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ProfileGalaxyIce
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Message 11536 - Posted: 19 Feb 2009, 0:45:00 UTC - in response to Message 11534.  
Last modified: 19 Feb 2009, 0:49:34 UTC

linux links are broken. why is their extension .tar.tar? i also tried tar.gz, tar, or zip.

Sorry about that. I forgot to upload the .tar files to my site :/ They should be there any minute now.

The reason they are .tar.tar is because that is the format that the source is offered as here in MW. I hoped that you Linux people can handle .tar files :P

[edit] links are fixed. Linux 0.18d mkII are available

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barsanuphe

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Message 11537 - Posted: 19 Feb 2009, 0:51:15 UTC

thanks, it works now. tar is fine, but tar.tar is just redundant. but i can handle that, this much is true.
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Message 11538 - Posted: 19 Feb 2009, 0:51:32 UTC - in response to Message 11536.  

linux links are broken. why is their extension .tar.tar? i also tried tar.gz, tar, or zip.

Sorry about that. I forgot to upload the .tar files to my site :/ They should be there any minute now.

The reason they are .tar.tar is because that is the format that the source is offered as here in MW. I hoped that you Linux people can handle .tar files :P

[edit] links are fixed. Linux 0.18d mkII are available


what I offer is .tar.gz
---> see
mic.


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Message 11539 - Posted: 19 Feb 2009, 0:54:19 UTC - in response to Message 11538.  

linux links are broken. why is their extension .tar.tar? i also tried tar.gz, tar, or zip.

Sorry about that. I forgot to upload the .tar files to my site :/ They should be there any minute now.

The reason they are .tar.tar is because that is the format that the source is offered as here in MW. I hoped that you Linux people can handle .tar files :P

[edit] links are fixed. Linux 0.18d mkII are available


what I offer is .tar.gz
---> see

What you offer is appreciated mic - it all unpacks very nicely :)



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Profilespeedimic
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Message 11541 - Posted: 19 Feb 2009, 1:00:26 UTC - in response to Message 11539.  

linux links are broken. why is their extension .tar.tar? i also tried tar.gz, tar, or zip.

Sorry about that. I forgot to upload the .tar files to my site :/ They should be there any minute now.

The reason they are .tar.tar is because that is the format that the source is offered as here in MW. I hoped that you Linux people can handle .tar files :P

[edit] links are fixed. Linux 0.18d mkII are available


what I offer is .tar.gz
---> see

What you offer is appreciated mic - it all unpacks very nicely :)


what I wanted to say is on my site it's file.tar.gz, on zslip it's file.tar.tar.
something must happened on the transfer...

mic.


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ProfileGalaxyIce
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Message 11544 - Posted: 19 Feb 2009, 1:19:54 UTC - in response to Message 11541.  
Last modified: 19 Feb 2009, 1:27:19 UTC

linux links are broken. why is their extension .tar.tar? i also tried tar.gz, tar, or zip.

Sorry about that. I forgot to upload the .tar files to my site :/ They should be there any minute now.

The reason they are .tar.tar is because that is the format that the source is offered as here in MW. I hoped that you Linux people can handle .tar files :P

[edit] links are fixed. Linux 0.18d mkII are available


what I offer is .tar.gz
---> see

What you offer is appreciated mic - it all unpacks very nicely :)


what I wanted to say is on my site it's file.tar.gz, on zslip it's file.tar.tar.
something must happened on the transfer...

The problem seems to be at my end. I am dowloading these files as .tar.tar even though I renamed one of the files on my site to .tar.gz as a test - and this is after I checked the associations for my WiZip and WinRAR.

I'm going to rename all these back to .tar.gz on my site and hope that is how you can download them.

[edit] all the 0.18d mkII files are now file.tar.gz on zslip

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Message 11550 - Posted: 19 Feb 2009, 1:51:34 UTC - in response to Message 10456.  

Site looks nice now, too bad the project went south.
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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Message 11567 - Posted: 19 Feb 2009, 3:39:53 UTC - in response to Message 11550.  

Site looks nice now.

It would look nicer with some Mac apps on it. I believe Travis has done all he can with the GCC compiler. Too bad that the project can't afford to buy the Intel compiler. From what I can see, the stock Mac app is about half the speed of optimised Windows apps on a Core 2 Duo. Maybe Jedirock can help out at the end of the month. And Crunch3r has occasionally done a Mac app. Heck, anybody!
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Message 11572 - Posted: 19 Feb 2009, 4:49:46 UTC - in response to Message 11567.  

Site looks nice now.

It would look nicer with some Mac apps on it. I believe Travis has done all he can with the GCC compiler. Too bad that the project can't afford to buy the Intel compiler. From what I can see, the stock Mac app is about half the speed of optimised Windows apps on a Core 2 Duo. Maybe Jedirock can help out at the end of the month. And Crunch3r has occasionally done a Mac app. Heck, anybody!


I'm sure there is some logic in there somewhere, but I fail to see it. You say the stock mac app is about half the speed of the optimised Windows app like it's a bad thing. Surely that's good, if the stock Windows app is less than half the speed of the optimised Windows app? Does it not mean the stock mac app is already faster than the stock Windows app?
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Message 11576 - Posted: 19 Feb 2009, 5:40:09 UTC - in response to Message 11572.  

I'm sure there is some logic in there somewhere, but I fail to see it. You say the stock mac app is about half the speed of the optimised Windows app like it's a bad thing. Surely that's good, if the stock Windows app is less than half the speed of the optimised Windows app? Does it not mean the stock mac app is already faster than the stock Windows app?

Yes, the stock Mac app might be faster than the stock Windows app, but that isn't the question I am addressing. I am hoping for an optimised app for Mac that will match the optimised apps for Windows and/or Linux. The speed of the stock Windows app is irrelevant.
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Message 11577 - Posted: 19 Feb 2009, 5:40:23 UTC - in response to Message 11567.  

Site looks nice now.

It would look nicer with some Mac apps on it. I believe Travis has done all he can with the GCC compiler. Too bad that the project can't afford to buy the Intel compiler. From what I can see, the stock Mac app is about half the speed of optimised Windows apps on a Core 2 Duo. Maybe Jedirock can help out at the end of the month. And Crunch3r has occasionally done a Mac app. Heck, anybody!

Only reason I can't help out now is my Mac is out. Had 3 failed motherboards in the two years I'd owned it, and Apple support agreed to replace it after the CPU fan started to "grind". The replacement just shipped today, estimated to be here by next Monday.
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Message 11583 - Posted: 19 Feb 2009, 8:10:19 UTC - in response to Message 11481.  

I've used some welcome coding from Exar Kun to improve the layout of zslip which hopefully will make it easier to use. I still need to tidy it up a bit, but the latest Windows and Linus apps are there. Just some historical Linux to add.

Thanks for your help Exar Kun, much appreciated ;)



You're welcome ^^
Star Wars BOINC Team



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Message 11812 - Posted: 20 Feb 2009, 16:20:58 UTC

The cuda version of the optimized application is ended ? ( i'm sorry for my english but i'm french ^^ lol )
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Message 11813 - Posted: 20 Feb 2009, 16:24:02 UTC - in response to Message 11576.  

I'm sure there is some logic in there somewhere, but I fail to see it. You say the stock mac app is about half the speed of the optimised Windows app like it's a bad thing. Surely that's good, if the stock Windows app is less than half the speed of the optimised Windows app? Does it not mean the stock mac app is already faster than the stock Windows app?

Yes, the stock Mac app might be faster than the stock Windows app, but that isn't the question I am addressing. I am hoping for an optimised app for Mac that will match the optimised apps for Windows and/or Linux. The speed of the stock Windows app is irrelevant.



The stock Mac app uses SSE2 for i686 and SSE3 for x86_64, because the windows app is currently compiled with visual studio (which doesn't support auto vectorization) the windows application is slower because it doesn't have those optimizations.

I've played around with other optimization flags for the Mac application but they really don't give any more performance improvements that what's already in the stock Mac application. I'm using the gcc compiler however, so someone might be able to make a faster version with a different compiler.
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Message 11814 - Posted: 20 Feb 2009, 16:24:55 UTC - in response to Message 11812.  
Last modified: 20 Feb 2009, 17:05:30 UTC

The cuda version of the optimized application is ended ? ( i'm sorry for my english but i'm french ^^ lol )


There isn't a CUDA application for milkyway yet. We just got an undergrad to start working on it, so hopefully there'll be a version out in the next couple weeks.

I'm also looking into getting the server to automatically determine what optimizations are available to a client (via BOINCs application planning). If we can get that up and running then we'd be able to have our applications compiled with different levels of optimization and send them out accordingly.
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Message 11818 - Posted: 20 Feb 2009, 16:55:53 UTC - in response to Message 11814.  
Last modified: 20 Feb 2009, 16:56:33 UTC

The cuda version of the optimized application is ended ? ( i'm sorry for my english but i'm french ^^ lol )


There isn't a CUDA application for milkyway yet. We just got an undergrad to start working on it, so hopefully there'll be a version out in the next couple weeks.

I'm also looking into getting the server to automatically determine what optimizations are available to a client (via BOINCs [url=http://boinc.berkeley.edu/trac/wiki/AppPlan]application planning). If we can get that up and running then we'd be able to have our applications compiled with different levels of optimization and send them out accordingly.

This sounds excellent. I'm sure many will appreciate this process being automated, although I expect some will prefer direct control of applying optimization.

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Message 11846 - Posted: 20 Feb 2009, 18:31:35 UTC - in response to Message 11814.  

The cuda version of the optimized application is ended ? ( i'm sorry for my english but i'm french ^^ lol )


There isn't a CUDA application for milkyway yet. We just got an undergrad to start working on it, so hopefully there'll be a version out in the next couple weeks.

I'm also looking into getting the server to automatically determine what optimizations are available to a client (via BOINCs application planning). If we can get that up and running then we'd be able to have our applications compiled with different levels of optimization and send them out accordingly.


If you can't get the basic coding to run right, how will making it more complex help anything?
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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Message 11850 - Posted: 20 Feb 2009, 18:43:02 UTC - in response to Message 11846.  

If you can't get the basic coding to run right, how will making it more complex help anything?


It's not running right?
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Message 11851 - Posted: 20 Feb 2009, 18:44:22 UTC - in response to Message 11850.  

If you can't get the basic coding to run right, how will making it more complex help anything?


It's not running right?


Half the versions put on the other week had an error.
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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Message 11852 - Posted: 20 Feb 2009, 18:46:52 UTC - in response to Message 11851.  

If you can't get the basic coding to run right, how will making it more complex help anything?


It's not running right?


Half the versions put on the other week had an error.

But I think that now all apps run fine. ;-)
And it has been like that for most of the time since I've been crunching here.
Lovely greetings, Cori
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