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Posts by sysfried

1) Message boards : Number crunching : 4x HD4870X2, has anyone tried it yet ? (Message 30402)
Posted 9 Sep 2009 by sysfried
Post:
Actually, I found no problems with Vista at all...

Vista 64 Bit Enterprise Edition
ATI Drivers
and then follow the manual with the file copy you have to do in the windows\system32 folder.

That did it.

Even Boinc 6.10.0 & 6.10.3 work without problems (and of course the older 6.something )

Cheers,

Sysfried
2) Message boards : Number crunching : 4x HD4870X2, has anyone tried it yet ? (Message 30372)
Posted 8 Sep 2009 by sysfried
Post:
Well, I have a Dual Sapphire 4850X2 setup with two unpopulated PCIe slots waiting to be populated.
I recently updated to Catalyst 9.8 and I'm running it on Vista 64 Bit with 8 GB RAM and a 940 Phenom X4 940.

I've tried with "dummy plugs" on the 9.3 driver but that didn't work well (only 2 out of three dummys worked)

Currently I'm going crossfire and CCC and GPU-Z report only 80% load on each GPU.
I definately will go for more gpus in that system and will disable crossfire in the future.

For the PSU Issue, I currently have a OCZ 700W PSU which works fine and I have another 500W PSU that I will use in addition to the PSU inside my system.

CP already has given me great feedback on my setup and I'm sure there's much to tweak.

Also, the metal which covers the entire card really is a bad design in my opinion. I removed it from one of the cards and the gpu temp went down 10°C.

ttfn,

Sysfried (you can find my host in the top 20 right now)
3) Message boards : Number crunching : How can I crunch on both GPUs in a ATI4870x2? (Message 26379)
Posted 24 Jun 2009 by sysfried
Post:
I can see that on my dual 4850X2 as well. GPU-z reports one GPU idle, but as far as I can see, it's not correct. All gpus are active.

When you start mw@home with the commandline "n2 x1" setting, it'll start 6 tasks that run smoothly.

I tried this with "n2 x1..4" settings and always had the same performance. Lower than without the "xn", so manually disabling one GPU (the one that's reported to be idle) reduced the speed compared to all four gpus being loaded. I guess it's just a mis-reading caused by the drivers.

Long story, short end.... enable crossfire and you get full performance.

Besindes... Try "n1" ... The workunits are longer these days and you'll avoid multiple tasks being copied to all gpu memory banks (got that hint from ClusterPhysik)

It increased my performance when I went to "n1"

Cheers,

Sysfried
4) Message boards : Number crunching : How can I crunch on both GPUs in a ATI4870x2? (Message 25779)
Posted 17 Jun 2009 by sysfried
Post:
Is there any advantage to cross-firing a headless dedicated Boinc cruncher? Would the answer make a difference if matched or unmatched cards? Thanks, just wondering for future purchase decisions. Currently most my experience is with Nvidia cards; in which SLI and Boinc cannot be used together.


It's easier to set up :) Means you don't have to faff around sorting out the second card to crunch. A matched card makes it a lot easier in my experience. Also, more cores helps for the time being...

Now I would like to know whether I shall get approximately the same points/day with a 4870x2 than two 4870 single cards?


If you have a second card in the system, you reduce the CPU:GPU ratio, meaning that you have more chances of running out of work. It's the same if you use two seperate cards, or one X2 card, though with two seperate cards if you come across anotehr quad core machine, you can move it over there. I find 2CPU:1GPU a good minimum ratio - a 1:2 ratio means your cache will be sucked try in about 3-4 minutes. I plan to supply my i7 machine with two 3850X2s come pay day...


Not a problem at all. I have a quad core cpu and I get 24 workunits at maximum. Enough to keep four gpus (with 2 Workunits per GPU) busy. I think you can even go to GPU:CPU ratio of 4:1 with the new MilkyWay_GPU Project because we will get bigger workunits there and I bet even more workunits at a time....

Enable Crossfire via the CCC.

I have TWO 4850X2s in one system and they work fine with Crossfire enabled.

Or to cite one of your WU's task details:

CPU time 78.30197
stderr out <core_client_version>6.6.20</core_client_version>
<![CDATA[
<stderr_txt>
Running Milkyway@home ATI GPU application version 0.19f by Gipsel
allowing 2 concurrent WUs per GPU
CPU: AMD Phenom(tm) II X4 940 Processor (4 cores/threads) 3.0002 GHz (425ms)

CAL Runtime: 1.4.283
Found 4 CAL devices

Device 0: ATI Radeon HD 4800 (RV770) 512 MB local RAM (remote 2047 MB cached + 2047 MB uncached)
GPU core clock: 625 MHz, memory clock: 250 MHz
800 shader units organized in 10 SIMDs with 16 VLIW units (5-issue), wavefront size 64 threads
supporting double precision

Device 1: ATI Radeon HD 4800 (RV770) 512 MB local RAM (remote 2047 MB cached + 2047 MB uncached)
GPU core clock: 625 MHz, memory clock: 250 MHz
800 shader units organized in 10 SIMDs with 16 VLIW units (5-issue), wavefront size 64 threads
supporting double precision

Device 2: ATI Radeon HD 4800 (RV770) 512 MB local RAM (remote 2047 MB cached + 2047 MB uncached)
GPU core clock: 625 MHz, memory clock: 250 MHz
800 shader units organized in 10 SIMDs with 16 VLIW units (5-issue), wavefront size 64 threads
supporting double precision

Device 3: ATI Radeon HD 4800 (RV770) 512 MB local RAM (remote 2047 MB cached + 2047 MB uncached)
GPU core clock: 625 MHz, memory clock: 250 MHz
800 shader units organized in 10 SIMDs with 16 VLIW units (5-issue), wavefront size 64 threads
supporting double precision

2 WUs already running on GPU 0
2 WUs already running on GPU 1
2 WUs already running on GPU 2
2 WUs already running on GPU 3
No free GPU! Waiting ... 18.892 seconds.
Starting WU on GPU 1

I would think you could gain a tiny bit of performance if you raise the memory clock slightly. It's a 4850X2 with only GDDR3 after all (even on a HD4870 with GDDR5 250MHz reduce the performance by ~5% already). Furthermore, if you enable crossfire the memory contents for the GPUs are duplicated, thus raising the bandwidth requirements.


Well, two 4850X2's produce a nice amount of heat, and one of the GPUs is at a high temp level. I won't overclock before I get that straightened.

Also, I'm going to solder those "vga dummy" devices so I can go without Crossfire in the future so the mentioned bandwith problems are no longer an issue.

But thanks for your comments on this. :-)

Sysfried
5) Message boards : Number crunching : How can I crunch on both GPUs in a ATI4870x2? (Message 25713)
Posted 16 Jun 2009 by sysfried
Post:
Enable Crossfire via the CCC.

I have TWO 4850X2s in one system and they work fine with Crossfire enabled.
6) Message boards : Number crunching : Work Availability v2 (June 9) (Message 24707)
Posted 9 Jun 2009 by sysfried
Post:
workunits are pooring in! I'll have to plug in my X2 right away!
7) Message boards : Number crunching : Milestones II (Message 23014)
Posted 22 May 2009 by sysfried
Post:
I just broke the 4.000.000 total credits barrier! :-)

Free beer to everyone who wants it! ;-)

Sysfried
8) Message boards : Number crunching : MilkyWay_GPU - Almost There! (Message 22835)
Posted 20 May 2009 by sysfried
Post:
Dear Brian.

I do understand that ATI doesn't offer much support. I have been following the forum. But my question is, why shift to CUDA (if you want to have more work done from the perspective of the project itself), it would have been better to fully utilize the ATI GPUs out there that are idling for work.
Once this is done, and more computing power is needed, the second project supporting CUDA would have been smart enough.

I assume that both CUDA and the "CPU" project in the end process the same data and are therefore working towards the same goal and the MW@home GPU project is not going to be loaded with completely different stuff.

I hope you didn't feel offended by my post and I'd invite you to a nice cold beer if I were any place near you.

Thanks for your reply anyway.

Cheers,

Sysfried
9) Message boards : Number crunching : MilkyWay_GPU - Almost There! (Message 22817)
Posted 20 May 2009 by sysfried
Post:
wow...
Your the only project that runs ATI and instead you come out with a CUDA GPU app instead of finishing the ATI WU app...
Sorry if this sounds harsh but it is just the way I feel.

I feel the same way! Focus should have been on ATI!
Longer workunits to start with... more workunit availability... enough to get done there first....
10) Message boards : Number crunching : 4 * GPU Slots! Oh My! (Message 22565)
Posted 17 May 2009 by sysfried
Post:
I think my R.A.C. started to go up just looking at that MB!!!!
;-p




That is not your RAC.


This is a very sweet board. Feasibly 4x16 PCIe slots. - loaded with over clocked Dark Knight 4870's 400K per day.

Very nice.


imagine X2's in there.... ;-)
11) Message boards : Number crunching : Laptop rebooting by itshelf (Message 18945)
Posted 16 Apr 2009 by sysfried
Post:
Which operating system? Did it happen yesterday but not during easter? Maybe your systems have applied the latest microsoft patches that were released two days ago.

BTW which optimized client are you using?
12) Message boards : Number crunching : MilkyWay_GPU (Message 18851)
Posted 15 Apr 2009 by sysfried
Post:
If you have only one PCIe, why not go for ATI 4850X2 ? That's what I have. 2 gpus!

Cheers,

Thorsten
13) Message boards : Application Code Discussion : GPU app teaser (Message 17685)
Posted 5 Apr 2009 by sysfried
Post:
4850 X2 from saphhire here... Vista64, 9.3 driver.... 0.19e gpu client... no problems... great bang for the buck once enough GPU wus are available.
14) Message boards : Cafe MilkyWay : Optimized MW Client - Interview with the Author (Message 16679)
Posted 23 Mar 2009 by sysfried
Post:
Hello Everybody.

I just wanted to let everyone know that I've done an interview with Gipsel, who wrote the ATI GPU client.

Check it out:
http://www.brightsideofnews.com/news/2009/3/22/interview-milkywayhome-meets-the-power-of-graphics.aspx

Cheers,

Thorsten
15) Message boards : Number crunching : Problem with stars.txt (Message 15608)
Posted 16 Mar 2009 by sysfried
Post:
Thanks. It was the proxy that messed it up.. switching to a bypass fixed it! :-)
16) Message boards : Number crunching : Problem with stars.txt (Message 15604)
Posted 16 Mar 2009 by sysfried
Post:
16.03.2009 09:50:24|Milkyway@home|Finished download of stars-82-v3.txt
16.03.2009 09:50:24|Milkyway@home|[error] MD5 check failed for stars-82-v3.txt
16.03.2009 09:50:24|Milkyway@home|[error] expected bf098d0519413d638ad3efb8f86a7137, got 3623beeb20a6a24c50b1d6669f66d55e
16.03.2009 09:50:24|Milkyway@home|[error] Checksum or signature error for stars-82-v3.txt


I get this on a new machine that I just attached to MW. And I get this on various stars.txt files.
17) Message boards : Number crunching : New WU Length? (Message 4130)
Posted 15 Jul 2008 by sysfried
Post:



Saenger ....Are you the credit Police? What is your problem dude...1st Cosmo now here! Credits here were voted on...every vote counted to the credit we receive(including yours)....I thought credit discussion was done here....always at least one guy that likes to stir it up.Are you employed by DA?Apparently you perfer gestapoism to democracy...Please just go crunch projects with no credit and leave the rest of us in peace.....Grrrrrrrr


ignore him.

back to the topic. I too noticed an up of aprox. 60-fold time from 9 min to 9 hours on a E2000 core2

And I agree to the lessons to be learned.... Notify the users, but hey, I found this thread... I can read... It just took me longer and I too reset a few hosts after seeing skyrocketing crunching times.

Best wishes,

Sysfried
18) Message boards : Number crunching : 20 workunit limit (Message 3408)
Posted 29 Apr 2008 by sysfried
Post:


sysfried, my quad goes idle too if I let it download "the full" 20 work units. I got around that by setting a very small cache (0.02 days). Boinc then downloads only a few work units, and doesn't defer communication. When 2 or 3 WU are finished, it just downloads new ones. As long as there are WU available from the server, this scheme works fine.


I could have thougth of that! Darn. But hey, thanks for the heads up. I'll fix it tomorrow.. btw, wrong host id: here's the right one: 15945

Sysfried
19) Message boards : Number crunching : 20 workunit limit (Message 3405)
Posted 29 Apr 2008 by sysfried
Post:
I think the 20 wu limit is ok.

Its only that the re-connect is timed to 20 min after each connect, which will cause my big puter to go idle....

http://milkyway.cs.rpi.edu/milkyway/show_host_detail.php?hostid=15565

16 cores... 12 min per wu..--> 8 min idle / 20 min

Just a note since the Admin posted that he didn't expect more than 8 core machines here! ;-)

sysfried

PS: yeah, I do understand the boinc principle, and I do have other projects attached, so i don't really run idle!




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