Message boards :
Number crunching :
3rd.in - optimized apps
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Send message Joined: 15 Jul 08 Posts: 288 Credit: 5,474,012 RAC: 0 |
I am using GCC however, so maybe with Intel's compiler we could do a bit better. Unfortunately it's not free so I probably won't be getting it anytime soon :P Their IT's have unlimited budgets......unlike Seti..... I am the Kittyman. Please visit and give a Click for Seti City. |
Send message Joined: 12 Oct 07 Posts: 77 Credit: 404,471,187 RAC: 0 |
Have you tried the evaluation package, I don't think you can publish the build but it can give you some ideas. I've tried the Intel icc evaluation package and couldn't get any significant improvement over the stock OSX application. I could be wrong but I think the imporovements with an icc app come from the use of the IPP libs and while the OSX eval version does come with IPP, I think it must be a cutdown version. |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
Now I just with I had some programming knowledge so I could do a optimized app for OS X. If it is an Intel Mac just run BOINC on Windows inside a virtual machine. You will loose less than 5% performance to a native Windows solution. |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
Now I just with I had some programming knowledge so I could do a optimized app for OS X. I'm still scratching my head over the use of a virtual machine. I have a GPUGRID, a CPDN and a MW WU running on a laptop (that's 3 WUs on a Core 2) all performing well, the MW optimized WU being completed in just over 5 minutes. At the same time I have a virtual machine running with 2 MW optimized WU's being completed 10 minutes or so. That's 5 WUs on one Core 2 laptop, all chugging along pretty much quickly. Amazing! |
Send message Joined: 23 Feb 08 Posts: 20 Credit: 804,381 RAC: 0 |
It looks like Alex Kan was using the Intel compiler to do the Intel builds of his V8 app on SETI. Correct, Alex used(s) OSX version of ICC. PPC was built via GCC. FYI, pretty sure V8 PPC is the "last" of the line. Returning to topic : > ) |
Send message Joined: 14 Feb 09 Posts: 999 Credit: 74,932,619 RAC: 0 |
I had to change the ownership on the linux sse2 app as it came down as me as the owner. I lost several units do to the output file missing error until I changed it over to boinc-client. |
Send message Joined: 13 Feb 08 Posts: 1124 Credit: 46,740 RAC: 0 |
I had to change the ownership on the linux sse2 app as it came down as me as the owner. We all forget to change permissions sometimes, and wonder what on earth is going on ;-) |
Send message Joined: 14 Feb 09 Posts: 999 Credit: 74,932,619 RAC: 0 |
Now I have a Vista machine, an OSX machine and a Ubuntu machine over here on Milkyway. The Vista and OSX machines still have a majority share in SETI though. |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
Now I just with I had some programming knowledge so I could do a optimized app for OS X. Not really that amazing. After a while the virtual machine loses response and almost makes my laptop unusable as the whole thing grinds to a halt. The two BOINC managers are presumably grabbing all the PC resource. |
Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
Now I just with I had some programming knowledge so I could do a optimized app for OS X. The latest version of our stock app for os x should be a lot closer to the optimized windows apps. especially since the x64_64 version uses SSE3 and the i686 version uses SSE2. |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
I've updated zslip with the latest 0.18d Linux versions. I have nominally assigned the Windows apps as version 0.16, and 0.17 for the app to be used with an ATI card. |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
I have put together new versions of the windows apps compiled for specific instruction sets (x87/SSE/2/3/4.1/4.2/SSSE3) with the version number bumped to 0.19. The computation is exactly the same as before (the stock app had to move ;) and so is the performance. But I've put some additional features in:
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Send message Joined: 3 Jan 09 Posts: 270 Credit: 124,346 RAC: 0 |
Unable to download anything from zslip. It gives a "page not found" error. |
Send message Joined: 26 Jul 08 Posts: 627 Credit: 94,940,203 RAC: 0 |
Unable to download anything from zslip. It gives a "page not found" error. I guess Ice is just updating the Win apps. |
Send message Joined: 29 Aug 07 Posts: 327 Credit: 116,463,193 RAC: 0 |
I have put together new versions of the windows apps compiled for specific instruction sets (x87/SSE/2/3/4.1/4.2/SSSE3) with the version number bumped to 0.19. The computation is exactly the same as before (the stock app had to move ;) and so is the performance. But I've put some additional features in: Thanks Cluster, for all your help. Calm Chaos Forum...Join Calm Chaos Now |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
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Send message Joined: 3 Jan 09 Posts: 270 Credit: 124,346 RAC: 0 |
Ok, I will anxiously stand by! Thanks |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
Ok, I will anxiously stand by! Be anxious no longer, it's done :) Windows v0.19 and Linux v0.18d are now updated to zslip Thanks Cluster and speedimic :) |
Send message Joined: 16 Feb 09 Posts: 109 Credit: 11,089,510 RAC: 0 |
Are there optimized apps for 64 bit Windows? |
Send message Joined: 15 Jan 09 Posts: 169 Credit: 6,734,481 RAC: 0 |
Are there optimized apps for 64 bit Windows? There don't appear to be any publicly available optimised apps for Windows 64, and those that are available are just the same app we have had for a number of versions, without many of the actual code optimisations. The compiler optimisations are all we get, due to being so fast already compared to the stock app (at least, that is how it looks, I hope someone will prove me wrong :) ). The 32-bit Windows apps work fine with 64-bit Windows, and will run much faster than the stock app on all platforms. |
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