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Number crunching :
No work
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Send message Joined: 16 Jan 09 Posts: 9 Credit: 167,133 RAC: 0 |
When the project came back online earlier, I got a bunch of tasks at first, but then once they finished, I have not be able to get anymore work. I have not be able to get any tasks for half an hour now. |
Send message Joined: 16 Jan 09 Posts: 9 Credit: 167,133 RAC: 0 |
Hmmm... just got 2 tasks, though I need 8 at a time. Perhaps the servers are just being bombarded since everyone ran dry while project was offline. I'll watch to see if things catch up in a while... |
Send message Joined: 30 Aug 07 Posts: 2046 Credit: 26,480 RAC: 0 |
Hmmm... just got 2 tasks, though I need 8 at a time. Perhaps the servers are just being bombarded since everyone ran dry while project was offline. I'll watch to see if things catch up in a while... I had to restart the server so it might take a little time to catch back up. |
Send message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
Just the minute my q9550 ran dry on one core I got 44 new ones. That's what I call good timing mic. |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
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Send message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
Sat 21 Feb 2009 09:29:32 PM CET|Milkyway@home|Scheduler request completed: got 0 new tasks soon running dry... mic. |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
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Send message Joined: 12 Nov 07 Posts: 2425 Credit: 524,164 RAC: 0 |
Sat 21 Feb 2009 09:29:32 PM CET|Milkyway@home|Scheduler request completed: got 0 new tasks hmmm, wasn't the result generation supposed to be higher to compensate? Doesn't expecting the unexpected make the unexpected the expected? If it makes sense, DON'T do it. |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
Sat 21 Feb 2009 09:29:32 PM CET|Milkyway@home|Scheduler request completed: got 0 new tasks It's only happened on one or two of my PCs - and then I suspect it's something to do with a previous problem where it wouldn't ask for more until the cache ran down. But then I managed to get more tasks by clicking on update before it went dry. |
Send message Joined: 22 Feb 08 Posts: 260 Credit: 57,387,048 RAC: 0 |
Sat 21 Feb 2009 09:29:32 PM CET|Milkyway@home|Scheduler request completed: got 0 new tasks As always - made it right on time. mic. |
Send message Joined: 9 Sep 08 Posts: 96 Credit: 336,443,946 RAC: 0 |
I am having machines beginning to run out of work. They are connecting as usual but but getting no new tasks several times in a row or just 1 or 2 new tasks enough times in a row that they run dry. The time to connect again gets large enough too that they run dry with many tasks completed sitting in BOINC Manager but no new tasks to crunch. Must be all the GPU crunchers sucking up the WU's... just a heads up and time to add another project as backup.. This does not happen all the time but I did have 2 machines in this state this morning and does seem to be happening more frequently over the last day or two... |
Send message Joined: 27 Dec 07 Posts: 14 Credit: 5,089,974 RAC: 0 |
Hello Same thing here 22/02/2009 12:26:58 Milkyway@home Reporting 6 completed tasks, requesting new tasks 22/02/2009 12:27:03 Milkyway@home Scheduler request completed: got 0 new tasks 22/02/2009 12:27:13 Milkyway@home Sending scheduler request: Requested by user. 22/02/2009 12:27:13 Milkyway@home Requesting new tasks 22/02/2009 12:27:18 Milkyway@home Scheduler request completed: got 0 new tasks 22/02/2009 12:27:23 Milkyway@home Sending scheduler request: Requested by user. 22/02/2009 12:27:23 Milkyway@home Requesting new tasks 22/02/2009 12:27:28 Milkyway@home Scheduler request completed: got 11 new tasks I need to force the update several times to get some work, if I don't do this, my 4850 is idling :( What's the problem? Can you make something please as rising the number of maximum Wu per CPU at a time? On my DualCore 12/CPU is too short, this make a maximum cache of 6 minutes with my 4850 (24 Wu 10 / 15sec each) :( Thanks to you and community for optimized and GPU apps :) ZeuZ@L'Alliance Francophone |
Send message Joined: 16 Jan 08 Posts: 18 Credit: 4,111,257 RAC: 0 |
I just looked at one of computers and found it had been without work for just over an hour and the client communication backed of for nearly two hours. After about 5 minuets of forced updates I finely got some work. So is there any chance this is going to improve, as over the last week or so it's becoming worse. m4rtyn ******************************* ******************************* |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
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Send message Joined: 16 Jan 09 Posts: 9 Credit: 167,133 RAC: 0 |
Yeah, I too keep running out of work... then get some for a while, then run out again. I'd hate to have to switch to another project, but with all that I spent on my machine, I'd like it to be getting used as much as possible. If there are sufficient work units available, perhaps there's a bottleneck somewhere else, such as a slow server or low bandwidth or something that can't keep up with the demand? It's probably being made even worse because some have increased how much work they cache on thier machines, so that when they do get work, they take a lot and make it even harder for others to get some. |
Send message Joined: 27 Aug 07 Posts: 647 Credit: 27,592,547 RAC: 0 |
Maybe it's (also?) a BOINC manager issue? I've seen lots of development versions in the last few weeks with a - at least! - strange kind of work fetch behaiviour... ;-) Sometimes no WUs and not even fetching some, sometimes requesting WUs but not getting some... I think it's not only related to MW because my team mates had issues with work fetch on other projects, too if I remember it correctly. And the problems may get worse if GPU WUs are involved. Lovely greetings, Cori |
Send message Joined: 26 Sep 08 Posts: 12 Credit: 1,228,382 RAC: 0 |
Maybe it's (also?) a BOINC manager issue? . . . Good thought; BOINC is always one of the "usual suspects". In this case however I doubt it is the main cause as I am seeing the same thing with the old dependable 5.10.45. |
Send message Joined: 27 Aug 07 Posts: 647 Credit: 27,592,547 RAC: 0 |
Maybe it's (also?) a BOINC manager issue? . . . Ok, then the culprit may be the server or the 'greedy' GPUs requesting WUs so much faster than our poor CPUs. *LOLOL* Although Travis stated that on the server side, it appears that we never drop below 300+ available workunits at any given time.. But possibly too many users/fast GPUs eat up the WUs too quickly so that too many work requests are blocking each other? Lovely greetings, Cori |
Send message Joined: 6 Apr 08 Posts: 2018 Credit: 100,142,856 RAC: 0 |
Ok, then the culprit may be the server or the 'greedy' GPUs requesting WUs so much faster than our poor CPUs. *LOLOL* From what I can make out my GPU has been working non-stop all day without shortage of tasks. It must be an outlier avoiding the bumping :P |
Send message Joined: 16 Feb 09 Posts: 109 Credit: 11,089,510 RAC: 0 |
I'm seeing the same strange behavior on my machines. Work seems to be available but it may take a few client requests before the server coughs some up. |
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