 (quad core intel). Resource share on MW is set to 10% and it still continues to run 10 wu's in parallel. Any suggestions? |
Send message Joined: 25 Nov 07 Posts: 25 Credit: 54,443,893 RAC: 0 |
Running pretty well on my HD4830, but I would like it to be running 2 wu's instead of the 8 or so it's running currently. I have played with the app_info file and so far have had no success. Right now it's set on avg_ncpus to 0.2, and max_ncpus to 5 (quad core intel). Resource share on MW is set to 10% and it still continues to run 10 wu's in parallel. Any suggestions? I think I got it, but man it is killing my screen response time! |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
Running pretty well on my HD4830, but I would like it to be running 2 wu's instead of the 8 or so it's running currently. I have played with the app_info file and so far have had no success. Right now it's set on avg_ncpus to 0.2, and max_ncpus to 5 (quad core intel). Resource share on MW is set to 10% and it still continues to run 10 wu's in parallel. Any suggestions? Increase avg_ncpus and run another project at the same time. The screen response is far better, if you close GPU-Z and the Catalyst Control Center (and probably some other tools with monitoring functions). It appears there is some interaction with the monitoring stuff in these. But some tools are checked to be running fine in parallel, afaik ATI Tray Tools and Everest. |
Send message Joined: 25 Nov 07 Posts: 25 Credit: 54,443,893 RAC: 0 |
I am running another project, and I switched the resource share to 40% here at MW, bumped the avg_ncpus up to 0.5. I closed CCC and it seemed to help a bit, more towards the acceptable level. Also, is there going to be a new version for .18? |
Send message Joined: 12 Nov 08 Posts: 26 Credit: 1,542,686 RAC: 0 |
avg_ncpus set to 0.1 max_ncpus set to 3 (core2duo) Seems to work very fine, the Milkyway units are still completed in 8 or 10 seconds. It's the same time when I used 0.50 core, is it "normal" ? Too bad we have the 1000 workunit-per-cpu limit, is it possible to send a request somewhere to remove this limit when using an optimized app ? This limit is now obsolete when you can calculate 3 or 4 times more units in a day with an optimized app. The only reason I'm moving a computer on milkyway is to help you for your excellent work on ATI graphic cards, but the credits are not very interesting ^^ THank you for this app, anyway ^^ Star Wars BOINC Team |
Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
avg_ncpus set to 0.1 I'm working on something to remove the credit limit, which should go live in the next couple days. Also, I can raise the workunit-per-cpu limit. What would be a good value? |
Send message Joined: 28 Aug 07 Posts: 31 Credit: 86,152,236 RAC: 0 |
Also, I can raise the workunit-per-cpu limit. What would be a good value? 3600*24/9 is up to ~10K WUs per day on HD4870. Too bad BOINC is still far from ready for GPUs. I would have suggested to raise WU limit only for hosts with GPUs and distribute WUs with pretty short deadline or extra large ones for such hosts... BOINC Project specifications and hardware requirements |
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