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ProfileMichael Phillips
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Message 24822 - Posted: 10 Jun 2009, 17:21:23 UTC

I must say what ever you did to the feeder it's brilliant they just won't stop coming.

it would be interesting to know what you did to the feeder though.

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ProfileSimplex0
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Message 24824 - Posted: 10 Jun 2009, 17:24:49 UTC

It's working great Travis :)
This was one of the biggest change\improvement in the BOINC history.
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ProfileLord Tedric
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Message 24836 - Posted: 10 Jun 2009, 19:09:20 UTC

I just cannot crunch them fast enough!

I've had to clear my cache due to a few units not being crunched, sitting there for almost an hour until they are reported as 'aborted', though not stated, presumably by the project, they do not subsequently appear in the task list, not even as aborted, just not there?
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ProfileMartin Chartrand
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Message 24837 - Posted: 10 Jun 2009, 19:17:35 UTC

Yes something must have been done. This my biggest day so far ever at MW confirmed by BOINC update.

Martin
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Message 24838 - Posted: 10 Jun 2009, 19:37:56 UTC

Woo Hoo! Big thanks .. now I have enough work from my favorit Project.
Have a N.I.C.E. day!

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Message 24854 - Posted: 10 Jun 2009, 21:02:26 UTC

*Dies of a heart attack*

Can't believe I got work on both my machines..now just get Cuda running!
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ProfileThe Gas Giant
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Message 24858 - Posted: 10 Jun 2009, 21:26:00 UTC

24hrs later and the wu's are still flowing. I've only been out of work due to inherent BOINC issues and not once due to MW! I think I've got BOINC set up to always crunch MW and keep all 4 cores on my quady BOINCing. It's set up a little counter intuitively, but what the heck it's crunching MW 24/7 (well only 1 so far but hopefully 7).

Time to head off to w#$^ and see how this all works out left to its own devices!
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Message 24860 - Posted: 10 Jun 2009, 21:45:20 UTC - in response to Message 24854.  

*Dies of a heart attack*

As long as you weren't evicted.
me@rescam.org
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Message 24891 - Posted: 10 Jun 2009, 23:25:34 UTC

Work still flowing plentifully to my lonely 3850
Go away, I was asleep


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Message 24902 - Posted: 11 Jun 2009, 0:25:48 UTC

Does seem to be working.


Did you just find out about this change or could this have been done 4 months ago and kept a lot of the aggrevation down?
Doesn't expecting the unexpected make the unexpected the expected?
If it makes sense, DON'T do it.
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ProfileTravis
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Message 24909 - Posted: 11 Jun 2009, 1:19:29 UTC - in response to Message 24902.  

Does seem to be working.


Did you just find out about this change or could this have been done 4 months ago and kept a lot of the aggrevation down?


I always knew about it, but I just wanted to make you guys sweat it out for awhile.


jkjk :) No I just found out about it and gave it a shot.
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Message 25049 - Posted: 11 Jun 2009, 19:33:02 UTC

Interesting!!!


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Message 25057 - Posted: 11 Jun 2009, 20:45:49 UTC - in response to Message 25049.  

Interesting!!!


Mine's quite similar - 20k to 150k :)

Though this graphic should be the interesting one, involving the limit of the server:



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Message 25089 - Posted: 11 Jun 2009, 23:50:03 UTC

yeah mine was 40K yesterday, 56K today... 70K tomorrow?
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ProfileLord Tedric
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Message 25123 - Posted: 12 Jun 2009, 6:26:06 UTC - in response to Message 25089.  
Last modified: 12 Jun 2009, 6:36:08 UTC

yeah mine was 40K yesterday, 56K today... 70K tomorrow?


well it's 07:30hrs (UK) and I've crunched approx. 53k already. wow.
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Chris S
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Message 25128 - Posted: 12 Jun 2009, 8:55:45 UTC

I can confirm here that there does appear to be plentiful work about. Based on that I'm going to try to get a second GPU card up.
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Brian Silvers

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Message 25133 - Posted: 12 Jun 2009, 10:58:09 UTC - in response to Message 25128.  

I can confirm here that there does appear to be plentiful work about. Based on that I'm going to try to get a second GPU card up.


The server is utterly choking right now under the load... You will likely not be able to maintain your high levels for very much longer unless Travis does something else to lighten the load on the server...
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Message 25135 - Posted: 12 Jun 2009, 11:07:24 UTC - in response to Message 25133.  
Last modified: 12 Jun 2009, 11:10:41 UTC

I can confirm here that there does appear to be plentiful work about. Based on that I'm going to try to get a second GPU card up.


The server is utterly choking right now under the load... You will likely not be able to maintain your high levels for very much longer unless Travis does something else to lighten the load on the server...


I didn't even think about that..but yup that seems to be the problem.. and Travis is gone till Sunday or Monday.. : /

The ATI folks are killing the server with their requests for WUs, being that Travis upped the amount of how much the server is used.

Time to get another box for the server.. eh?
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John Clark

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Message 25136 - Posted: 12 Jun 2009, 11:14:21 UTC

The additional demand on the servers is not affecting work distribution. But it is affecting access to different web pages (like these) and the uploading of completed results. The latter take several backed off attempts to complet to "waiting to report".

;((
Go away, I was asleep


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Message 25138 - Posted: 12 Jun 2009, 11:25:06 UTC - in response to Message 25136.  

The additional demand on the servers is not affecting work distribution. But it is affecting access to different web pages (like these) and the uploading of completed results. The latter take several backed off attempts to complet to "waiting to report".

;((


6/12/2009 7:22:02 AM|Milkyway@home|Sending scheduler request: Requested by user
6/12/2009 7:22:02 AM|Milkyway@home|(not requesting new work or reporting completed tasks)
6/12/2009 7:22:24 AM||Project communication failed: attempting access to reference site
6/12/2009 7:22:27 AM|Milkyway@home|Scheduler request failed: couldn't connect to server
6/12/2009 7:22:27 AM|Milkyway@home|Deferring communication for 1 min 0 sec
6/12/2009 7:22:27 AM|Milkyway@home|Reason: scheduler request failed


That *WILL* impact distribution. I've also had *DOWNLOAD* transfers go into retry mode. The situation is going to get worse as more people start trying to scramble for more work...

:sigh:
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Message boards : Number crunching : Work Availability v2 (June 9)

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