1)
Message boards :
News :
Release of MilkyWay Sepearation Modified Fit v1.30
(Message 61561)
Posted 20 Apr 2014 by ![]() Post: Hey guys, Could you be more specific about that? I've got no problem compiling it for 32 bit nor 64 bit at all. I'm guessing that you think you need to compile/link to the latest boinc api/lib while compiling a new MW app, which is not needed at all. Use the one the previously worked... |
2)
Message boards :
News :
Release of MilkyWay Sepearation Modified Fit v1.30
(Message 61549)
Posted 19 Apr 2014 by ![]() Post: Hey guys, Howdy, I'm not sure what that win32 "bug" is all about but with some clarification about it, i might be able to help... |
3)
Message boards :
Application Code Discussion :
Why are the MW sep. mod. fit 1.28 x86 (32 bit) apps not listed in the apps list?
(Message 61548)
Posted 19 Apr 2014 by ![]() Post: Is this about the CPU or the GPU app ? |
4)
Message boards :
Number crunching :
GPU missing since upgraded nvidia drivers
(Message 61547)
Posted 19 Apr 2014 by ![]() Post: GPU missing since I upgraded nvidia drivers to 335.23 release date 3/10/2014 First of all, it's NOT milkyways fault(despite the utter nonsense mikey posted). It's boinc that's not detecting your GPU in the first place, so milkyway doesn't know about it at all. So either upgrade you boinc client to some buggy alpha version or downgrade the driver to the one that worked preiviously. |
5)
Message boards :
Number crunching :
Using SSE2 path...
(Message 52625)
Posted 23 Jan 2012 by ![]() Post: Any ideas on why is this computer using SSE2 instead of SSE3 for the GPU app? The CPU is SSE3 capable, runs the SSE3_AMD optimized SETI app and I'm using the current stable version of BOINC (6.12.34) and as I have seen on other hosts using that version, they are using SSE3, so should be new enough. I wouldn't bother much about that. There's no use for SSE3 instructions while calculating the "likelihood". (takes only a few sec...) And since you're running the app on a AMD CPU, it's highly likely that SSE3 code will be quite a bit slower after all. FWIW, i'm running a custom 0.91 app here on a AMD X2 5200+ that uses the SSE3 code path (ICC 12.x.x, avg 3.02 sec/likelihood/calc. )and it's slower than your AMD X2 5600+ using the stock app (2.4 sec.). ;) |
6)
Message boards :
Number crunching :
Suddenly most results invalid
(Message 51528)
Posted 27 Oct 2011 by ![]() Post: Whenever I check out validate errors, more than 95+% of the time it's because the result is missing. The workunit succeeded and everything, but the result is simply not in the output. We get results back from the stderr for quite a while (this wasn't true about a year ago), and I don't many other projects do this. FWIW, here's my opinion on the subject... There's a major issue with results from CPU, ATI AND NVIDIA OCL apps since all of them are producing way to different results. I've seen this happening myself where a ATI Cayman result was compared to a CUDA OCL result and those two where way to different to validate (background_likelihood and and all the stream integrals and so on), so another WU was sent out to a CPU, which also had a result that was not within the needed precision to get validated.... So the question is, which app(CUDA OCL, ATI CAYMAN, ATI CYPRESS, CPU Optimized ) does return the proper result.... I do know that the MY source code (SSE2/SSE3 hand optimized) that is being used in the new stock 0.88 CPU app (which was ported from some old V 0.18/0.20 code) did return the correct results compared to the old optimized Gipsel CPU/GPU and old stock apps. The question is which app does give wrong results as of now... What we need is some sort of "integrated integrity check" some fixed results that are hard coded into the app code and can be tested by running "mw_client_app.exe -test" or something like that (make sure that it'll take less than 30 min on a CPU) Besides all that, there's still the issue with using boincs "stderr" for sending back the results.... Having an empty stderr is a long known issue with boinc which goes back at least 5 years... Of course that was never a problem till MW incorporated using stderr to include the WU results as well. Regarding that, you'd better talk to Rom Walton or DA to get that fixed once and for all. |
7)
Message boards :
Number crunching :
Lastest Stock Apps - Optimized or Not
(Message 50047)
Posted 11 Jul 2011 by ![]() Post: My own machines: Dual Quad Xeon 5365 ES (8 cores)-> SSE3 app -> http://milkyway.cs.rpi.edu/milkyway/results.php?hostid=62008 Core i3 @ 2.13 GHz / HT enabled (4 threads) SSE4.1 app -> http://milkyway.cs.rpi.edu/milkyway/results.php?hostid=281287 |
8)
Message boards :
Number crunching :
Lastest Stock Apps - Optimized or Not
(Message 50045)
Posted 10 Jul 2011 by ![]() Post: I think I know!! Yes, that's why i pulled the download...(and sorry for the long time it took me to reply).. anyway with a propper solution file for MS VS without having to digg through useless cmake txt CRAP files that can't even generate proper makefiles without crashing/erroring out using the latest cmake downloads, it was just a guessing game miswsing some vital config parameters (TG Math... yeah, we got that using ICC and MW_SINCOS is computing CRAP using ICC...)... Anyway... while digging through this unessassary cmake txt file BS... i finally got it working,linking and validating.... (if anyone want's to compile the code using a proper VS solution project (2005 or 2010)without the retarded hassle to digg through useless cmake txt files... let me know... i'll upload them to ease the pain i was ging through to get everything compiled and linked...) So.. now that it works... we got a few new apps supporting Intel SSE4.1, Intel SSE3 and Intel/AMD SSE2 (PENTIUM4_SSE2 and AMD SSE2) for those that know code take a look at -> http://board.mpits.net/viewtopic.php?f=32&t=77.. that one includes source code that replaces the stock 0.91 source from github (should hopefully be integratated in the next stock source code...!(Matt, that's your part :p)) Anyway... all new optimized apps are linked, downloadable at http://www.mpits.net/opt_mw.php (do not hotlink the zip files or modify them without permission!!!) Optimized apps for Pentium4 (SSE2/SSE3) and AMD CPUs using AMD_SSE2 tuned ops(K8,K10) will be added tomorrow... stay tuned and look at http://www.mpits.net/opt_mw.php or http://board.mpits.net/viewtopic.php?f=32&t=77 for updates!!! Changelog: - NEW using GROMACS exp_pd function for SSE2 and SSE4.1(addidional 5% faster)(see code) - NEW using _mm_fsqrt_pd (SSE approx. converting to SSE1(RCP_SRQT) and SSE2 newton raphson stuff... up to 52 bit precission) (see code) - NEW using PENTIUM4 _mm_div_pd replacement function (see code) - NEW, faster AMD_SSE(K8,K9,K10) _mm_div_pd replacement (see code) JOIN BOINC United to get exclusive access to new prelelease optimized GPU & CPU apps! |
9)
Message boards :
Number crunching :
Lastest Stock Apps - Optimized or Not
(Message 49600)
Posted 26 Jun 2011 by ![]() Post: When I use the app_info.xml, must there also be an entry for the N-body in it? You don't have to run n-body at all (why isn't it possible in the user prefs to disable n-body ???). The included app-info.xml doesn't have an entry for n-body so you're only going to run separation WUs. |
10)
Message boards :
Number crunching :
Lastest Stock Apps - Optimized or Not
(Message 49595)
Posted 26 Jun 2011 by ![]() Post: Here's a 'optimized' CPU app which was compiled using the Intel(R) C++ Compiler XE 12.0.4.196 for Windows. A SSE2 compatible CPU is required (AMD & Intel)! Difference is that we're using Intels LibM especially the exp(e^x) function, which is faster than the 'stock' SSE2 polyn. eval.... download -> MilkyWay Separation SSE2 Intel&AMD |
11)
Message boards :
Cafe MilkyWay :
Team Recruitment III
(Message 49591)
Posted 26 Jun 2011 by ![]() Post: BOINC UNITED - Let your Computer be part in scientific experiments. ![]() BOINC UNITED is a unique, international team open to all that are interested. Be part of something special! Combining our knowledge, having inspirational talks with our Members and helping out the scientific community by participating in various BOINC Projects. Please make sure to visit us at our BOINC UNITED Homepage and our BOINC UNITED Forum! Make sure to join us here at the project to be part of something special. We can help cure diseases, study global warming, discover pulsars, map the milkyway galaxy and do many other types of very important research that helps the scientific community. Together we can make a difference! ![]() Visit us at: ![]() ![]() |
12)
Message boards :
Number crunching :
GPU Requirements
(Message 49578)
Posted 25 Jun 2011 by ![]() Post: ... and the AMD/ATI HD cards that don't do DP (well enough): wrong ... the 4770 can do DP... |
13)
Message boards :
Number crunching :
Lastest Stock Apps - Optimized or Not
(Message 49576)
Posted 25 Jun 2011 by ![]() Post:
Yes, the new stock opti apps are slower. The stock app is using a dispatcher that chooses a code path (SSE level) which is supported on your CPU and the rest of the code is not optimized at all. (The whole new build system is also preventing me from releasing some more tuned binaries using the intel compiler etc... it's a real pain in the ass and i hate that cmake crap!!) A major part of the optimizations is still missing, hopfully Matt will find the time to integrate it into the stock app. That one will boost performance again and should outperform the old optimized cpu apps by a few percent. |
14)
Message boards :
Number crunching :
Reverting to Stock
(Message 49433)
Posted 19 Jun 2011 by ![]() Post: First of all .. why do you reply to a post that's almost a year old ??? This is supposed to be science, not a race to see who can accumulate the most points. It is science and why the hell do you think there's a system in place that counts points ??? It's a race AND it's a big part of BOINC!
Actually your post is BS!... there are optimized apps out there that do SCIENCE faster than the stock apps and those apps are approved... so no need to bitch about that. Get your facts straight before posting crap like that! |
15)
Message boards :
Number crunching :
Is MW going to be a GPU project now?
(Message 48635)
Posted 9 May 2011 by ![]() Post: Without using an opti app Cpu performance and credits are poor. Is there any plans to put out better cpu apps? Code changes. I've given Matt some hand vectorized code (SSE2/SSE3) but there's still work to be done on that. |
16)
Message boards :
Cafe MilkyWay :
Team Recruitment III
(Message 48619)
Posted 8 May 2011 by ![]() Post: BOINC UNITED - Let your Computer be part in scientific experiments. ![]() BOINC UNITED is a unique, international team open to all that are interested. Be part of something special! Combining our knowledge, having inspirational talks with our Members and helping out the scientific community by participating in various BOINC Projects. Please make sure to visit us at our BOINC UNITED Homepage and our BOINC UNITED Forum! Make sure to join us here at the project to be part of something special. We can help cure diseases, study global warming, discover pulsars, map the milkyway galaxy and do many other types of very important research that helps the scientific community. Together we can make a difference! ![]() Visit us at: ![]() ![]() |
17)
Message boards :
Number crunching :
Is MW going to be a GPU project now?
(Message 48331)
Posted 28 Apr 2011 by ![]() Post: The next CPU release will be faster for most people Yes, quite a bit faster than the 0.50sse2 app. My Xeon needs ~ 8800 sec. for a 213 credit WU (13_3s_fix20)(Intel compiler). Depending on the compiler used for the stock app, it should be ~ 10k sec(or less). Not bad for the first try. |
18)
Message boards :
Cafe MilkyWay :
Team Recruitment III
(Message 48179)
Posted 24 Apr 2011 by ![]() Post: BOINC UNITED - Let your Computer be part in scientific experiments. BOINC UNITED is a unique, international team open to all that are interested. Be part of something special! Combining our knowledge, having inspirational talks with our Members and helping out the scientific community by participating in various BOINC Projects. Please make sure to visit us at our BOINC UNITED Homepage and our BOINC UNITED Forum! Make sure to join us here at the project to be part of something special. We can help cure diseases, study global warming, discover pulsars, map the milkyway galaxy and do many other types of very important scientific research that helps making the world a better place for all of us. Together we can make a difference! ![]() Visit us at: ![]() ![]() |
19)
Message boards :
Number crunching :
RCOS Spring 2011...
(Message 48177)
Posted 24 Apr 2011 by ![]() Post: ing the likelihood calculation...well gipsels app did that on the CPU as well. And that's already using my 'opt' app that only uses 2 sec to calculate the likelihood on the cpu(vectorized sse2), compared to the 5 to 8 sec that the stock app uses on my V8 5365 xeon... |
20)
Message boards :
Number crunching :
RCOS Spring 2011...
(Message 48175)
Posted 24 Apr 2011 by ![]() Post: Those are painful to watch. I'm so bad at talking. Yeah... the audio sucks. Anyway, some of your assumtions are wrong,especially regarding that 'random' german guy called 'Gipsel'... read my PMs.. and regarding the likelihood calculation...well gipsels app did that on the CPU as well. So even if you move it to the GPU, you're still not getting the performance of Gipsels app.. it'll still be at least 20% slower(copmpared to those,running stock without tuning gipsels app for maximum output). |
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