1)
Message boards :
Number crunching :
Cuda WUs get suspended before finishing
(Message 30414)
Posted 9 Sep 2009 by Martin Redlich Post: Reducing the amount of wus requested at a time helped, since the queue is now too small to cause any problems :) |
2)
Message boards :
Number crunching :
Cuda WUs get suspended before finishing
(Message 30412)
Posted 9 Sep 2009 by Martin Redlich Post: Thanks for you answer. I already had the cpu preference on active. I tried leaving applications in memory, the problem is that with a lot of suspended wu's I'm starting to get out of memory errors with new wus. I'll try to keep the queue now as short as possible to avoid this, I hope that will work. |
3)
Message boards :
Number crunching :
Cuda WUs get suspended before finishing
(Message 30403)
Posted 9 Sep 2009 by Martin Redlich Post: I have a GTX 285 for crunshing the cuda gpus (no other projects running, no cpu jobs atm). Very often workunits get supended before they are finished (happens between 1% and 99% finished). When I have 20 wus to crunch, maybe 70% of them will get suspended before they are finished. Any idea how I can stop this behaviour? It costs a lot of crunching time, since the suspended wus start from the beginning when its their turn again. |
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