1)
Questions and Answers :
Unix/Linux :
Compute errors
(Message 74984)
Posted 23 hours ago by ![]() Post: @mikey As long as it's working it's a good thing!!! |
2)
Questions and Answers :
Windows :
Make any "C:" drive run BOINC from a central location
(Message 74983)
Posted 1 day ago by ![]() Post: Thanks, Link! If you are thinking of downloading tasks on one pc and then running them on a different pc there are safeguards against doing that as it's one of the ways people used to cheat big time back when Seti was young. YES there are people that do it today but I don't know how or if it's allowed or ignored at certain projects. |
3)
Questions and Answers :
Unix/Linux :
Compute errors
(Message 74975)
Posted 1 day ago by ![]() Post: Computation error after a few seconds when starting Milkyway@home Separation 1.46 (opencl_nvidia_101) One thing you might try is updating to the latest Nvidia drivers, you are running version 510 and version 528 is out now, just be sure to skip the 525 and 526 versions as they caused problems at some Boinc Projects. |
4)
Message boards :
Number crunching :
Future of Milkyway@Home
(Message 74974)
Posted 1 day ago by ![]() Post: Agreed it depends on those who wish to target Milkyway@Home over other projects that don't require DP. I have a question for you...you say you want to crunch for projects that give alot of credit for their tasks and you DO have a bit over 21 Billion credits already so my question is what are you going to do with them? As you can see from my own signature I'm working on my second Trillion credits but I STILL can't buy a cup of coffee with them at Starbucks or a Dunkin Donut store!! YES credits are nice but it can't be the sole reason for crunching someplace. Seti did research on credits one time and came up with a few things that projects must consider when giving out credits for their tasks, they concluded that giving out more credits increases the likelihood of more users coming to your project which also brings more cheaters so your anti-cheating systems have to be robust or alot of the work done is suspect. Another thing all those users coming to your projects is that the network can be overwhelmed, just ask World Community Grid about that right now, and can have a negative effect on your project for a long time. And giving out more credits than other projects for your tasks increases the need for a more robust supply of tasks to meet the new demand. In short giving out more credits is a two edged sword for projects whole like MiklyWay operate with an ever changing group of college students at the helm. |
5)
Message boards :
News :
New Poll Regarding GPU Application of N-Body
(Message 74973)
Posted 1 day ago by ![]() Post: On top of not making a bit of sense to even have it around, what's the point if it's not as efficient as the current cpu app, they already have a gpu app here so don't NEED to release a slow inefficient one. I agree the credits aren't up to par and several Admins have said they will look at it but they always come back 'we're happy where they are' which isn't helpful at all for those doing the actual crunching. |
6)
Message boards :
Number crunching :
Future of Milkyway@Home
(Message 74965)
Posted 2 days ago by ![]() Post: Does anybody crunch Milkyway on their CPU? I personally have several pc's crunching MilkyWay cpu tasks, I crunch for wuprop which awards badges for the number of hours you put in not the credits a project gives you, so longer tasks are not always a bad thing. The pc's doing the cpu work are ones that really struggle to meet deadlines at other projects, they meet them but not always by a few days which is what I prefer. They are older dual quad core Intel Zeon cpu's that just crunch 24/7 15 tasks and a gpu task at a time but only at 2.?ghz. I also use it as a back-up project because they respect the zero resource share, ie only send me the tasks I need not hundreds as I wait for my main project to fill the cache again. |
7)
Message boards :
Number crunching :
Future of Milkyway@Home
(Message 74963)
Posted 3 days ago by ![]() Post: That's why I wonder if this project will slowly produce less results. On top of that with all the new more than 16/24/32, without HT, core cpu's for pc's the trajectory should be nothing but upwards as their price comes down to affordable levels. |
8)
Message boards :
News :
New Poll Regarding GPU Application of N-Body
(Message 74962)
Posted 3 days ago by ![]() Post: Releasing this application as is would slow down the overall throughput of the project. On top of not making a bit of sense to even have it around, what's the point if it's not as efficient as the current cpu app, they already have a gpu app here so don't NEED to release a slow inefficient one. |
9)
Questions and Answers :
Windows :
ATI HD 4870 - Incorrect function. (0x1)
(Message 74957)
Posted 3 days ago by ![]() Post: Hi, First crossfire is useless to Boinc as you cannot use multiple gpu's to crunch a single gpu task. Second your gpu's are OPEN CL 1.0 and I think Milky?Way has a minimum of 2.0 right now. |
10)
Message boards :
Number crunching :
Future of Milkyway@Home
(Message 74947)
Posted 4 days ago by ![]() Post: I'm just curious if anyone else has the same thoughts that I do around this project in the years to come. And by that I'm referring to newer GPU's. MOST people who crunch at Boinc Projects never read the forums at all, so if they have a problem they assume it's the Project and move on to a different one that hopefully works for them, that indicates the lack of willingness to tweak their pc's which leads to NO I don't think the AMD cards will ever not be here simply because they are a pain in the butt to make work in most Linux distros. Nvidia gpu's are MUCH easier to setup in Linux but in Windows they are the same as in Linux, download the drivers, install them, reboot the pc and you are gaming or crunching. AMD gpu's can also pull their own weight and be cost effective too for gaming then if you add in the new Intel gpu's that are coming that also 'just work' in Windows pc's and MilkyWay and othrr Projects that benefit from the AMD cards have a good long run ahead of them. YES AMD is dropping the FP32/FP64 differences between them and Nvidia and it's no wonder Nvidia is doing better at some Projects right now. It turns out gaming doesn't benefit as much from the FP32/FP64 ratios as AMD thought. |
11)
Questions and Answers :
Windows :
Some tasks stalling
(Message 74944)
Posted 6 days ago by ![]() Post: I was not aware that specific tasks could be limited. I had reduced my CPU access to 50% in BOINC, have now adjusted that up to 80% and will see how things run. That's not what i meant, what I meant was do you have an app_config.xml file like this in your MilkyWay folder" <app_config> <app_version> <app_name>milkyway_nbody</app_name> <max_concurrent>1</max_concurrent> <plan_class>mt</plan_class> <avg_ncpus>2</avg_ncpus> <cmdline>--nthreads 2</cmdline> </app_version> </app_config> This particular file only uses 2 cpu cores per N-Body task AND only runs 1 task at a time. Your problem could be that you are using all your cpu cores on a single tasks and your pc is locking up, which you could have just made worse with your change in settings, Link has better info on this than I do and IF it applies to you or not. Link also probably has a better file than I do as I haven't run N-Body tasks for awhile as I'm doing Separation tasks right now. |
12)
Questions and Answers :
Windows :
Some tasks stalling
(Message 74941)
Posted 6 days ago by ![]() Post: Thought the restart solved the issue, but no. Has run for 1.5 hours and now reporting 2.5 hours left. Like I said, it will just keep churning but never finish. So is there something about the Nbody tasks that is causing the issue on my hardware? (something not adequate to complete the task?). I am running a Dell machine, Windows 11 Pro (22H2), NVIDIA Model GeForce GTX 1660 Ti for graphics; i7 for processor and 16 GB RAM. Task id is de_nbody_11_14_2022_v182_40k__data__4_1666898646_819123. I have an older Win10 machine running also, and I see the same phenomena with an Nbody task showing running for days, but I don't think that is accurate. Many more of this type of task are in the list waiting to start, so I may have the same issue going on with all of them? I have an NVidia card on that machine also, is that possibly the common thread? Are you limiting the n-body tasks to X number of cpu cores or are you letting MilkyWay decide how many to use? |
13)
Message boards :
Number crunching :
seems AMD VII cannot be used on a riser
(Message 74911)
Posted 18 days ago by ![]() Post: For what it's worth, I tried one of those ribbon cable risers that have all the x1 wiring, not just the wiring in the USB3 type cable. A guy on Einstein was talking about using risers and said the key to the cabling is you need GOOD cabling not JUST cabling, he said just any cabling is flaky and will drop the signal all the time while the GOOD cabling will maintain the signal, I will try and ask him which is the GOOD stuff tonight and get back to you. |
14)
Questions and Answers :
Windows :
GPU in non-continuous operation.
(Message 74908)
Posted 18 days ago by ![]() Post: For what it is worth, I updated the Milkyway fix "mod" using BOINC version 7.20.2 Poor choice of words, the speed-up would have been a better choice I think I will try and compile Joseph's Linux BOINC client and drop it into the Lunatics AIO version of BOINC on a spare PC for beta testing his MW "fix"[/quotd] Hmmmm that does present a problem |
15)
Questions and Answers :
Windows :
GPU in non-continuous operation.
(Message 74906)
Posted 19 days ago by ![]() Post: For what it is worth, I updated the Milkyway fix "mod" using BOINC version 7.20.2 And your mod works great!! Thank you!! |
16)
Questions and Answers :
Windows :
GPU in non-continuous operation.
(Message 74903)
Posted 21 days ago by ![]() Post: For what it is worth, I updated the Milkyway fix "mod" using BOINC version 7.20.2 Per chance does your 'fix' include the Lunatics 'fix' for Einstein as well, or is yours solely focused on Milkyway? |
17)
Message boards :
Number crunching :
Inaccurate run times - de_nbody
(Message 74902)
Posted 21 days ago by ![]() Post: In the end some 70+ jobs were cancelled due to the end date. Shame the jobs dident arrive with a more realistic run length. I know I could change the amount of work to store, but other projects get it about right...... usually. They said the earlier tasks in a run take longer than the end of the run tasks, I think we are still in the early stages of this run. The run is a snapshot of an area they are looking to find something in, the early tasks have alot of 'stuff' to find so they take longer than the tasks at the end of the run where generally speaking there is little 'to see'. |
18)
Message boards :
Number crunching :
New Benchmark Thread - times wanted for any hardware, CPU or GPU, old or new!
(Message 74898)
Posted 26 days ago by ![]() Post: Here are some more WU times. Thank you for doing that, it was a totally useless message otherwise wasn't it!! |
19)
Message boards :
Number crunching :
New Benchmark Thread - times wanted for any hardware, CPU or GPU, old or new!
(Message 74892)
Posted 27 days ago by ![]() Post: Here are some more WU times. You have some OLD versions of Boinc running there, I thought all the Projects stopped accepting tasks from any version below 7.10.? but obviously that was wrong. The latest release version of Boinc is 7.20.2. |
20)
Message boards :
News :
Award Badges Going Live Soon!
(Message 74891)
Posted 27 days ago by ![]() Post: test message Looks good!!! |
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