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TravisSend message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
Travis, I'll update the code thats calculating the flops tonight, hopefully it should smooth things out.
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TravisSend message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
I just updated the fpops estimate. Newly generated workunits should reflect the different estimate. Let me know how it works out.
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LabbieSend message Joined: 29 Aug 07 Posts: 327 Credit: 116,463,193 RAC: 0 |
I just updated the fpops estimate. Newly generated workunits should reflect the different estimate. Let me know how it works out. Yep, I've got some that are estimating a whole 3 seconds. Haven't gotten to them in the queue yet tho'. Calm Chaos Forum...Join Calm Chaos Now |
TravisSend message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
I just updated the fpops estimate. Newly generated workunits should reflect the different estimate. Let me know how it works out. Might take boinc a little bit to adjust :)
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LabbieSend message Joined: 29 Aug 07 Posts: 327 Credit: 116,463,193 RAC: 0 |
I just updated the fpops estimate. Newly generated workunits should reflect the different estimate. Let me know how it works out. Oh yeah, I'm used to that. ;) Calm Chaos Forum...Join Calm Chaos Now |
CoriSend message Joined: 27 Aug 07 Posts: 647 Credit: 27,592,547 RAC: 0 |
I just updated the fpops estimate. Newly generated workunits should reflect the different estimate. Let me know how it works out. It seems to have worked at least on my C2D lappy so far: the estimated time to completion was now 4 sec but it has gone up already to 6:57 min after the first WUs being crunched. But my DCF on that host is still 1.014688 (before it was 0.01) - so that seems fine! Didn't check my other boxes yet, because it's 1:15am here (German time) and I have to crunch my zzz unit now. *grin* Lovely greetings, Cori
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KevintSend message Joined: 22 Nov 07 Posts: 285 Credit: 1,076,786,368 RAC: 0 |
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Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
I just updated the fpops estimate. Newly generated workunits should reflect the different estimate. Let me know how it works out. Just looked to the WUs and see you have set it to the value I send you. But to be correct, the single stream WUs are worth ~1.25 TFlop, the ones with two streams more like ~1.9 TFlop. If you look at the runtimes for these WUs, you will see more than 50% increase for the WUs with two streams. At least if you look at the runtimes of some (the fastest ones) optimized applications ;) And btw., SETI is using single precision calculations. So one flop here (double precision) should be worth more than over there. Do you know the official point of view (David Anderson) for comparing single precision flops (SETI) with double precision flops (MW)? |
TravisSend message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
I just updated the fpops estimate. Newly generated workunits should reflect the different estimate. Let me know how it works out. Actually, what I did was calculate the number of times the calculate_probabilities function was invoked (since this is doing the vast majority of the work), then calculated the number of fpops in there. I counted multiplies as 1, divides as 5 and sin/cos/pow/exp/sqrt as 10. Pretty gross simplification but it looks like it's a decent estimate -- if anyone has better values for these please let me know :) I don't know what Dave A's stance on single vs double prescision flops is. It seems like the estimation only has to be a rather loose estimate (or very loose considering our previous ones).
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Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
and sin/cos/pow/exp/sqrt as 10. Pretty gross simplification but it looks like it's a decent estimate -- if anyone has better values for these please let me know :) These instructions are far more expensive, especially when no native CPU instruction for it exists and they are implemented in the mathlib of your compiler. I've counted directly the needed floating point instructions in the assembler of the GPU code. These figures should be quite exact. I've send it to you already some hours ago. Actually together with two formulas how to deduce the count for arbitrary parameters of the WUs ;) It seems like the estimation only has to be a rather loose estimate (or very loose considering our previous ones). My comment was more targeting the calculation of the credits based on the same scheme as SETI is doing. For runtime estimate you are right, it has to be only a loose fit. |
speedimicSend message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
I am seeing this wonky behavior on at least one of my rigs too........ uuuhhhh... it's back! one of my rigs stopped requesting work... mic.
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Send message Joined: 15 Jul 08 Posts: 288 Credit: 5,474,012 RAC: 0 |
I am seeing this wonky behavior on at least one of my rigs too........ Hit the update button.....I just got work on several of my rigs.. I am the Kittyman. Please visit and give a Click for Seti City.
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speedimicSend message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
LOL - as if boinc cares about users hitting buttons... Sat 14 Feb 2009 01:37:01 AM CET|Milkyway@home|Reporting 2 completed tasks, not requesting new tasks mic.
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Send message Joined: 15 Jul 08 Posts: 288 Credit: 5,474,012 RAC: 0 |
LOL - as if boinc cares about users hitting buttons... I would guess it's a workshare issue then....if you are running more than one project on the rig. I am the Kittyman. Please visit and give a Click for Seti City.
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speedimicSend message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
LOL - as if boinc cares about users hitting buttons... 100% MW this one. might need a reset... well whatever, I'll go to bed now and look if boinc likes some new work tomorrow... mic.
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Send message Joined: 15 Jul 08 Posts: 288 Credit: 5,474,012 RAC: 0 |
LOL - as if boinc cares about users hitting buttons... Well, if you have no work cached, you can do a reset without losing anything, and it won't delete your opti app, if you are using one.... So try THAT button....LOL. I am the Kittyman. Please visit and give a Click for Seti City.
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banditwolfSend message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
Go no work, hit 'update' and got 12. So they might be sparse yet. Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
speedimicSend message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
Well, if you have no work cached, you can do a reset without losing anything, and it won't delete your opti app, if you are using one.... I demand a "Go to sleep and wait"-button! Sleeping and doing nothing fixed the problem. mic.
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TravisSend message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
Well, if you have no work cached, you can do a reset without losing anything, and it won't delete your opti app, if you are using one.... Speaking of a "go to sleep and wait" button. I think i just pressed it :) see ya'll tomorrow.
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Send message Joined: 15 Jul 08 Posts: 288 Credit: 5,474,012 RAC: 0 |
Well, if you have no work cached, you can do a reset without losing anything, and it won't delete your opti app, if you are using one.... Rust never sleeps.......... I am the Kittyman. Please visit and give a Click for Seti City.
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